RimWorld

RimWorld

2,537 ratings
Vanilla Cooking Expanded
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Mod, 1.1, 1.2, 1.3
File Size
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Updated
3.443 MB
Jun 18, 2020 @ 11:16am
Nov 29 @ 9:37am
46 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
35 items
Description

[www.patreon.com]





14/07/2021: v1.401



Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Genetic Rim (plus patches), RimBees and Forsakens: Fauna to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply long term effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:







































- Packed Meats will collide due to patching a method controlling meal thoughts



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: I don't like cholesterol! Remove it! Or else!
A: We don't negotiate with terrorists. Also, use mod options ;)

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: I don’t know, could be.



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
Popular Discussions View All (1)
50
Dec 2 @ 7:31pm
PINNED: Bug Reports
Sarg Bjornson
< >
1,781 Comments
Lord Asriel Dec 1 @ 1:55pm 
Actually point 2 is covered two, the subjob is called "Bringing ingredient"
Sarg Bjornson  [author] Nov 30 @ 11:11pm 
@BruhRaptor123: That sounds like a mod messing up works
BruhRaptor123 Nov 30 @ 6:23pm 
my guys keep making desserts when there not assigned to cooking. Hellllllp
Lord Asriel Nov 29 @ 12:44pm 
Scratch point 1, some other mod's responsible
Lord Asriel Nov 29 @ 11:58am 
Hi there! Awesome mod, turns cooks from like sweatshop workers to true chefs. Kitchen is now so beautiful! Two things: 1) I have set my grill job to "drop on floor", but stubborn cook will carry it with him! 2) Can you separate the "(un)load soup pot" to separate jobs so we can give them priority over dumb hauling?
dendriti Nov 28 @ 4:34am 
thanks for clarifying ^_^
Sarg Bjornson  [author] Nov 28 @ 4:16am 
Spelt flour is just a name change, it's the name our flour takes if Vegetable Garden is also installed. The oven you have displays Vegetable Garden recipes.
dendriti Nov 28 @ 4:01am 
thanks, I built a electric oven but all the recipes are using regular flour, not Spelt flour
Sarg Bjornson  [author] Nov 27 @ 11:05pm 
You use it to make bakes
dendriti Nov 27 @ 7:07pm 
What do I cook with Spelt flour? Can't find anything. Thanks.