RimWorld

RimWorld

6,064 ratings
Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.677 MB
Jun 18, 2020 @ 11:16am
Jun 16 @ 7:44am
79 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- VCE - Variety





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,976 Comments
5 hours ago 
I agree with Osama tho. Usually it's the chef's job to put stew on a stove rather than the delivery guy's, isn't it? But if it isn't possible because of the game's limitation, it's fine.
Sarg Bjornson  [author]
7 hours ago 
It is not a cooking task, though, it is a hauling task
7 hours ago 
Is it possible to make the job for putting a stew on the cooker a cooking task instead of a hauling task so chefs prioritize cooking the stew?
7 hours ago 
After finally getting the stew made for the new save the colonists are in fact eating the stew, they are even eating it over regular meals sometimes, everything is okay!
9 hours ago 
Yes! maybe that was the issue, I abandoned that save a few hours ago to start a new one, ill let you know if it happens again. I have a good 40 (maybe more) mods installed but I cant think of any that would conflict though
Sarg Bjornson  [author]
10 hours ago 
Nope, that doesn't happen to the rest of us, you have some kind of mod conflict. Did you add the mod to a running save?
10 hours ago 
I have a soup setup in my colonies kitchen and made a bunch of soup to be my primary source of food, only to find out that for some reason my colonists value raw food over it??? is that intentionall?
Sarg Bjornson  [author]
Aug 7 @ 8:26am 
@KBAC: You fix it by finding which mod is messing that up for you
Jul 31 @ 4:08pm 
finally unlocked the factory canner and its absolutely massive :D all for some canned soup
Jul 30 @ 4:22pm 
Idk if its intentional or not, but i feel like needing to research all the way to complex factories just to can some soup is a bit excessive. i get its not too realistic to hand can some soup but its genuinely the only reason this early in the game i would research both factories, just for some soup that wont expire. my suggestion for compromise is make unlock canning soup on simple factory for the hand canning station or something like that