RimWorld

RimWorld

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Vanilla Brewing Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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2.673 MB
Aug 3, 2020 @ 11:17am
Jun 16 @ 7:45am
39 Change Notes ( view )

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Vanilla Brewing Expanded

Description
[www.patreon.com]




14/07/2021: v1.301



Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder.

We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla gameplay. All elements offer unique advantages and disadvantages, enhancing the depth of the game. With 7 unique, new alcohol types, you can now tailor your colonists’ drinking habits to your liking, with each alcohol having a unique production chain, buffs, downsides and uses.

A widely requested feature - tea and coffee, has also been added, allowing you to brew an immunity boosting hot tea, or whip out hot and iced coffees that help with staying awake and provide help against hypothermia and heat stroke respectively. Cigarettes and cigars also make an appearance, very addictive but incredibly helpful in stressful situations.

A new mixology research becomes available, allowing you to create a brand new bar workbench, where your best bartenders can whip out cocktails combining various alcohols and soft drinks that also come included in the package. Each alcohol gives the cocktail a unique trait, which means you can essentially brew alcoholic potions for any situation.

Our systems are heavily moddable and support a variety of pre-existing mods. With Vanilla Factions Expanded - Settlers and Vanilla Factions Expanded - Medieval you will be able to utilise chemshine and wine in cocktail recipes, whilst Vanilla Plants Expanded allows you to create cider, a cheap, easy to make beer alternative. Finally, RimBees adds mead.

We hope you will appreciate what we have created and remember, drink responsibly!



Vanilla Brewing Expanded mechanics can be seen described below:







































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the Google form.

[forms.gle]



Q: 120 days to make the best ambrandy? That’s a lot!
A: It’s worth it for the beauty it provides - it’s essentially a sculpture. Remember you can always pull it out sooner for lower quality. It’s an optional thing, please don’t complain it’s too hard to make - you can simply not use it.

Q: Ambrandy beauty isn’t working when placed on a shelf!
A: Vanilla game limitation - Shelves conceal the beauty. You can put it on the floor in a stockpile, or place it on a plinth in Vanilla Furniture Expanded - Art.

Q: How do I make Iced coffee?
A: Simply put it in the fridge. Be careful though! There is no way to reheat frozen coffee

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Removing it however can cause errors, so back up your save!

Q: These alcohols/effects/drinks are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. We will listen to feedback and adjust it along the way, but realism is not our primary concern - gameplay is.

Q: I want rum / sake / wine / other
A: You can find rum in both VFE Pirates and Alpha Memes. Sake is part of Alpha Crafts. Wine can be found in VFE Medieval 2.



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!



1,637 Comments
Sep 7 @ 8:41am 
Had the same problem in February and got it fixed with this wonderful find by OWGrand:

One more thing, I tried to edit save (.rws file) with notepad, searched for "processor" and found <li Class="PipeSystem.AdvancedProcessorsManager"> block, and there was a line <li>null</li> in it. I deleted it, the error disappeared and colonists started loading barrels again.
Sarg Bjornson  [author]
Sep 6 @ 11:05pm 
Well, you have 651 mods....

System.MissingMethodException for PipeSystem.ProcessStack.AddProcess is being spammed, to which I can only say, it's there (https://github.com/Vanilla-Expanded/VanillaExpandedFramework/blob/058d42ce56d5b5c744bd9568db763fb20efe2d34/Source/PipeSystem/PipeSystem/Utility/ProcessStack.cs#L103) , which means SOMETHING in your modlist is not properly updated, or some other mod is patching this method out.

You'd need to use RimSort to find out what, and probably binary search the whole modlist
Sep 6 @ 9:26pm 
I have run into the same issue of mush not being put into stills, and have submitted a bug report accordingly.
Sarg Bjornson  [author]
Aug 30 @ 12:15pm 
Getting the same answer
Aug 30 @ 12:01pm 
Getting the same issue as Hugo with not inserting mash.
Sarg Bjornson  [author]
Aug 19 @ 3:42am 
Sorry, my crystal ball is murky today
Aug 18 @ 11:29am 
Hi, I don't know why but my pawns and my mechanoid just stopped to put automaticaly mush in cast etc, but they'll extract the alcohol
Sarg Bjornson  [author]
Aug 11 @ 6:45am 
Gourmet stuff only appears with VE Cooking
Aug 11 @ 6:44am 
where do i make gourmet cocktails? it doesnt show up on research tree and at the bar
maybe i miss something? it isnt turned off in cherry picker and i dont have any food-related mods installed
Aug 6 @ 4:22am 
add 2% chance to go blind or instantly die from methanol poisoning