RimWorld

RimWorld

Vanilla Fishing Expanded
1,685 Comments
Sarg Bjornson  [author] Apr 23 @ 6:34am 
Yes, fishing trains Animals
^Magik Spud^ Apr 23 @ 6:32am 
Will my pawn's fishing skill increase over time? or stuck however much skill they have like deal with it...? Or there a way to increase fishing skill quickly?
Sarg Bjornson  [author] Apr 22 @ 11:00pm 
Yes, except for the part where that is just a lie
CTM BOTTOM TEXT Apr 22 @ 4:05pm 
kinda lame that the only way to make this mod worth it is by using another mod
Sarg Bjornson  [author] Apr 20 @ 10:36pm 
We have fishing nets if you use this with VE Memes
Unikatze Apr 20 @ 1:55pm 
Just downloaded the mod so I apologize if this is obvious.

Is there a way to net fish or just with a rod?
Sarg Bjornson  [author] Apr 20 @ 5:54am 
They are in VFE Mechanoids
Renny~~ Apr 20 @ 5:51am 
Is there any thoughts about creating fish aquaponic farms for this mod?
Sarg Bjornson  [author] Apr 18 @ 11:15pm 
We don't want that
Stalins_Purge Apr 18 @ 1:30pm 
I was wondering if maybe there could be a way to tell the pawns when to stop, like a bill system? For example I want one pawn to prioritize fishing, but only until we have enough to sustain ourselves (like with making meals), otherwise I either have a pawn fishing for eternity or not fishing enough.
Sarg Bjornson  [author] Apr 10 @ 10:59pm 
In the infopanel of the pawns, like all other stats. They are only hidden if they are 100%
Major Astolfo Apr 10 @ 4:00pm 
Is there a way to find out the fishing stats, like fishing speed and yield?
Cryofex Mar 21 @ 1:07am 
Are you planning to still add new stuff? Like sea food? Shrimps, crabs, mussels and stuff?
Giveth Mar 18 @ 2:36am 
Perfect mod that works in any modlist

would be cool if certain spots required different fishing tools/bait like Runescape- sounds like add-on territory
Sarg Bjornson  [author] Mar 16 @ 10:43am 
Yeah, look at how Alpha Biomes does it
Zamaza Mar 16 @ 10:40am 
Is there a way for me to manually add a biome if a modder didn't add support for this mod?
Zlorfik [CH/BY] Mar 14 @ 9:18am 
Is there a way to limit how much pawns fish? Like "fish until there is 800 nutrition of fish" I find that either pawns never fish because it's the last job on the bar, or they have a priority high enough in it that they fish all day every day no matter whether the freezer is overflowing.

I love fishing. It adds a great amount of flavour to certain races of pawns.
IrishLuck Mar 10 @ 4:39pm 
I wish that you could make a fishing stand or that pawns could utilize a chair while they are fishing.
2_Modray Mar 10 @ 6:58am 
Does fishing zone size beyond the minimum affect output?
CHRONIC343 Mar 6 @ 5:28pm 
I keep having random freezes every so often with all my pawns stuck standing. Removing the mod helps but im not sure what is causing this.
https://gist.github.com/HugsLibRecordKeeper/8a21cc8da3a686af58a3ea73c060be60
ShrapNil Mar 4 @ 10:56pm 
it should spawn random amounts of random fish when lightning hits the water
that'd be fun.
i think.
Monipo82 Mar 2 @ 3:26am 
There is a (rather small) bug when using this mod with Medieval Overhaul, I don't know if I should report it here or on the Medieval Overhaul's workshop.

When using the Medieval Overhaul drying rack to dry fish from Fishing Expanded, the fish listing displays incorrect amounts.

Steps to Reproduce:

Place a drying rack from Medieval Overhaul.
Add multiple types of raw fish from Fishing Expanded (e.g., 10 Koi, 10 Bass).
Observe the drying process.
The total amount of fish being dried is listed incorrectly—each type of fish shows the total amount of all fish combined.
Example: If drying 10 Koi and 10 Bass, the UI displays 20 Koi and 20 Bass instead of 10 each.
If you add 10 Stingray, it will list 30 Koi, 30 Bass, and 30 Stingray instead of 10 each.
At the end of the drying process the correct amount of dryed fish is produced.
Expected Behavior:
Each fish type should only display its actual count, not the total of all fish being dried.
Fan Feb 24 @ 11:55am 
is there a possibility of ice fishing? i think it'd be cool to do for an Ice sheet colony.
Dave Feb 23 @ 5:23am 
Wonder if it’s possible to show fish in water tiles, that would be cool, not necessarily the ones that would be caught but could make the tiles more interesting
seal44 Feb 22 @ 8:42am 
also a mussels,oysters,clams,etc mod or addon so you can collect them along the beaches and stuff
seal44 Feb 22 @ 8:33am 
lobsters and crabs being in cold water also a lobster and crab pot mod or feature?:awkward:
blackrave Feb 20 @ 6:18am 
So how small medium and large catch compares as far as fishing efficiency goes?
Is small more efficient per labor, but takes more storage space with large being the oposite?
Or all are roughly similar as far as work investment is concerned?
Sarg Bjornson  [author] Feb 12 @ 10:49pm 
The current system is designed from the ground up for 1 pawn per zone
猫是神经病 Feb 12 @ 10:16pm 
Can't do it like the grow area? Is it a technical or performance issue.
无法做到像种植区那样子吗?是因为技术还是性能上的问题.
Sarg Bjornson  [author] Feb 12 @ 9:48am 
No, one pawn per zone
猫是神经病 Feb 12 @ 8:40am 
Is there a way to have multiple minis (pawns) working in the same area at the same time, takes up too much space now.
有办法能让多个小人(pawn)同时在同一片区域工作吗,现在占用太多空间。
Sarg Bjornson  [author] Feb 7 @ 11:02pm 
No, it wouldn't work with the current system
Yitan Feb 7 @ 5:20pm 
so is there any chance that will be added =)?
Sarg Bjornson  [author] Feb 7 @ 6:30am 
Nope
Yitan Feb 7 @ 6:13am 
Is there any way to be able to fish on ocean tiles?
Sarg Bjornson  [author] Jan 15 @ 5:46am 
Fish will do. Fish is just meat
Cu713 Jan 15 @ 5:27am 
Is there a way to train animals with fish? I have a vegetarian colony with a panther, and have hard time finding meat to train her, and apparently fish won't do either
Honda What Jan 12 @ 12:55pm 
Hmm, I don't know then. It's the only mod I've changed added in months and this is the first experience with the UI disappearing. Are there any mods with known UI issues?
Sarg Bjornson  [author] Jan 12 @ 9:15am 
This mod doesn't touch the trading code at all
Honda What Jan 12 @ 9:11am 
I tried out this mod yesterday on a new game and no issues, worked great. Today, same game but now every time I do trades the UI goes completely away except for when I hold ALT. Is there something I'm doing wrong? Does it need to be in a certain priority on the mods list?
Kaschey Jan 10 @ 10:18pm 
Does pollution on the map affect the fishing process and the caught fish in any way?
Sarg Bjornson  [author] Jan 9 @ 10:55pm 
Not these
lexcpa324 Jan 9 @ 7:20pm 
arent puffer fish poisonous? like VERY poisonous, maybe there should be health effects if eaten raw?
Sarg Bjornson  [author] Jan 6 @ 5:51am 
v4.03:

- Added: three fishing expertises for Vanilla Skills Expanded
Sarg Bjornson  [author] Jan 4 @ 7:37am 
You should ask Helixien for that
MilkSteak Jan 4 @ 7:34am 
update compatibly with ReGrowth: Wastelands please :VLOVEIT:
weregamer Jan 2 @ 9:34pm 
By any chance will this play well with Optimization: Meats - C# Edition (https://steamcommunity.com/sharedfiles/filedetails/?id=2542931556)? I loath having my storages filled with a zillion kinds of meat, and while I love the idea of this mod I wouldn't want to have that problem back.
CountCristo Dec 18, 2024 @ 4:46am 
Fun mod, thanks a lot. Is there a specific breakpoint of animals skill where a certain size of fish makes sense?
Draxxon Dec 18, 2024 @ 12:57am 
Good to know, thank you.
Sarg Bjornson  [author] Dec 17, 2024 @ 11:01pm 
No