RimWorld

RimWorld

6,249 ratings
Vanilla Fishing Expanded
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Mod, 1.3, 1.4, 1.5
File Size
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2.997 MB
Nov 16, 2019 @ 5:40am
May 4 @ 2:20pm
44 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
26 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of fish?
A: That’s a tricky question. I personally believe the amount of fish we have is sufficient, as we don’t want to overflow your stockpiles with hundreds of fish types.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,582 Comments
Sarg Bjornson  [author] Jul 21 @ 10:32am 
Fish is just meat, that's all it is
🔹🔷Lost soul🔷🔹 Jul 21 @ 10:20am 
Hello. Fish does not work with bonfire. It is not recognized as a cooking resource.
Doctor Worm Jul 19 @ 6:47am 
This is great. You could argue it makes the early game easier, but I mean thats also kind of why humans in real life tend to settle near water in the first place... so, great job!!
Sarg Bjornson  [author] Jun 22 @ 10:05am 
I'm not sure that's implemented in the Vehicle Framework yet. You'd need to ask Phil
Leo_Venturini Jun 22 @ 10:02am 
Hi, as i understand this mod has integration with Vehicles Expanded and Age of Sail, and it is possible to fish using water vehicles. But i couldn't figure out how. Could anyone help please?
Sarg Bjornson  [author] Jun 20 @ 11:01pm 
Likely not
JothB Jun 20 @ 8:37pm 
Does the Vanilla Skills Expanded ranching expertise affect fishing speed? I cant figure out if it does in my testing
Stealth Rabbi Jun 8 @ 5:37pm 
Any desire to add a Swimming mod? Pawns could use these water zones for recreational swimming. Maybe even add a possible chance of drowning depending on existing health.
zn0nym0us*Twitch Jun 5 @ 7:01am 
anybody know if this mod work with rimworld together mutiplayers?
Just Cheese Jun 2 @ 8:49pm 
for some reason even when having a colony in desert and i cant find "hot" water to catch lobster or swordfish. yes its ocean water i cant figure it out