RimWorld

RimWorld

Vanilla Cooking Expanded
2,819 Comments
Sarg Bjornson  [author] Oct 24 @ 10:44pm 
That's what canning in this mod is for
Flying Dutchman Oct 24 @ 10:23am 
Hopefully it's okay to post this here, but I had a suggestion for a cooking module; a preservation module for ingredients. Think pickling, drying, smoking and salting. It would be a great addition to pre-industrial playthroughs. Currently there's no real options for food preservation outside of freezers and, thanks to this mod, cheese. That limits one's options for food stockpiling for medieval and tribal games. Is that something that sounds interesting?
Sarg Bjornson  [author] Oct 20 @ 2:22pm 
No
Respectfully, YOUR MOTHER Oct 20 @ 1:01pm 
Will disallowing a condiment in the food policy menu apply to the gourmet meals made with that condiment?
Knight Draco Oct 19 @ 9:16am 
Well, I loaded up a quick test run and confirmed that it's all working as it should, I must've bugged it out when I added some mods in mid-run. Sorry for the trouble.
Sarg Bjornson  [author] Oct 18 @ 10:50pm 
They specifically don't use bills, they use processes... If you can replicate the bug with the mods on their own, we will look into it
Knight Draco Oct 18 @ 4:19pm 
I'm having a bit of a conundrum with both this mod and the brewing mod, specifically the ambrandy distillary and the soup cookers. Since they're both using the bill format, I think the issue is with that but I'm not WHY it is. I can right-click force them to do it, but the pawns never seem to supply the bills on their own. Does anyone have any insight as to why that might be the case?
Sarg Bjornson  [author] Oct 17 @ 1:02am 
It changed in 1.6
joncon9000 Oct 16 @ 11:36pm 
Ok cool thanks for the quick reply @Sarg Bjornson. I wonder is that different than it used to be or if it was always like that.
Sarg Bjornson  [author] Oct 16 @ 11:31pm 
Cheese is a single item that changes name and texture depending on ingredients used to make it
joncon9000 Oct 16 @ 10:59pm 
Quick question I have this mod and Alpha animals and Bee's along with a couple other mods that may also apply to this question but those are the immediately important one's. When using night milk to make cheese it should produce night cheese right. I ask because I noticed that all my storage shelf's and other storage options don't have any options for other types of cheese like they did back in 1.5 when I last used these mods together. Is this a glitch and if so does anyone have any ideas how I could fix it.
Sarg Bjornson  [author] Oct 13 @ 10:50pm 
Yeah, and you likely have another mod removing it
Theron Iscarin' Oct 13 @ 5:48pm 
im only a level 2.3 nerd, hoping a higher level nerd can explain this error i get when i have this mod and LTS-Furnishing.
Could not resolve cross-reference to Verse.RecipeDef named VCE_MakeSalt (wanter=recipes)
what these words tell my brain is there is something in LTS furnishing looking for the recipe to make salt?
R3tr0_g5m3r Oct 10 @ 11:55pm 
Is there a possibility that let vanilla recipes using these condiments?
Not just certain recipes and sushi.
Tiny Sep 25 @ 8:21am 
Update on my last comment: the additional flour crops were added in Vanilla Plants Expanded - More Plants, which somehow ended up out of my load order when I updated stuff for 1.6.
Tiny Sep 25 @ 8:14am 
Not a complaint, just confusion: I just started a 1.6 playthrough with this mod (having last played in 1.5), and I swore there used to be more crops for flour than just wheat (I would always use the slower-growing barley that also gave hay). Were they removed, or were they from a different mod?
Sarg Bjornson  [author] Sep 22 @ 11:04pm 
Each plant is or isn't growable in planters, by design decision
John Collins Sep 22 @ 10:52pm 
Hello, I've run into a bit of a problem; I have the plants module for furniture expanded, and so I've got tillable boxes, but I cannot grow any wheat in them. Is this only limited to the tillable boxes? Or is this also apply to other forms of artificial growing zones?
Sariias Sep 6 @ 12:39pm 
Every day Sarg has to come in here and throw hands.

Appreciate you for your work, sir!
Sarg Bjornson  [author] Sep 1 @ 10:41pm 
No custom code on desserts on this mod
Burt Gummer Sep 1 @ 9:24pm 
All colonists are set to eat various desserts daily for recreation, but no one seems to eat any unless i specifically force them to. Set to any mood, under 30% rec AND as recreation.
Sarg Bjornson  [author] Aug 31 @ 4:15am 
No, I'm telling you: use one of the VE Genetics milks and make cheese, and you'll see how it works: a single cheese def that changes graphic and label depending on the ingredients used
Limou49 Aug 31 @ 12:25am 
I meant to say that this mod and Vanilla Genetics Expanded are installed and enabled, but I can only produce basic cheese at the cheese press (either with regular milk or with VGE milk). And I can't find any other cheeses in the storage area lists.
So my question is: have the 20 new cheeses presented in the description of this mod been removed from the mod?
Sarg Bjornson  [author] Aug 30 @ 11:32pm 
Go ahead and try it
Limou49 Aug 30 @ 11:13pm 
Is it still possible to produce the other types of cheese with the Vanilla Genetics Expanded mod? I can only produce simple cheese with all the different milks.
Daddy Aug 27 @ 12:18am 
The resurrector nanites seem to not work on prisoners. I noticed in the mod picture that it specifies "colonists" as well. Is this an intended behavior?
Cooperal1 Aug 22 @ 5:19pm 
How do you make brown sugar?
CombineElite19 Aug 20 @ 2:06am 
Which mods?
Sarg Bjornson  [author] Aug 19 @ 3:36am 
Force mods to update
CombineElite19 Aug 19 @ 1:06am 
How can i fix the errors?
Sarg Bjornson  [author] Aug 18 @ 10:18pm 
Yes
Kiosuke Aug 18 @ 11:21am 
Hi, sorry to bother, but i was wondering if the sugarcane being unable to be cultivated into hydroponics was a choice or simply a mistake :) (looking into the Plants_Cultivated_Farm.xml there is a blank space where the hydroponics row usually is)
Cutiegorgon Aug 18 @ 11:08am 
Deep fried food isn't eaten by caravans. When setting camp pawns eat it immediately but never on the world map. It counts as *days of food* though
Sarg Bjornson  [author] Aug 18 @ 7:29am 
You have updated versions of the mods
CombineElite19 Aug 18 @ 7:25am 
the debug log keeps telling me "no texture found at path Things/Items/VCE_Cheese/" and a bunch of cheese names like Browncheese
Coal Mine Ted Aug 18 @ 5:53am 
Can you make Canned Cheese?
Lord Gaelish Aug 13 @ 4:08pm 
Found the culprit for the disappearing cheese press - the "dropdown production buildings" mod bundles it together with the canning machine and the condiment prep table and that makes it unfindable with the search bar
Sarg Bjornson  [author] Aug 13 @ 2:14pm 
No
HugLab Aug 13 @ 12:41pm 
Is there a way to cook a gourmet meal or grill x4?
Sarg Bjornson  [author] Aug 13 @ 12:53am 
No, it's there
Lord Gaelish Aug 12 @ 11:54am 
Is the cheese press gone for anyone else too? I did the research but it didn't show up on the build menu. All the other appliances are there, i.e., the deep fryer and the soup pot but not the cheese press
Sarg Bjornson  [author] Aug 11 @ 12:39am 
Too intricate, yeah
Cormac Aug 10 @ 9:28pm 
first of: i'm well aware that this is an edgecase problem that only happens of other mods are present, i'm still asking it here:

is in intented/preventable that vegetarian meals cooked with meatlike condiments become containing meat?
sure, its easy to forbid the usage of thise condiments, but paired with an expertise that gives a random chance to add a random condiment, there is always a small chance that i'm forced to manually destroy some of the meals every now and then for containing meat (a gene that let pawns vomit when eating meat containing meals).

not asking for any quick fix, just asking if it is even possible / a mid-long term suggestion
Sarg Bjornson  [author] Aug 9 @ 1:21pm 
Oh for sure, that makes sense
Spirehawk Aug 9 @ 12:19pm 
huh really thats new? ive been seeing it for ages... okay sifted through my list and found it seems to have been a mod ive been using called Sense Of Depth For Tall Buildings that was having a weird interaction with the pots
Sarg Bjornson  [author] Aug 9 @ 12:25am 
I haven't had that one happening. Weird
Spirehawk Aug 8 @ 4:26pm 
just out of curiosity does anyone know why for me most of the time, BUT not always. when the pots are cooking the top half of the pot itself on the station becomes invisible, might be getting cut off and rendered underneath the pot station? functionally it still works just fine but its a odd visual ive been seeing.
Sarg Bjornson  [author] Aug 5 @ 1:31am 
Please report using the bug report system
Sarg Bjornson  [author] Aug 4 @ 2:35pm 
I have no idea, sorry
ArmoredStone Aug 4 @ 11:45am 
Hey Sarg I don't see any mention of this mod being compatible with Medieval Overhaul. Is that not a thing?