RimWorld

RimWorld

109 ratings
Losing The Faith
   
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Mod, 1.4, 1.5
File Size
Posted
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60.989 KB
Aug 2, 2023 @ 5:39pm
Mar 14, 2024 @ 11:02am
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Losing The Faith

Description
This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood. Tired of your browbeaten prisoners still recovering their faith everyday? Not anymore! Beware, its not limited to prisoners, everyone will lose certainty if upset!

Pawns certainty will never go below 0% and no Ideoligion changes will be triggered by the certainty going down on its own. Note that crisis of faith mental breaks can still happen to flip a pawn that is unhappy.
24 Comments
lean311200 Feb 25 @ 11:54am 
man 60.989 KB is too much for me to download
Dizzy Ioeuy Jan 22 @ 4:08pm 
Yeah the size of your compile was so tiny it made me wonder. Anyway, great stuff! FINALLY this part of the game feels balanced.
Espio Idsavant  [author] Jan 22 @ 4:06pm 
@Dizzy Ioeuy The change rate is hardcoded into the code. Fortunately, since its stored as a simplecurve, its literally a single line of code to change it.
Dizzy Ioeuy Jan 19 @ 11:13am 
Wow exactly what I needed! THANKS!

Curious if there was any possible way to do this just as XML. C# was actually required? These variables aren't exposed anywhere?
Gerewoatle Apr 3, 2024 @ 9:58pm 
Is this compatible with the newly reworked Splits and Schisms?
Katieclysm Jan 23, 2024 @ 5:19am 
This is nifty, but also has the weird add-on effect of making mods like prison commons or prison recreation be notably counterproductive. Every prisoner should just be thrown in a dirty dark hole.
Narnach Dec 28, 2023 @ 7:59am 
This mod provides the missing component that makes pawns naturally lose faith when they are in an environment that makes them miserable!

@Tonas' idea: the boost/decrease to happiness that rituals give, will have its own subtle effect on certainty. For me it already blends in. Pawns unhappy and losing faith? Then a great party can boost morale and certainty, but if the party is miserable then it only amplifies the downward spiral as expected.
Kenhan Nov 27, 2023 @ 6:45pm 
I really like the idea of the mod, and as everyone said, should be a thing in Ideology!

A small suggestion that would be nice is to have a trait that pawns never lose faith, like a fanatic.
wakamex Nov 13, 2023 @ 7:51am 
this is how the game should actually work. not 10x mental breaks in a row because your ideology forbids doing something everyone in the colony does.
Espio Idsavant  [author] Nov 11, 2023 @ 2:39pm 
@Tonas That would be a much more complex change, requiring rewriting the function the game executes for ritual outcomes. While possible with Harmony, I can't see myself tackling that mountain at this time, and it would definitely be a separate mod.