RimWorld

RimWorld

Vanilla Cooking Expanded
2,767 Comments
War Criminal 4 hours ago 
Is the only reason bakes exist is that they cook a little faster? Seems like a pretty negligible bonus for something that requires some frustratingly slow and inefficient crops to get the specific ingredients for, idk... wish there was a way to buff them because I like the idea of growing cereals since they've been cultivated the world over already.
MarsRust Jul 29 @ 9:54am 
using royal meat to make a soup doesn't turn it into a lavish soup, I assume this would also be the case for bakes and grills, is this intended or just an oversite?
wardy940 Jul 27 @ 2:10pm 
How much meat should be used per simple meal? I've got colonists putting 10 pieces into one simple meal
Mac Jul 26 @ 10:34am 
I wish there was like an update that tweaked canning compatibility with Alpha Biomes' alien fish or something.
Sarg Bjornson  [author] Jul 24 @ 4:05am 
It has been asked a lot, but it is much harder than it sounds!
Merloga Jul 24 @ 4:02am 
Thx, would be neat if you guys find the time and think it worth to implement a "Do until you have X" for the cooking pots. Otherwise... Still great mods legends!
Sarg Bjornson  [author] Jul 24 @ 3:30am 
No
Merloga Jul 24 @ 3:26am 
Does anyone know if the "Do until X" counts for cooked soups while making the uncooked ones?
MommasTaco Jul 24 @ 12:57am 
any chance of making a helixien gas version of the soup pot? solar flares are quite annoying
Thor Jul 22 @ 1:16pm 
Good to know! thanks for the heads up! I may have to inform Dubs about this @ dubs mint menus
Sarg Bjornson  [author] Jul 22 @ 11:49am 
The whole system changed
Thor Jul 22 @ 11:33am 
I wonder if there have been made any changes to the cheese presses since 1.6?
Now it seems to be using a bill based system, rather than the old "insert milk, then target quality" buttons.
I seem to be unable to change the target quality from normal on most cheese presses.
I imagine it COULD be some funky mod conflict, but I just want to make sure it wasn't an intentional change.
Sarg Bjornson  [author] Jul 22 @ 3:24am 
The reason for that is a reason
BanetheWolfGod Jul 22 @ 3:24am 
hey for some reson wheat stop growing.
Sarg Bjornson  [author] Jul 18 @ 9:12am 
That wasn't in this mod
R3tr0_g5m3r Jul 18 @ 8:52am 
any chance of bringin back archo cookin stove
Ghojo Jul 17 @ 11:43am 
Would it be possible to allowe vegetables to be grilled alone without meat? Grilled eggplant for example is amazing and a staple in many Rimworlds (countries).
Sarg Bjornson  [author] Jul 15 @ 9:54am 
No, VE Fishing is a prerequisite for all of our fish related stuff, that hasn't changed
bronzo Jul 15 @ 9:25am 
hey Sarg - just wanted to let you know that if you don't have the VE fishing mod, you can't can fish. i would presume you should be able to can vanilla fish as well as VE fish, no?
Sarg Bjornson  [author] Jul 15 @ 2:54am 
Yep
Femboy Enthusiast Jul 15 @ 2:52am 
My soup keeps disappearing off the stove every time I fly to a different place in my grav ship whilst it is cooking, this is making space soup creation a little hard :c
Sarg Bjornson  [author] Jul 14 @ 11:10pm 
Not caused by this mod, you'll have to find which of your other mods is the culprit
mr-mucho-Bueno Jul 14 @ 5:36pm 
got this too "Could not resolve cross-reference to Verse.WorkTypeDef named VCEF_Fishing " and another one about "VCEF_RawFishCategory (wanter=thingcategories)"
Sarg Bjornson  [author] Jul 13 @ 10:44pm 
VCEF_RawSalmon is not referenced by this mod
LouIdZarcs Jul 13 @ 9:31pm 
“Could not resolve cross-reference to Verse.ThingDef named VCEF_RawSalmon (wanter=thingDefs) ” is this error ok to ignore ?
Sarg Bjornson  [author] Jul 13 @ 3:16am 
That mod probably didn't update its VE Framework dependencies. It's as if modders are not even testing their mod once after updating...
lloki Jul 13 @ 3:05am 
@kayleighgf huh, indeed I have this one active! Thank you! I guess the omlettes are less important to me :D I can see that someone already posted a log on that mod page.
kayleighgf Jul 12 @ 5:19pm 
@lloki (and anyone else having this issue), I was able to narrow it down on my system to an incompatibility with El's Omelettes. I don't know *why* these two don't get along or why their not getting along results in the map not generating, but there you go. Hope this helps someone!
kayleighgf Jul 12 @ 4:26pm 
@lloki, I'm having the same issue. I'm not sure what's causing it yet, but I thought you'd like to know you're not alone. :)
lloki Jul 12 @ 4:22pm 
Couldn't figure it out yet, but with a combination with some other mods it prevents map from generating. I won't provide a log, because you'd beat me up that I have too many. You will probably beat me up even for this comment :D If someone is having the same problems and found what's causing it, please share.
Sarg Bjornson  [author] Jul 11 @ 12:10pm 
v4.06:

Fixed VE Fishing patch
Battl3bee Jul 9 @ 12:48pm 
btw, i'm pretty sure there's issues with food priority. my guys are ignoring all the gourmet meals and going for the lavish meals, and they even tend to choose choose RAW MEAT over deep fried meat.
Sarg Bjornson  [author] Jul 7 @ 10:59am 
Your mod is very outdated
Arrhythmia Jul 7 @ 10:50am 
I can't make any spices, has anyone encountered the same problem as me?
Big Ol' Bullseye Jul 4 @ 9:29am 
Suggestion: when Fine Grills freeze can they just turn into Fine Meals? Pawns never eat Ruined Fine Grills, and they are identical to Fine Meals unless I'm missing something.
Daemon Trooper Jul 3 @ 10:42am 
Also since, you've also worked on Alpha Animals mod, it seems that products made by the animals and not from the animals (not milk/feathers and else) but fishes, truffles or else of that kind are by default disabled, thus if not observed it time, would dissolve to nothing needlessly, could there be an option to allow such productions automatically when produced in pen/home are, other players drawn areas ?
Daemon Trooper Jul 3 @ 10:38am 
Then, everything is right ^^ But I think since they're "kind of" processed food diminishing food poisoinning chances for both and removing the mood debuff for fried, they should be by default priorized over raw food.

Thank you for your time, may I remove my coments then ?
Sarg Bjornson  [author] Jul 3 @ 10:18am 
You still have some problems there, as the meals added by this mod work fine with any policies.

Oh wait, canned. Yeah, canned food is not a meal, it is a way to preserve ingredients. Fried foods are a mood boost that need to be manually selected
Daemon Trooper Jul 3 @ 9:15am 
What I mean by greatest is what you make of your "Lavish" policy, since you can edit and create your own policies, I didn't want to mention a specific one.
Sarg Bjornson  [author] Jul 3 @ 9:12am 
"a pity my pawns don't use them in other contexts when enabled in the policies tab"

This tells me something is wrong there. They are assignable in the drug policies, and consumed like any other drug. I also don't know what the "greatest" meals policies tab is
Daemon Trooper Jul 3 @ 9:09am 
I'm sorry if I'm asking something that's already been asked and answered but couldn't find in the closest comment pages and there's no settings ine the mod options linked to this mod.

I cannot understand the usage of some foods. Desserts are automatically used like drugs during feasts/parties/events. Ok, good, a pity my pawns don't use them in other contexts when enabled in the policies tab. But for the others, even if enabled in your "greatest" meals policies tab, pawns will still prefer eating raw food over canned/fried (not cheese apparently -_^).

So, I don't know what I'm doinjg wrong if it's on my part but yeah, I don't really understand the usage of Canned and Fried food if I have to micro-manage their consumption.
girlkisser Jul 2 @ 7:16pm 
So, I'm aware the team is currently busy with the 1.6 update rush, but I wanted to ask something in case Cooking gets a second look. Is there any chance canned meat could be made Ghoul-friendly? Currently, Ghouls can't eat canned meat, which doesn't necessarily not make sense, but Ghouls have serious issues with caravan food and a method of preserving meat that is still raw meat sounded like it'd be just the thing for it. But no, it doesn't work.

In fairness, that would change the balance of Ghouls somewhat significantly, but on the other hand, I'm not 100% certain that the current state of Ghoul diets is completely... intended. Maybe the team feels this would be a fitting change, and it would, uh, certainly make my life easier! So I'm just... setting it down gingerly on the table.
Zielrais Jul 2 @ 6:35pm 
If you are still having cheese errors like I did delete all the VCE cheese folders from your workshop folder and reinstall the mod. That cleared it up for me.
Sarg Bjornson  [author] Jul 2 @ 12:13pm 
v4.05:

Fixed some remaining cheese images in 1.5

See, reporting things actually gets results!
Sarg Bjornson  [author] Jul 1 @ 10:53pm 
@gh0stashes: More Archotech Garbage did not apply the VE Framework changes OR the changes in this mod, it will fail until it is updated properly

@crixoneday: There are no issues unless you report them properly
crixoneday Jul 1 @ 10:36pm 
The cheese still has a texture issue. I'm using the Replicant mod, and instead of showing the cheese image, it appears with a red X texture.
gh0stashes Jul 1 @ 7:21pm 
I have reported it, but if any other users run into the issue, there is currently a map generation failure bug when this mod is loaded alongside More Archotech Garbage (Continued).
KILLERS EZ 2 PLAY Jul 1 @ 9:57am 
Now that the new rat race came out, yes, cheese is now definitely needed my friend
StockSounds Jul 1 @ 6:06am 
Just like... do people even use cheese making to feed their colony?

I suppose I should just try it and see.
Sarg Bjornson  [author] Jul 1 @ 2:56am 
There should be no cheese errors at the moment