RimWorld

RimWorld

Vanilla Cooking Expanded
2,687 Comments
Sarg Bjornson  [author] May 15 @ 10:46pm 
No idea, sorry
Hyamda May 15 @ 4:29pm 
So I'm unsure why its doing that or if its just a recent issue(as I've only found old mention of this that seems to be easily fixed but didn't work for us), but our pawns never seem to eat the desserts. We took the Sweeth Tooth meme from ideology expanded and were making dessert for our pawns but they never grabbed one on their own. I set it up as a drug to both use during recreation and also to take twice a day. Still nothing, then I tried to force them to always some on them. And there we noticed we couldn't edit the amount they carried. any other item in drug policy we could, but not any one of the 4 dessert types. Does anyone have an idea what the hell are we doing wrong?
John McFly May 12 @ 5:28pm 
What if we could can completed soups?
Give a lower buff if eaten from the can, but "warm" them on a stove or camp fire to transform them to a normal soup?
Sarg Bjornson  [author] May 8 @ 10:56pm 
Cheese is getting reworked, so it won't matter for long
kReoSo May 8 @ 10:20pm 
Brown cheese has the highest joy value 0.10 among all cheese. Is it intended or a typo? 0.01 seems more reasonable.
Battl3bee May 2 @ 6:01pm 
also, do you think maybe we could get an interaction with Big and Small - Genes & More because of its large meals for giant pawns and get large variations of the meals in this mod?
Battl3bee May 2 @ 5:56pm 
dk why, but my colonists will pretty much always pick lavish meals over gourmet meals, and i've got 122 gourmet sushi stocked up in storage. is this intended?
keyofrage yt Apr 24 @ 10:31am 
thankyou
Sarg Bjornson  [author] Apr 24 @ 10:17am 
They don't, by design
keyofrage yt Apr 24 @ 10:14am 
do the condiments work with dependency's or are they not strong enough?
Battl3bee Apr 22 @ 6:16am 
Ressurector nanites as a condiment is crazy LOL
Scrumumlux Apr 21 @ 2:36pm 
Do soups carry a food poisoning risk? Makes sense if they dont, any pathogens would probably be atomized by the whole 2 days of boiling.
Sarg Bjornson  [author] Apr 8 @ 10:59pm 
No, that's their gimmick
Toastghost1543 Apr 8 @ 1:16pm 
Is there any good way to store grills without losing the effect?
Sandro de Vega Apr 8 @ 12:59pm 
I love that between spices and tabasco there is RESSURECTOR NANITES.
Muscle Russell Apr 7 @ 3:09pm 
I really love this mod, I just wish my colonists wouldn't prioritize making condiments before making meals.
0。0 Apr 1 @ 3:29am 
ResearchTabDef need two Tags
<generalTitle></generalTitle>
<generalDescription></generalDescription>
Sarg Bjornson  [author] Mar 22 @ 11:59pm 
@Tal'Raziid: Yes, it isn't edible

@BOT404: Easy, you can't
BOT404 Mar 22 @ 4:55pm 
Do the condiment effects stack if I place more than 1 in a gourmet soup?
Tal'Raziid Mar 22 @ 10:05am 
Is it intentional that flour cant be added to nutri-paste grinder hoppers?
Is it because your pawns cant eat flour itself?
Sarg Bjornson  [author] Mar 20 @ 12:39am 
1- Yes. Lavish doesn't advance to gourmet

2- Yes, any. No, no need for you to have the condiment
Scio Me Nihil Scire Mar 20 @ 12:29am 
I've just noticed that two of the expertises from Skills Expanded seem to correspond to mechanics added with this mod, but I can't find any explanation of what exactly they do on either page, or even really in-game since their descriptions are bit vague.

Gourmet Cooking, "improves meals beyond their usual level of quality." Does that mean that if that chef is producing fine meals, there's a chance they'll come out as lavish instead? How would that apply to cooking lavish meals that turn out gourmet; do you get a meal with no condiment effect? Would it be wasted if that chef is cooking gourmet meals since there isn't a tier above that?

Flavor Mastery, "randomly adds cooking condiments to meals." Does that apply to ALL meals cooked by that chef, even ones that wouldn't normally be able to accept a condiment? If cooking gourmet meals, is there a chance to get two effects on a single meal? Does it require that condiment to be somewhere in your colony for it's effect to be added by this?
Teneksi Mar 18 @ 4:32pm 
I find it (before reading FAQ) very odd that the condiments are only used for low-quantity gourmet meals. When I use mayo and ketchup in the real world, it tends to be alongside a horrifyingly large quantity of cheap foods.

...This might be an American problem.

But in the course of writing this I've read your FAQ, and looked closer at the condiment effects, which I didn't realize were there. I understand that gameplay is prioritized over realism. This seems like the correct choice. I now see that my first colonist to sample gourmet food has a whole body "consumed mayo" hediff, which is kind of incredible.
Sarg Bjornson  [author] Mar 7 @ 10:58pm 
Outdated VE Framework
RedMedved Mar 7 @ 2:24pm 
i have a bug: villagers don’t use the whole ingredient list for making the gourmet soup. they only use the whole stack of one ingredient that is in the recipe. for example: they use 7 pieces of salt or 75 pieces of meat, so they make soup only with stack of one ingredient, not using other needed ingredients. or they make gourmet bake only with 20 pieces of flour. and the recipe for the soup and bake is still the same as it was. villagers use only a stack of one ingredient, not the whole list of ingredients from the recipe
blackrave Mar 5 @ 8:00pm 
Any plans to make canned milk?
Canned condensed milk is a thing after all.
Sarg Bjornson  [author] Mar 4 @ 10:54pm 
No
voltstrikerz Mar 4 @ 4:34pm 
Might it be possible the research integrated into the base research tree or removed?
Valikdu Feb 24 @ 8:45am 
Request: could you expand the compatibility to VGP Vegetable Garden? Specifically, to have the fruits there be available for making dessert recipes. And also perhaps to Ashlands, with the same reason.
Right now I'm stuck with just having vanilla berries as the possible "fruit" ingridient :/
StockSounds Feb 19 @ 12:28pm 
I'm convinced that the Vanilla Expanded food series wouldn't be nearly as popular if the icons weren't just a big bright eye-catching color and a concept.
CommissarKaiser Feb 18 @ 9:10pm 
There is an issue with eletric pot thats says the inspect line for vce_electricpot201546 contains empty lines.
Futur Planet Feb 14 @ 10:22am 
Tiny "bug": Twisted meat is allowed standard in deep fryers and soups. Maybe somewhere else as well.
Sarg Bjornson  [author] Feb 12 @ 10:18am 
All processors will be swapped to a new, improved system anyway. I'm slowly chipping away at its code
CCC_Caesin Feb 12 @ 10:02am 
yea, soup is a good way to save the pawns from unnecessary manual labor... Guess it is only fair that we players take the manual labor ourselves XD:steamthumbsup:
Michael.Golanski Feb 12 @ 6:38am 
Sad. Soups are extremely suspectible to solar flares unless I wake everyone to rush to uninstall the pots before it spoils.
Sarg Bjornson  [author] Feb 12 @ 4:10am 
Not supported by the currently existing system
CCC_Caesin Feb 12 @ 4:08am 
is there any specific reason that we cant select multiple cooking pot at the same time? It's almost torturous that i have to manually reset recipe for every single soup pot ONE BY ONE when there's a solar flare happened.
jeeba83 Feb 10 @ 6:33pm 
This may be me misunderstanding on how this works, and it may have already been covered in the comments but I am not understanding the point of frying the food: it seems to me that it takes 20 raw meats for instance, but when the product is done frying, I only have 4 fried meats? Where’s the 16 other meats?
Michael.Golanski Feb 9 @ 2:02pm 
Any chance to have Helixen powered cooking pot (for soups) when loaded alongside Helixen things?
Sarg Bjornson  [author] Feb 9 @ 10:01am 
Exactly!
Danger Girl Forever Feb 9 @ 9:34am 
Yes I did a month ago when I downloaded it. I wasnt expecting to get food security so I just make simple and lavish (for people who are going through breaks sickness etc) and tried to branch out for new stuff yesterday. I just built the grill for the first time last night and havent even delved into the other stuff yet.

If Im understanding this correctly, this food is not meant to be stored because it spoils even when it is stored at 10C (50F) in about 3 days so now I have to figure out production to make sure I dont waste resources.
Sarg Bjornson  [author] Feb 9 @ 8:26am 
No, I mean in the grill infographics themselves :)
Danger Girl Forever Feb 9 @ 8:05am 
Ok its in the "faqs" section. And no I didnt read that part....Thank you I guess.
Sarg Bjornson  [author] Feb 9 @ 7:36am 
No offense meant, but have you read the infographics provided above?
Danger Girl Forever Feb 9 @ 6:25am 
...ok so how do I store them without them spoiling?
Sarg Bjornson  [author] Feb 9 @ 4:00am 
You are... putting them in a freezer...
Danger Girl Forever Feb 9 @ 3:58am 
My grill meals instantly become ruined when I put them in a freezer. What am I doing wrong? Any help would be appreciated.
Sarg Bjornson  [author] Feb 1 @ 9:42am 
Yeah, desserts have to be coded as drugs in RW if you want to be able to schedule them
Gify25 Feb 1 @ 8:50am 
Ideology - Drug use: prohibited and deserts, it took a while to find the relation why pawns refuse to eat them, feels a bit stupid but makes sense after reading the description.
BrenTenkage Jan 29 @ 10:32am 
dumb idea. Deep Fried Twisted Meat...might drive pawns insane how tasty and untasty it is, a paradox of flavour...could be a fun lp idea, a fast food place that serves deep fried twisted meat.