RimWorld

RimWorld

Vanilla Events Expanded
1,894 Comments
BaguetteMan Jul 16 @ 11:02am 
Are we ever gonna get more events?
.-.tommytsunami.-. Jul 15 @ 9:01pm 
is it normal for every wanderer to be a traitor? even when i turn off the event in settings they still wander in and turn out to be one.
月吟裔德格 Jul 13 @ 5:49am 
and failure of lake terrain generation.

Error in GenStep: System.ArgumentException: An item with the same key has already been added. Key: Map--1-PlayerHome
[Ref A75FE736] Duplicate stacktrace, see ref for original
月吟裔德格 Jul 13 @ 5:46am 
It seems to cause the failure of islands terrain generation.
ObscureParticle Jul 12 @ 11:25am 
Has drought been adjusted for the new Grassland biome? Sounds like if i settle there now I have double the chances of it. One form the Odyssey DLC and one from Vanilla Events Expanded.
Hasselbachel Jul 7 @ 6:08am 
@jesus.fulchini Probably because they are hardcoded to only occur after 3 ingame years
CrazyOatmeal Jul 1 @ 12:54pm 
Ice age global warming combo has happened 4 times now, classic oskar code
😑 Jun 30 @ 7:55am 
sweet
Nim Jun 29 @ 11:53pm 
Although I'm a little scared to suggest this, I feel like the Long Night event should also have the cooling effects of Ice Age.
Futstub Jun 29 @ 10:03am 
Let's gooooooooo. Thx Oscar!
jesus.fulchini Jun 24 @ 10:49am 
When I try to start an Ice Age through the debug menu it doesnt let me, ive tested all other events even vanilla ones and the only ones that dont seem to work are Ice Age and Global Warming. Is there a fix? Im trying to make a gameplay were winters and summers last years.
ryhndo Jun 23 @ 9:50am 
@C Sparks Turtle only in the rain
Jourteen Jun 22 @ 6:53pm 
I got super unlucky by getting slammed with global warming and a heat wave at the same time while I was right in the middle of summer. One of my colonists made the mistake of going outside and immediately got glassed by the 200+ degrees fahrenheit heat blast.
ExterminaTor Jun 22 @ 2:32pm 
UPDATE PLEASE!
Monbland Jun 22 @ 1:40am 
UPDATE PLEASE!
CloudSeeker Jun 20 @ 11:34pm 
I want to ask if it is possible to add a new event that replaces Toxic Fallout.
Normally Toxic Fallout last between 2-10 days. I think it is rather weak since you just manage to adapt to the situation before it is over. When you managed to craft the enviormental gear to fight in a toxic waste, it is over. So all Toxic Fallout do is to kill all animals and plants.
I want to see Toxic Fallout lasting beteen a year or so. Like the purpule events. It will be a real challenge.
SanDimas Jun 17 @ 4:52pm 
i think this mod is stopping my game from bein raided i get 2 raids and then never again
RAD EMERALD Jun 17 @ 2:50am 
1.6????
蓝老师 Jun 16 @ 12:10am 
热浪、寒冬、灵能雨在默认情况下持续的太长了!!!
warming、ice age、psy rain is toooooooo long!!!!can fix it and make it shorter?plzzzzz:steamfacepalm:
C Sparks Turtle Jun 15 @ 4:06pm 
for the psychic rain... is it only when the pawns are in it they age faster or do they age faster forever after being exposed to it?
Bronips Jun 14 @ 7:30am 
1.6?
Probe1 Jun 9 @ 3:14am 
@CrazyOatmeal yeah I came here to complain that ice and and global warming fired off at the same time and permanently gunked my world.
Devious_Soldier Jun 5 @ 4:55pm 
Does exposure to Psychic Rain give a hediff? I'm not sure if it's working on my game and I'm not sure how to tell. I'm afraid to go outside
Dr. Quackers M.D. Jun 2 @ 6:17pm 
does this add an event where there is a mechanoid ship in orbit causing a lighting storm and if not do you know which mod it is from....
CrazyOatmeal May 29 @ 11:40am 
Anyone else getting crazy amounts of purple events lately
Head May 23 @ 11:24pm 
Love this mod.
Hattsworth May 23 @ 2:49pm 
I actually use this mod exclusively for the event config. It's a lot easier than finding specific mods to turn off shit like Toxic Fallout.
Bepiss May 22 @ 6:22am 
trade caravans & trade orbital arrivals are all disabled with [NO] in the incident list on Dev mode. Why?
LynxQueen May 16 @ 8:30pm 
Different category, I found!
LynxQueen May 16 @ 6:26pm 
Was ice age removed? I don't see it
OnionitisTTV Apr 23 @ 9:55pm 
I'm in a long night that has lasted 1.5 years. My mechanitor has forgotten what the sun looks like. I have over 3000 human leather from all the raids.
zigzagthrone09 Apr 18 @ 8:47am 
I have had a long night going for the past 51 days, no trees are growing, I have no wood, my colonists are miserable, I love this game.
Bear Apr 13 @ 10:17pm 
100% chance so far for every stranger or person who wants to join turns into a traitor the second i give them a weapon had a guy join my colony once for over 2 years i didn't give him a weapon because i was worried he would be a traitor this dude went on to have a kid with one of the other colonists and i'm like okay i can trust him i give him a full set of gear and a good quality assault rifle *bweep bweep* traitor! i literally face palmed like bro come on lol
Chrysophylax Apr 7 @ 11:57am 
Huntingparty crashes my game every time with [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(rolling block rifle/CompEquippable_VWEFT_Gun_RollingBlockRifle2017936_2_Poke) and 2 more alike errors
☠ ✙ NoirFry ㋛ ⚸ Apr 3 @ 10:24pm 
@CursedBun
I often have hunting parties, yet not a single crush.
Most likely some mod conflict i think.
CursedBun Mar 31 @ 7:49pm 
Hunting party is crushing my game sometimes, not always, but often
neko587 Mar 26 @ 8:13am 
i agree with @Technoslav ^-^
i was expecting to start dying of famine and freezing when I got this event

it would be really immersive if it could be expanded with this

pretty please <3
Technoslav Mar 25 @ 9:20am 
@Oskar:

Thank you so much for the great mod.
I have a suggestion and I couldn't find it anywhere in the idea discussion nor in these comments, so, sorry in case I missed it:

The long night event should also slowly drop temperatures when it lasts several days and solar flares should be disabled while it is active... because, you know... the sun is blocked.

Sending love to you!
Technoslav Mar 25 @ 9:17am 
@拾年: Yes, there is, just search for SOS2 Patch, there is another one for helixien gas
拾年 Mar 22 @ 12:23am 
Is there a patch that is compatible with SOS2?
Snekenjoyer6 Mar 17 @ 5:15pm 
For the longest time, I thought that space battles and wild men events were vanilla features. Bravo mod devs
gh0stashes Mar 9 @ 12:12pm 
I'm having Diplomatic Marriage requests almost constantly, even from factions that are at -100 relations with me.

Also, Psychic Rain should have a slightly higher chance of dissipating early, I think. The aging isn't even that much of a hassle, but I'm extremely annoyed by the lack of visibility and the inability to see jack shit on my map outside of the few brightest hours of the day.

Maybe the psychic rain will sometimes be a psychic drizzle? So it isn't absolutely hammering monsoon rains for 2 years straight? Please. I beg you.
GalacticSeal Mar 6 @ 3:02am 
Had an issue where a Diplomatic Marriage event occurred even though it was disabled in the mod settings (only happened once, so no idea what caused that to happen), but otherwise great mod! Blends very well with other mods, and often a must-have when playing around with a bunch of other mods that add their own unique events.
☠ ✙ NoirFry ㋛ ⚸ Feb 22 @ 11:07pm 
A little suggestion for the next update.
Vanilla now display Debug gizmos only when GOD mode is enabled, not DevMode.
As a lot of players play with DevMode enabled all the time, hidden Debug gizmos won't reveal secrets about pawns.
Your HediffComp_Traitor has `Now` Debug gizmo that will instantly tell the player, that the joined pawn is a traitor if DevMode is enabled.
Would be nice, if it was shown only when GOD mode is enabled, the same as vanilla.
sebo2203 Feb 20 @ 2:39pm 
@miha_metan your link got removed, whyy....
Lord_Eol Feb 17 @ 9:40am 
@dev: Any way to add more "randomness" to an event, not sure if the code supports it even, namely "Space Battles" always does 8 ship parts and I believe, though I haven't counted, a fixed number of bodies (alive or otherwise) too; would like to see that random. Also "downed shuttle" is always I believe the same number of bodies, I want to say 4, should be random between 1 and X (IDK what the max lore capacity of a shuttle is). Would even be cooler if those bodies (both events) could randomly be flagged as deserters and attack you later as a surprise like any deserter.
urliamo Feb 16 @ 6:41am 
I set the "wastepack infestation" event to "disabled" but it still occurs on my 1.5 colony.
other disabled events have so far not occured.
Daniel Feb 15 @ 9:19pm 
why the fuck would you add drought back when it was literally removed for being an absolute dogshit event?
Crysta Feb 6 @ 3:57pm 
is there a way to trigger an event? I have had a few ice ages back to back, and now my world is stuck super cold (when before the events it was warm in the summer and cool in the winter) the ice ages have ended, but the affect still remains
Miha_metan Feb 4 @ 3:30am 
There is a patch to SOS2, it fixes all the incompatibilities. It's working, even if SOS2 tells it's {LINK REMOVED}