RimWorld

RimWorld

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Vanilla Fishing Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.018 MB
Nov 16, 2019 @ 5:40am
Mar 20 @ 12:46am
53 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!

WITH ODYSSEY:

Since Odyssey includes its own fishing system, if you have Odyssey installed this mod changes to adapt to it:

- Fish that were added by this mod are added to Odyssey's system
- The mod adds a bunch of mod options that allow you customize the variables of Odyssey's fishing system a lot
- Adds new stats (as well as expertises for VE Skills)
- It acts as a framework to make all our other fishing-related content in other mods work





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab. REMEMBER if you have Odyssey, fishing zones need to be researched!

Q: Will you keep updating the mod with new types of fish?
A: No

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











2,054 Comments
Sep 15 @ 3:48pm 
I just increased fishing speed to 5x. This fixed the 'fishing till you starve' problem.
Sep 5 @ 8:25am 
Thanks, it's working
Sarg Bjornson  [author]
Sep 5 @ 8:16am 
Then just mod options
Sep 5 @ 8:10am 
Without
Sarg Bjornson  [author]
Sep 5 @ 4:29am 
With or without Odyssey?
Sep 4 @ 3:40pm 
Any way to configure the way pawns fish? I want pawns to drop their catch on the floor instead of walking all the way to the warehouse to stash it.
Sarg Bjornson  [author]
Sep 2 @ 11:00pm 
If you have Odyssey, this mod uses Odyssey mechanics, only adding mod options, additional fish and support for our other mods
Sep 2 @ 10:57pm 
So I've seen the FAQ about pawns starving/going without sleep as they're locked into fishing...but I'm using this with Odyssey, so there are no fish sizes right? Pawns are still becoming stuck in. Is there no way to make Fishing behave like Researching? Their needs should interrupt fishing, right?
Sarg Bjornson  [author]
Jul 17 @ 3:57am 
That's expected with any mod that adds food
Jul 17 @ 3:54am 
I've encountered a small problem, when this mod is added mid-save, any cooking bills will have to be deleted and then remade or else it just won't recognize any fish and won't cook with them.