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Thank you for your time, may I remove my coments then ?
Oh wait, canned. Yeah, canned food is not a meal, it is a way to preserve ingredients. Fried foods are a mood boost that need to be manually selected
This tells me something is wrong there. They are assignable in the drug policies, and consumed like any other drug. I also don't know what the "greatest" meals policies tab is
I cannot understand the usage of some foods. Desserts are automatically used like drugs during feasts/parties/events. Ok, good, a pity my pawns don't use them in other contexts when enabled in the policies tab. But for the others, even if enabled in your "greatest" meals policies tab, pawns will still prefer eating raw food over canned/fried (not cheese apparently -_^).
So, I don't know what I'm doinjg wrong if it's on my part but yeah, I don't really understand the usage of Canned and Fried food if I have to micro-manage their consumption.
In fairness, that would change the balance of Ghouls somewhat significantly, but on the other hand, I'm not 100% certain that the current state of Ghoul diets is completely... intended. Maybe the team feels this would be a fitting change, and it would, uh, certainly make my life easier! So I'm just... setting it down gingerly on the table.
Fixed some remaining cheese images in 1.5
See, reporting things actually gets results!
@crixoneday: There are no issues unless you report them properly
I suppose I should just try it and see.
I actually don't even know what the appeal of such a depthful cooking mod is, can somebody tell me so I can maybe get behind some of this other than just cake?
- Added <foodType>Processed</foodType>tag to condiments so the game doesn't cry
- Fixed the kibble from condiments recipe
- Fixed condiments not being recognized in gourmet meal recipes
i recently redownloaded all of my mods, which all worked fine (including VCE and all the addons) with a few exceptions that i have removed. However, it seems that all the cheeses have lost their textures. I have reinstalled the mod, i have also reinstalled the base framework with no luck, as well as verifying the integrity of my game files!
This happened for the following cheeses:
BlueCheese, GowCheese, WeirdCheese, MechaCheese, BearffaloCheese, ThrumffaloGouda, LumpyCheese, ChickenffaloCheese, BrownCheese, HairyCheese and RatCheese
I'm not sure if this is happening to anyone else but im not sure what the issue could be. If there is a known solution id love to know! I can provide a log, however it exceeds the 1000 character limit
Exception loading list element Verse.DefModExtension from XML: System.MissingMethodException: Default constructor not found for type Verse.DefModExtension
[Ref 49C0FF46] Duplicate stacktrace, see ref for original
XML:
<modExtensions><li Class="VEF.AnimalBehaviours.AnimalStatExtension"><statToAdd><li>VCE_CondimentEffects</li></statToAdd><statValues><li>VCE_CondimentEffectsTitle</li></statValues><statDescriptions><li>VCE_CondimentEffectsSalt</li></statDescriptions></li><li Class="VFECore.ThingDefExtension"><deepColor>(0.95, 0.7, 0.54)</deepColor><transparencyMultiplier>0.6</transparencyMultiplier></li></modExtensions>
Collection cannot init: No textures found at path Things/Items/VCE_Cheese/VCE_zCheese
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Updated to RimWorld 1.6
Item Processors are now gone, and replaced with a new system
Cheese is now a single item, with graphics changing depending on the ingredients used to make it
Cheese can now be made with insect jelly, as insect milk was removed in VFE Insectoids 2