RimWorld

RimWorld

Vanilla Cooking Expanded
2,805 Comments
Tiny Sep 25 @ 8:21am 
Update on my last comment: the additional flour crops were added in Vanilla Plants Expanded - More Plants, which somehow ended up out of my load order when I updated stuff for 1.6.
Tiny Sep 25 @ 8:14am 
Not a complaint, just confusion: I just started a 1.6 playthrough with this mod (having last played in 1.5), and I swore there used to be more crops for flour than just wheat (I would always use the slower-growing barley that also gave hay). Were they removed, or were they from a different mod?
Sarg Bjornson  [author] Sep 22 @ 11:04pm 
Each plant is or isn't growable in planters, by design decision
John Collins Sep 22 @ 10:52pm 
Hello, I've run into a bit of a problem; I have the plants module for furniture expanded, and so I've got tillable boxes, but I cannot grow any wheat in them. Is this only limited to the tillable boxes? Or is this also apply to other forms of artificial growing zones?
Sariias Sep 6 @ 12:39pm 
Every day Sarg has to come in here and throw hands.

Appreciate you for your work, sir!
Sarg Bjornson  [author] Sep 1 @ 10:41pm 
No custom code on desserts on this mod
Burt Gummer Sep 1 @ 9:24pm 
All colonists are set to eat various desserts daily for recreation, but no one seems to eat any unless i specifically force them to. Set to any mood, under 30% rec AND as recreation.
Sarg Bjornson  [author] Aug 31 @ 4:15am 
No, I'm telling you: use one of the VE Genetics milks and make cheese, and you'll see how it works: a single cheese def that changes graphic and label depending on the ingredients used
Limou49 Aug 31 @ 12:25am 
I meant to say that this mod and Vanilla Genetics Expanded are installed and enabled, but I can only produce basic cheese at the cheese press (either with regular milk or with VGE milk). And I can't find any other cheeses in the storage area lists.
So my question is: have the 20 new cheeses presented in the description of this mod been removed from the mod?
Sarg Bjornson  [author] Aug 30 @ 11:32pm 
Go ahead and try it
Limou49 Aug 30 @ 11:13pm 
Is it still possible to produce the other types of cheese with the Vanilla Genetics Expanded mod? I can only produce simple cheese with all the different milks.
Daddy Aug 27 @ 12:18am 
The resurrector nanites seem to not work on prisoners. I noticed in the mod picture that it specifies "colonists" as well. Is this an intended behavior?
Cooperal1 Aug 22 @ 5:19pm 
How do you make brown sugar?
CombineElite19 Aug 20 @ 2:06am 
Which mods?
Sarg Bjornson  [author] Aug 19 @ 3:36am 
Force mods to update
CombineElite19 Aug 19 @ 1:06am 
How can i fix the errors?
Sarg Bjornson  [author] Aug 18 @ 10:18pm 
Yes
Kiosuke Aug 18 @ 11:21am 
Hi, sorry to bother, but i was wondering if the sugarcane being unable to be cultivated into hydroponics was a choice or simply a mistake :) (looking into the Plants_Cultivated_Farm.xml there is a blank space where the hydroponics row usually is)
Cutiegorgon Aug 18 @ 11:08am 
Deep fried food isn't eaten by caravans. When setting camp pawns eat it immediately but never on the world map. It counts as *days of food* though
Sarg Bjornson  [author] Aug 18 @ 7:29am 
You have updated versions of the mods
CombineElite19 Aug 18 @ 7:25am 
the debug log keeps telling me "no texture found at path Things/Items/VCE_Cheese/" and a bunch of cheese names like Browncheese
Coal Mine Ted Aug 18 @ 5:53am 
Can you make Canned Cheese?
Lord Gaelish Aug 13 @ 4:08pm 
Found the culprit for the disappearing cheese press - the "dropdown production buildings" mod bundles it together with the canning machine and the condiment prep table and that makes it unfindable with the search bar
Sarg Bjornson  [author] Aug 13 @ 2:14pm 
No
HugLab Aug 13 @ 12:41pm 
Is there a way to cook a gourmet meal or grill x4?
Sarg Bjornson  [author] Aug 13 @ 12:53am 
No, it's there
Lord Gaelish Aug 12 @ 11:54am 
Is the cheese press gone for anyone else too? I did the research but it didn't show up on the build menu. All the other appliances are there, i.e., the deep fryer and the soup pot but not the cheese press
Sarg Bjornson  [author] Aug 11 @ 12:39am 
Too intricate, yeah
Cormac Aug 10 @ 9:28pm 
first of: i'm well aware that this is an edgecase problem that only happens of other mods are present, i'm still asking it here:

is in intented/preventable that vegetarian meals cooked with meatlike condiments become containing meat?
sure, its easy to forbid the usage of thise condiments, but paired with an expertise that gives a random chance to add a random condiment, there is always a small chance that i'm forced to manually destroy some of the meals every now and then for containing meat (a gene that let pawns vomit when eating meat containing meals).

not asking for any quick fix, just asking if it is even possible / a mid-long term suggestion
Sarg Bjornson  [author] Aug 9 @ 1:21pm 
Oh for sure, that makes sense
Spirehawk Aug 9 @ 12:19pm 
huh really thats new? ive been seeing it for ages... okay sifted through my list and found it seems to have been a mod ive been using called Sense Of Depth For Tall Buildings that was having a weird interaction with the pots
Sarg Bjornson  [author] Aug 9 @ 12:25am 
I haven't had that one happening. Weird
Spirehawk Aug 8 @ 4:26pm 
just out of curiosity does anyone know why for me most of the time, BUT not always. when the pots are cooking the top half of the pot itself on the station becomes invisible, might be getting cut off and rendered underneath the pot station? functionally it still works just fine but its a odd visual ive been seeing.
Sarg Bjornson  [author] Aug 5 @ 1:31am 
Please report using the bug report system
Sarg Bjornson  [author] Aug 4 @ 2:35pm 
I have no idea, sorry
ArmoredStone Aug 4 @ 11:45am 
Hey Sarg I don't see any mention of this mod being compatible with Medieval Overhaul. Is that not a thing?
Sarg Bjornson  [author] Aug 4 @ 1:10am 
@chef garlic bread: well, try with only this mod, and there you have your answer

@Jet: Same answer
Jet Aug 3 @ 4:03pm 
is grilled food (not ruined) supposed to be disliked by everyone? all aliens, and baseliners have it listed as such and thus they even prioritize snacks such as insect jelly over it
The Oyster Aug 3 @ 3:48pm 
This might be a completely different mod, but flour isn't working as one of the ingredients for bakes. Like, I go to select ingredients for a simple bake and it's not showing up to select.

Again, might be a different mod causing the issue.
War Criminal Jul 31 @ 12:45am 
Is the only reason bakes exist is that they cook a little faster? Seems like a pretty negligible bonus for something that requires some frustratingly slow and inefficient crops to get the specific ingredients for, idk... wish there was a way to buff them because I like the idea of growing cereals since they've been cultivated the world over already.
MarsRust Jul 29 @ 9:54am 
using royal meat to make a soup doesn't turn it into a lavish soup, I assume this would also be the case for bakes and grills, is this intended or just an oversite?
wardy940 Jul 27 @ 2:10pm 
How much meat should be used per simple meal? I've got colonists putting 10 pieces into one simple meal
Mac Jul 26 @ 10:34am 
I wish there was like an update that tweaked canning compatibility with Alpha Biomes' alien fish or something.
Sarg Bjornson  [author] Jul 24 @ 4:05am 
It has been asked a lot, but it is much harder than it sounds!
Merloga Jul 24 @ 4:02am 
Thx, would be neat if you guys find the time and think it worth to implement a "Do until you have X" for the cooking pots. Otherwise... Still great mods legends!
Sarg Bjornson  [author] Jul 24 @ 3:30am 
No
Merloga Jul 24 @ 3:26am 
Does anyone know if the "Do until X" counts for cooked soups while making the uncooked ones?
MommasTaco Jul 24 @ 12:57am 
any chance of making a helixien gas version of the soup pot? solar flares are quite annoying
Thor Jul 22 @ 1:16pm 
Good to know! thanks for the heads up! I may have to inform Dubs about this @ dubs mint menus
Sarg Bjornson  [author] Jul 22 @ 11:49am 
The whole system changed