RimWorld

RimWorld

6,056 ratings
Vanilla Events Expanded
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Mod, 1.3, 1.4, 1.5
File Size
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2.279 MB
Dec 16, 2019 @ 10:08am
Mar 27 @ 9:42am
44 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
99 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (7)
130
Oct 16, 2023 @ 6:45am
PINNED: Bug report
Kikohi
37
Apr 24 @ 5:23am
Put your ideas for events here!
Nimble102
6
1
May 17 @ 9:30am
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,790 Comments
gm edvard Jul 23 @ 6:10pm 
does this mod make more event happend frequently or its just more chance for a certain event to happen?
Zipzopdippidybopbop Jul 21 @ 7:20am 
Noticed that when the Shuttle Crash event occurs, my game experiences a massive FPS drop; also no survivors/pawns spawn either.

Any ideas what's causing this?
grimm_rifleman Jul 19 @ 2:47pm 
hey i noticed this mod is incompatible with save our ship 2 i'm wondering if there could possibly be a fix for this in some way possibly as id love to use this mod as i'm doing essentially a spacer tech type colony that will eventually go into space but i was wondering if it'd be possible to fix it somehow? (not a modder or dev in any kind of way)
HedgeLord Jul 17 @ 8:50pm 
Does anyone know why colonists that you gain by this mod disappear when you load a save? Thank you in advance
Luncho Jul 16 @ 4:49pm 
psychic rain is the least fun ive had in this game
Ozavic Jul 15 @ 5:20pm 
Got hit with Global Warming and a Heat Wave at the same time, temps got up to 80 C in my temperate biome with a tribal start. Lost an entire herd of muffalo and several colonists. After the heat wave ended no animals besides guinea pigs and cobras returned to the map for several weeks and starved out the rest of my colony. The purple events are very strong, maybe a little much for a ~700 hours player like myself
Kham Jul 3 @ 5:33pm 
@Oranges I don't know about Dev mode, but check the mod settings. If memory serves you can adjust the chances of all the events starting in there, might even be an option to manually start one.
Oranges Jul 3 @ 4:53pm 
im a solid 10 years into my colony and kinda regret picking an easy biome, wanted to spice things up since I haven't had a single purple event happen yet, but none of the "big threat" events show up in the dev mode "incidents" tab or anywhere else in the dev menu. I cranked tf out of the proc rates for them all and Cassandra wont drop one even on losing is fun.

How do I force a big threat in dev mode?
PhoenixMP Jul 1 @ 10:22am 
I just had Ice age then global warming 20 days later, I suppose Randy said it was perfectly balanced x)
Russo Jun 24 @ 5:26pm 
im having a problem with ( "EventsCore.Utility" threw an exception_System.ArgumentNullException: Value cannot be null )
Does anyone know if it's from this mod? I have another different events mod installed