RimWorld

RimWorld

Vanilla Events Expanded
1,978 Comments
Sjaandi Dec 19 @ 6:47pm 
Does this mod change lighting or colors of campfiers, torches, etc) in any way?
CursedBun Dec 19 @ 6:34pm 
@look behind u
I have a hunch that the game crashes because the hunting party spawns in alpha biomes, or hunts alpha animals, or both. But these are my observations, and they may be wrong.
look behind u Dec 19 @ 3:37pm 
Had to disable hunting party, caused constant CTD

other than that good mod
batatafritada Dec 19 @ 12:30pm 
global warming is so busted lol, temperature casually going to 70C
Good Old Jim Dec 12 @ 5:10pm 
Nope was a different thing all togethere
Good Old Jim Dec 12 @ 4:29pm 
Perchance never mind, I think I see how to do it actually its just not straight forward for the Iceage/global warming. I think in the permanent world con settings they both fall under climate cycle, so if you want one specifically you have do disable that incident and then set climate cycle? I think? Maybe? Im gunna test it.
Good Old Jim Dec 12 @ 4:12pm 
Hey I know this mod is a bit old/in its completed state for now but, Id like to request a small feature/tweak if I may be so selfish? Would it be possible to att a tag or whatever needed to have the purple tier events show up as options on the "Permanent Game Condition" scenario settings? As it stats its only avaliable on the create incident scenario settings.
Emperor Dec 8 @ 6:41am 
Sounds like a skill issue, Nollix.
Nollix Dec 7 @ 9:58pm 
This mod is so ♥♥♥♥♥♥♥ bad lol. Durrr it's so fun to have global warming that permanently makes the outside temperature 150f for 2 years.
fish_bone Dec 5 @ 5:50pm 
thank you oskar, very cool.
CursedBun Nov 30 @ 9:02pm 
Hunting party crushing game #2
j4142000 Nov 29 @ 5:23pm 
Could you consider adding a way to force a specific event to start? Sometimes I just really want a meteor shower or shuttle crash lol. Thank you!
shampains Nov 22 @ 12:11pm 
Bro I am actually pissed, a Meteor Shower event happened and one of the meteors landed on my grav engine and straight up deleted it.
Gumdrop Buttons Nov 21 @ 8:19pm 
@ShadowX116 Your issue with the shuttle crashing into the water isn't the mod. That happens when anything crashes into the water as far as I can tell. I saw a streamer earlier today on an all-water map not be able to get a royal title because the bestower shuttle crashed. I've had a quest mech cluster land on a sandbar on an archipelago map and half of the pieces, including the primary threat piece, were missing.
Gumdrop Buttons Nov 21 @ 8:08pm 
The tooltips and one part of the mod description says that the purple events can last "several years", but elsewhere in the mod description says 120 days. "Several" implies more than 2 years. Which is it? I'm 50 days into a psychic rain wondering if I should abandon the entire save because it could last 4 damned years.
Not Sure Nov 21 @ 7:35am 
I don't know when you changed it but I just noticed meteors from these events no longer replace the flooring they land on (which previously would result in a totally stone-floored map over time)!

Thanks for that fix!
Mati Bot Nov 14 @ 11:18pm 
Hi, just got the psychic rain one. Can I dress my colonists with something that protects them from it? Like a Space Suit or a Hazmat Suit?
crockett Nov 14 @ 12:57pm 
I dunno if bug or working as intended, but I had a shuttle crash into water and it completely vanished the second it hit the ground. I saw the puff of smoke from the impact and that was it.
toetruckthetrain Nov 2 @ 10:10pm 
anyone know what might cause global warming to stop occuring? i cant even devmode it
Dick Fartington Oct 29 @ 1:21am 
Can we get a filter for events to stop certain ones from popping up on the side?
Reestock Oct 20 @ 8:21am 
I reported a bug yesterday because I got a crashed shuttle that produced infinite pawns.
ShadowX116 Oct 18 @ 10:10am 
@Nananabatman That sounds abhorrently unlucky. There's always Cherry Picker tho. I tend to turn off certain events for a while if it over-uses them obnoxiously often.
Nananabatman Oct 18 @ 9:15am 
Long night for a year and a half, toxic fallout for another year then phisic rain for a half a year so far, basically forces you to play each run the same way like it's dwarf fortess, not fun.
xAbyss Oct 4 @ 9:05am 
Hi bro, i think some law change made imgur pull out of the uk, i cant see any of the pictures
sorry for the hassle, are you cool with posting a summary in plaintext please?
Yxklyx Oct 2 @ 7:45pm 
Is there a way to disable Mech Cluster drops? I'm not seeing it in the settings?
ShadowX116 Sep 28 @ 1:14am 
I'm also getting the issue of the Shuttle Crash landing in water and vanishing.
I live on the new Island feature, and all 4 that have rolled have landed in shallow water and gone poof. lol
RandomHero Sep 14 @ 4:07pm 
I followed a guide to revert from an old save file the following sections of my save: <tileBiomeDeflate> and <tileTemperatureDeflate>.. Seems to have worked, and I will probably disable Ice Age from now on to prevent the bug from happening again.
RandomHero Sep 14 @ 3:39pm 
I had Ice Age and then Global Warming right after, but it stayed cold.. And now both events have gone away, and my tile still says "growing: never" even though it used to be 20/60.... Any idea how to fix it?
AllyJamy Sep 12 @ 5:34am 
Anyone found a way to get rid of the permanent climate change?
Gabe Knight Sep 11 @ 4:05pm 
@Anker In my game it crashes an actual shuttle. Everytime.
Yxklyx Sep 9 @ 4:25pm 
> Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.

That does seem to be the case.
Yxklyx Sep 8 @ 4:32pm 
Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.
Anker Sep 5 @ 9:50pm 
I hope that the 'Shuttle Crash' event gets patched for Odyessy to indeed crash an actual Shuttle.
Lor Sep 2 @ 5:55pm 
Decided to chuck Save Our Ship 2 on for the first time in a long time, had to disable this mod as apparently not compatible, I've been playing with it so long I thought I'd check the mod page to see what it actually does, damn I've been so absolutely sure all of these events were vanilla I didn't realise they weren't in the base game :')

Thanks to the VE mod team, you guys do great work.
Sardaukar Sep 1 @ 1:40pm 
Love the mod. Found a small issue: when hunters come onto the map they often have emp launchers, which as you might imagine, aren't good for hunting and are super annoying.
kingrevolucion12 Sep 1 @ 11:25am 
Is there any way for the human hunters event to bring in more members?
Starempire42 Aug 31 @ 11:12pm 
I feel like this mod should eventually get an update, (maybe some extra events when playing with other mods or something)
Fancypuggo Aug 31 @ 9:35pm 
amazing mod :cool_seagull: crazy weather makes it so much more fun
(WTH)Virion Aug 29 @ 11:13am 
Turned off toxic fallout since it stacked with psychic rain but it's still active. It just turns it off for the future, doesn't it.
WarezCrawler Aug 28 @ 11:24am 
I just got psychic rain in space. I'm guessing that is to be considered a (minor) bug? I'm sure it is just because Odessey introduced new functionality, and this scenario haven't been fixed yet.
Scyobi_Empire Aug 28 @ 9:22am 
@Marthipan you can literally turn it off in the mod settings, what are you on about?
Gualdhar Aug 27 @ 3:20pm 
Anyone know if the psychic rain event affects pawns in space? Makes sense to me if it doesn't, but I don't know how the event is coded.
Gray Sanddragon Aug 26 @ 7:17pm 
i LOVE space battles lol perfect balance of risk & reward
Marthipan Aug 26 @ 11:48am 
So global warming actually hardcodes into your save file a 50F increase in temperatures making it so that any colonist outside of a freezer will get heatstroke immediately........... There is literally nothing positive this mod adds that offsets how horrible this event is and that there isn't a red flag about how it will destroy a save you've poured hours into is beyond frustrating especially with no way to turn it off without editing your save file with a huge chance of corrupting it. You can't fix it in dev mode and you can't turn it off in the settings for this and you can't even disable it in cherry picker after it's happened. Once it's happened it's pretty much permanent. This isn't fun or challenging it's just an immediate game over pretty much.
Good Old Jim Aug 24 @ 2:11pm 
This ever going to get a 2.0 reboot like some of the other Vanilla Expanded series? Feels like it could use it. Some events are outdated and with the massive improvements to the base game etc... its opened the door for tons of new interesting events.
Landromat Aug 23 @ 1:08am 
and i just lost a save because of ice age. Meh
Danyule Aug 21 @ 4:14pm 
global warming is just anti-fun. Temperature of 50+ sustain for years?
SanDimas Aug 18 @ 12:17pm 
alright playing without this mod i get raids normally now, dos it have a specific load order or something?
SanDimas Aug 18 @ 10:30am 
could this mod affect raid events im having raids every 20 or more days
ArmoredStone Aug 16 @ 8:47pm 
Pretty big issue" I just spent two days trying to troubleshoot why I couldn't expand my growing zones. I had absolutely no idea why I couldn't. I finally figured it out, and it was because of the drought. It drops the fertility so much that the game no longer registers it as a viable growing zone so I can't even alter the zones.

The only reason I say it's a big issue is because if someone else is in my position, they'll probably spend hours trying to figure it out too. I was about to start a new save because I thought my save was glitched.