RimWorld

RimWorld

5,496 ratings
Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.689 MB
Jun 18, 2020 @ 11:16am
Jul 26 @ 10:24am
72 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,783 Comments
Lord Gaelish Aug 13 @ 4:08pm 
Found the culprit for the disappearing cheese press - the "dropdown production buildings" mod bundles it together with the canning machine and the condiment prep table and that makes it unfindable with the search bar
Sarg Bjornson  [author] Aug 13 @ 2:14pm 
No
HugLab Aug 13 @ 12:41pm 
Is there a way to cook a gourmet meal or grill x4?
Sarg Bjornson  [author] Aug 13 @ 12:53am 
No, it's there
Lord Gaelish Aug 12 @ 11:54am 
Is the cheese press gone for anyone else too? I did the research but it didn't show up on the build menu. All the other appliances are there, i.e., the deep fryer and the soup pot but not the cheese press
Sarg Bjornson  [author] Aug 11 @ 12:39am 
Too intricate, yeah
Cormac Aug 10 @ 9:28pm 
first of: i'm well aware that this is an edgecase problem that only happens of other mods are present, i'm still asking it here:

is in intented/preventable that vegetarian meals cooked with meatlike condiments become containing meat?
sure, its easy to forbid the usage of thise condiments, but paired with an expertise that gives a random chance to add a random condiment, there is always a small chance that i'm forced to manually destroy some of the meals every now and then for containing meat (a gene that let pawns vomit when eating meat containing meals).

not asking for any quick fix, just asking if it is even possible / a mid-long term suggestion
Sarg Bjornson  [author] Aug 9 @ 1:21pm 
Oh for sure, that makes sense
Spirehawk Aug 9 @ 12:19pm 
huh really thats new? ive been seeing it for ages... okay sifted through my list and found it seems to have been a mod ive been using called Sense Of Depth For Tall Buildings that was having a weird interaction with the pots
Sarg Bjornson  [author] Aug 9 @ 12:25am 
I haven't had that one happening. Weird