RimWorld

RimWorld

576 ratings
Mech Work Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
210.887 KB
Jun 15, 2024 @ 6:58am
Jul 17, 2025 @ 7:51am
6 Change Notes ( view )
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Mech Work Tab

Description
Description
This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, milking and bedrest.
The vanilla functionality for ordering by Overseer and WorkMode have also been fixed.

Known Issues
No issues however the tab can get a little tight for space if you have many mods adding different work types.

Compatibility
Tested in a modpack with many many mods without major issue.
There is a chance mods adding additional work priorities may not reflect the new priorities in this menu.
Support for Vanilla Textures Expanded icons has been added using the same icon they added for mechanoids. This is because I do not have rights to modify their icons or the skills to make my own!

Future Updates
In the future I would like to add a proper icon and see about giving the option to hide the Overseer and WorkMode.

About
This mod has been created by me, SpaceMoth! A mod I spent way too long making after finding my mechanoids stopped doing some jobs after messing with mod lists and having no idea what they were actually assigned to do.

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

Thank you to 摄魂狼 for the translations for Traditional and Simplified Chinese.

IDs
ID: 3268299107 Mod ID: Spacemoth.MechTab
Popular Discussions View All (1)
1
Jul 20, 2025 @ 2:02am
An error occurs after entering the game
草原一霸
125 Comments
Jul 16 @ 5:30am 
Could you switch the button that opens the UI to a slim icon? Using text takes up a bit too much space, and with more mods, it gets a bit crowded below.
Jun 16 @ 4:33am 
can you support recycle this?
Jun 15 @ 1:49pm 
Will there be support for Work Tab (Continued)?
May 22 @ 12:59pm 
yea for some reason when i reload a save the work tab resets.
May 12 @ 4:35am 
Hey i love this mod, any chance it could be poatched to work with grouped pawnlists please.
Apr 28 @ 11:25pm 
I think there is an incompatibility with Personal Work Categories. The work settings is reset when loading a save with Personal Work Categories mod.
Apr 16 @ 3:00pm 
any plans to make it compatible with arof's patch of fluffy's work tab? I wanted to make my agrihands only do sowing and no harvesting
Apr 7 @ 8:31pm 
When using Dead Man's Switch it seems I have to save and reload before the work tab is updated properly
Apr 3 @ 9:36am 
Does this mod add researching to the Fabricor?
Mar 27 @ 4:27am 
是否可以保存调整好的工作列表? 从存档中加载上一个游戏,会导致调整好的工作列表被重置