5,183 ratings
Vanilla Fishing Expanded
Mod, 1.2, 1.3, 1.4
File Size
2.946 MB
Nov 16, 2019 @ 5:40am
Feb 20 @ 10:36am
35 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
36 items

Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!

Vanilla Fishing Expanded mechanics can be seen described below:

There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.

Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of fish?
A: That’s a tricky question. I personally believe the amount of fish we have is sufficient, as we don’t want to overflow your stockpiles with hundreds of fish types.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)

Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


Other modules will come with time. More information can be found on our Patreon page!

Popular Discussions View All (1)
Feb 23 @ 8:51pm
PINNED: Bug Reports
Sarg Bjornson
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TheRandomFox Mar 24 @ 12:38am 
At last, now there is actual incentive to build your colonies on coasts and rivers.
Rolhn Mar 21 @ 3:28pm 
Does anyone know why my fishers keep going into the water even though the fishing spot is connected to land and a bridge?
SPEED RUNNER - Z Mar 21 @ 2:33pm 
how can i make this CE incompatible?...
Pianofruit Mar 16 @ 8:48pm 
Not sure if it's worth a bug report but it appears that raw fish doesn't receive the raw nutrition multipliter from the Robust Digestion gene
ZackFrost Mar 11 @ 7:24pm 
is anyone else have a bug where your pawn just wont fish even when it's the only job given to them
. Mar 7 @ 7:47pm 
If mod adds animal gather yeild and speed implant will it affect fishing? If yes, in which ways?
TheRealCaptRex Mar 5 @ 1:01pm 
The chart says that lobster is in the hot salt water climate but it doesn't appear in available catches, also doesn't lobster hang in cold salt water climates?
Sarg Bjornson  [author] Mar 2 @ 11:27pm 
Already added when using VE Memes and Structures
GroundZero Mar 2 @ 9:12pm 
Would it be possible to add a fish trap or crab pot style trap? Freshwater catches craw-dads and salt water catches crabs? Just think it would be interesting to have some sort of passive fish catching.
Sarg Bjornson  [author] Feb 24 @ 3:59am 
Yeah, too much hassle to make that work