RimWorld

RimWorld

Vanilla Fishing Expanded
1,972 Comments
Inquisition Nov 12 @ 12:24am 
Typo in mod settings tooltip:
Disable Gill Rot
If checked, it will make Gill Rit impossible to happen under any circumstances.
BearDaMan Nov 4 @ 6:26pm 
It could also work if you just make Fisherman only appear on colonists with an Animals passion.
BearDaMan Nov 4 @ 6:22pm 
Hey, small suggestion: Could you maybe add an Animals skill boost to the Fisherman trait?
I like the idea of it, but I keep getting colonists who are Fishermen with zero Animals skill or passion, which is annoying and kinda silly.
Thanks!
LINX Nov 3 @ 7:11pm 
I confirm that I have disabled that fish disease, but the fish disease still appears.
Sarg Bjornson  [author] Oct 21 @ 10:41pm 
We can't have the old system with Odyssey
Rentals Oct 21 @ 2:57pm 
Hey Sarg, love the mod and wanted to ask if it's possible to either have the older fishing system back with options on what type of fish we catch, or is it a hard-coded issue due to how Odyssey added in fishing?
Sarg Bjornson  [author] Oct 18 @ 2:18pm 
Seems a problem on their end, not ours
cmcm Oct 18 @ 12:50pm 
I have an error using this with Misc Robots.

"Could not resolve cross-reference to Verse.WorkTypeDef named VCEF_Fishing (wanter=mechEnabledWorkTypes)
Could not resolve cross-reference: No Verse.WorkTypeDef named VCEF_Fishing found to give to AIRobot.X2_ThingDef_AIRobot+RobotWorkTypes AIRobot.X2_ThingDef_AIRobot+RobotWorkTypes." Looked all over for a patch. Is there one I am missing? These two mods seem like they would be used together a lot. Or is this error harmless?
Sarg Bjornson  [author] Oct 18 @ 8:23am 
If you have Odyssey, this mod just adds mod options and a framework for compatibility for all our other mods regarding fishing. It doesn't modify how Odyssey does fishing
新垣夜夏 Oct 18 @ 7:43am 
And fyi yes I have Odyssey.
新垣夜夏 Oct 18 @ 7:16am 
Why there is no fish in the sea? I'm on a peninsula surrounded by sea and have a enclosed small pound. Both bodies of water are shallow ocean tiles. However only the pond is fishable, have ~20 salmons. The sea is completely fishless, can't even place the fishing zone as it warns me there's no fish. The water is clean, no pollution at all. I wonder why.
Hello !
How to mask the fishing zone, like the other zones ?
Sarg Bjornson  [author] Oct 9 @ 11:27am 
No, the mod adapts
CatWitAGat Oct 9 @ 10:39am 
do i need odyssey dlc to use this mod?
Sarg Bjornson  [author] Sep 30 @ 3:02am 
Let me just copy Oskar's message in the VE Framework:

"Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.

I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics."
Lionheart Sep 30 @ 2:47am 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
Ferrell31 Sep 29 @ 3:35pm 
Catfish only being worth 0.10 of a meal is crazy dude. A decent cat could feed 2 people so long as you pair it with some other stuff. It could feed 1 person on its own for sure. A LARGE cat could feed a family.
valentijn78 Sep 29 @ 8:26am 
I'm having the same problem mentioned below (on Sept 3) involving rare catches. Setting 0-99% of special item = only fish, no rare catches. 100% special item = only rare catches. Cooldown for rare catches at minimum value for testing, but also didn't work at the default level.

The other really weird thing is that I'm not getting normal rare catches (steel, wood, jade, etc), I'm only getting the cool stuff presumably coming from the Fishing Treasures AddOn, eg archean seed, a heart, some clothes, etc. I kept getting the treasures after disabling the Fishing Treasures AddOn and restarting Rimworld.

I have Odyssey.
Miku, Miku Beam! Sep 20 @ 5:48pm 
How does this differ to the 1.5 basegame vanilla update?
ephemeral_jl Sep 15 @ 6:35am 
cannot fish on the manmade water tiles made by terrain mods, e.g. buildable terrain
Asgahn Sep 15 @ 3:35am 
an aquaponic would be a cool addition. Just like the hydroponics just for fish.
spycats Sep 12 @ 1:42pm 
can i smack a guy square in the jaw with a fish?
八月的流星 Sep 3 @ 6:21am 
There is no problem with the cooldown setting. When it is set to 0.01day and the special items chance is 100%, i can fish for special items non-stop. However, as long as the chance is less than 100% (for example, 99%), i will not be able to fish for special items (I have tested it with only this mod and vanilla extended framework mod, and it is still exist).
Sarg Bjornson  [author] Sep 3 @ 4:31am 
In Odyssey, the rare catch system has a cooldown. You can tweak that too via mod options
八月的流星 Sep 3 @ 4:23am 
It may be a bug for the setting of chance to get a special item instead of fish. If it is not set to 100%, you will never catch special item(Even if it is set to 99%, it will not work)
The God Sep 1 @ 7:28am 
Just came here to mention a small mistake in the mod option under odyssey when you hover over disable gill rot, it says in the subtitle "gill rit"
Sarg Bjornson  [author] Aug 31 @ 10:58am 
No, you are now working under Odyssey fishing rules, it is what it is
_KYLA_ Aug 31 @ 10:30am 
I just downloaded Odyssey mid playthrough and my conveniently located fishing hole is unfishable now. I cant even place a fishing zone on it because it doesnt count as one anymore for some reason. I liked how this mod worked but it seems the new Odyssey addition took all the fish from my go-to fishing spot. I want my fishing hole back, is there a way to force a fishing zone into any body of water? The next nearest spot is on the map edge.
Sarg Bjornson  [author] Aug 23 @ 1:21pm 
Bad news. That is unsupported and if something goes wrong, you are on your own
Nekomimi Aug 23 @ 2:54am 
Good news! Turns out that you don't need Fishing Expanded when you have Odyssey. It just shows you missing dependency on sorting, but Sushi works perfectly fine <3
Sarg Bjornson  [author] Aug 21 @ 8:02am 
No
Nekomimi Aug 21 @ 1:48am 
Hello! Is there any way to disable Pufferfish? Or all the modded fish? (this mod is required for VCE Sushi)

I tried to use CherryPicker to remove Pufferfish but there is still Pufferfish in sea/ocean zones and pawns still fish out Pufferfish fish :(
ParagonRenegade Aug 17 @ 3:02pm 
Or even change the fish for that matter? Kind of ridiculous that your mod did fishing better for years.
ParagonRenegade Aug 17 @ 3:00pm 
Is there no way whatsoever to override Odyssey's ridiculous 1 fish per map?
Z.E.R.T. Aug 16 @ 8:36am 
damn im sorry since we are here how can i fight in the deep ocean?
Sarg Bjornson  [author] Aug 16 @ 7:58am 
Read below
Z.E.R.T. Aug 16 @ 7:50am 
normal i ddont have the fishing task in priority tab ?? its like the vanilla get over the mod ...
Mrs Quinn D Aug 15 @ 3:17am 
Okay I will, thank you for your response! ( and for all the amazing mods you guys have :) )
Sarg Bjornson  [author] Aug 14 @ 11:43pm 
Read below
Sarg Bjornson  [author] Aug 14 @ 11:40pm 
Yeah, just ignore it for now. I jumped the gun. The changes to the base game are in the unstable version, so it should be solved in a few days
Mrs Quinn D Aug 14 @ 11:34pm 
After the update I got a sort of error [Vanilla Fishing Expanded] Patch operation VCE_Fishing.PatchOperationModOption failed. I have resubscribed, did verify integrity of the game, deleted from the mod list etc. But I still got this error.
Sarg Bjornson  [author] Aug 14 @ 11:19pm 
No
kagora2 Aug 14 @ 11:18pm 
is there a way to add a fish population to a lake that i created from the dev mode?
Sarg Bjornson  [author] Aug 14 @ 2:02pm 
v5.03:

- Since the Fish work type was added to base game, changed the mod options that readded it to instead move it to a lower priority in the work type order if the player so desires
viirinsoftworks Aug 13 @ 7:51pm 
Mostly I wanna be able to put a fish on top of a water tile and basically seed that body of water with that fish (maybe it's on the fishing interface and not just dumping a fish on a dump zone).
viirinsoftworks Aug 13 @ 7:47pm 
MidnightWarrior: Oh, good idea on expansion.

In Ultima Online there was an Aquarium, a furniture you can put in your house to put some of the rare fish you caught in various places on display (still alive) so you can show off to other players.

Let's RimWorld that up: Aquarium that counts as art/entertainment. It would basically be a bookshelf/indefinite preservation for fish. Just, not a lot of them. Maybe have an option on the aquarium to +1 of your various fish types?

Maybe add in Stardew Valley and have small fishing pools so you can consistently fish for certain fish that were rare. It would be really awesome on a spaceship! Temperature requirements for the fish farm would be a must though.
midnightwarrior19 Aug 10 @ 8:57am 
The biggest inclusion i could think of would be "deadliest catch" by which i mean add sealife and mechanics that are dangerous. Like sharks, eels, stingrays, or the dreaded dolphins lol. Make them function aka shocking, toxin, biting, mawling, ....."Lovin" (Fking dolphins XD). Make it risky to go out into untested waters and have some rare consequences for reeling in certain types of sea noms. It would add a whole new life to the game as normally the water is well unrealistically safe in rimworld. I made theses suggestions as a VE fan and just belive you guys have the skills for it.
midnightwarrior19 Aug 10 @ 8:51am 
Hey sarg now that fishing is ....look imma call it base game lol (No real reason not to own every dlc) why not reshape VFE into a mod for expanding fishing in various ways. It already adds more fish types and you guys had the foresight to make it so others can make there own fish. So why not expand upon the act of fishing itself Like introducing different types of fishing, (Flyfishing, spear fishing, ice fishing, trawling if you have Vanilla vehicles) Props (as a furniture expansion), Trophy catches( like rare, legendary, and unique fish that have gameplay effects like mood or stat buffs, or crafting unique items or furniture), Fish farming and repopulating mechanics (Like making new fishing ponds or areas with mods like artifical water place working alongside odyssey reproducing cycle mechanic).
Sarg Bjornson  [author] Aug 10 @ 7:28am 
If you have Odyssey, that's the way they implemented it
Yurivw Aug 10 @ 12:55am 
Damn that's crazy, can't place it anywhere on my map. I suppose the ocean simply doesn't contain any fish.