RimWorld

RimWorld

Vanilla Events Expanded
1,953 Comments
ShadowX116 Sep 28 @ 1:14am 
I'm also getting the issue of the Shuttle Crash landing in water and vanishing.
I live on the new Island feature, and all 4 that have rolled have landed in shallow water and gone poof. lol
RandomHero Sep 14 @ 4:07pm 
I followed a guide to revert from an old save file the following sections of my save: <tileBiomeDeflate> and <tileTemperatureDeflate>.. Seems to have worked, and I will probably disable Ice Age from now on to prevent the bug from happening again.
RandomHero Sep 14 @ 3:39pm 
I had Ice Age and then Global Warming right after, but it stayed cold.. And now both events have gone away, and my tile still says "growing: never" even though it used to be 20/60.... Any idea how to fix it?
AllyJamy Sep 12 @ 5:34am 
Anyone found a way to get rid of the permanent climate change?
Gabe Knight Sep 11 @ 4:05pm 
@Anker In my game it crashes an actual shuttle. Everytime.
Yxklyx Sep 9 @ 4:25pm 
> Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.

That does seem to be the case.
Yxklyx Sep 8 @ 4:32pm 
Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.
Anker Sep 5 @ 9:50pm 
I hope that the 'Shuttle Crash' event gets patched for Odyessy to indeed crash an actual Shuttle.
Lor Sep 2 @ 5:55pm 
Decided to chuck Save Our Ship 2 on for the first time in a long time, had to disable this mod as apparently not compatible, I've been playing with it so long I thought I'd check the mod page to see what it actually does, damn I've been so absolutely sure all of these events were vanilla I didn't realise they weren't in the base game :')

Thanks to the VE mod team, you guys do great work.
Sardaukar Sep 1 @ 1:40pm 
Love the mod. Found a small issue: when hunters come onto the map they often have emp launchers, which as you might imagine, aren't good for hunting and are super annoying.
kingrevolucion12 Sep 1 @ 11:25am 
Is there any way for the human hunters event to bring in more members?
Starempire42 Aug 31 @ 11:12pm 
I feel like this mod should eventually get an update, (maybe some extra events when playing with other mods or something)
Fancypuggo Aug 31 @ 9:35pm 
amazing mod :cool_seagull: crazy weather makes it so much more fun
(WTH)Virion Aug 29 @ 11:13am 
Turned off toxic fallout since it stacked with psychic rain but it's still active. It just turns it off for the future, doesn't it.
WarezCrawler Aug 28 @ 11:24am 
I just got psychic rain in space. I'm guessing that is to be considered a (minor) bug? I'm sure it is just because Odessey introduced new functionality, and this scenario haven't been fixed yet.
Scyobi_Empire Aug 28 @ 9:22am 
@Marthipan you can literally turn it off in the mod settings, what are you on about?
Gualdhar Aug 27 @ 3:20pm 
Anyone know if the psychic rain event affects pawns in space? Makes sense to me if it doesn't, but I don't know how the event is coded.
Gray Sanddragon Aug 26 @ 7:17pm 
i LOVE space battles lol perfect balance of risk & reward
Marthipan Aug 26 @ 11:48am 
So global warming actually hardcodes into your save file a 50F increase in temperatures making it so that any colonist outside of a freezer will get heatstroke immediately........... There is literally nothing positive this mod adds that offsets how horrible this event is and that there isn't a red flag about how it will destroy a save you've poured hours into is beyond frustrating especially with no way to turn it off without editing your save file with a huge chance of corrupting it. You can't fix it in dev mode and you can't turn it off in the settings for this and you can't even disable it in cherry picker after it's happened. Once it's happened it's pretty much permanent. This isn't fun or challenging it's just an immediate game over pretty much.
Good Old Jim Aug 24 @ 2:11pm 
This ever going to get a 2.0 reboot like some of the other Vanilla Expanded series? Feels like it could use it. Some events are outdated and with the massive improvements to the base game etc... its opened the door for tons of new interesting events.
Landromat Aug 23 @ 1:08am 
and i just lost a save because of ice age. Meh
Danyule Aug 21 @ 4:14pm 
global warming is just anti-fun. Temperature of 50+ sustain for years?
SanDimas Aug 18 @ 12:17pm 
alright playing without this mod i get raids normally now, dos it have a specific load order or something?
SanDimas Aug 18 @ 10:30am 
could this mod affect raid events im having raids every 20 or more days
ArmoredStone Aug 16 @ 8:47pm 
Pretty big issue" I just spent two days trying to troubleshoot why I couldn't expand my growing zones. I had absolutely no idea why I couldn't. I finally figured it out, and it was because of the drought. It drops the fertility so much that the game no longer registers it as a viable growing zone so I can't even alter the zones.

The only reason I say it's a big issue is because if someone else is in my position, they'll probably spend hours trying to figure it out too. I was about to start a new save because I thought my save was glitched.
wardy940 Aug 16 @ 3:38pm 
Mod VanillaExpanded.VEE has multiple RimWorld.IncidentDefs named VEE_IceAge. Skipping.

Any idea why im getting a bunch of errors like this when i load the game up? i get maybe 15-20 and never see these events that are in the error log
ArmoredStone Aug 16 @ 12:08am 
Is anyone else having an issue with Drought not actually doing anything? My crops seem unaffected. Not sure if it's a mod conflict but I don't think I have anything that impacts crop growth, and it's just haygrass so It's a vanilla crop
calpal278 Aug 15 @ 6:00am 
rimworld players try reading mod description challenge (impossible not clickbait)
Gerewoatle Aug 14 @ 10:02am 
@apollodown - Multifaceted skill issue.
apollodown Aug 14 @ 4:48am 
CLIMATE CHANGE IS SO STUPID.

Yes, thank you for making the planet turn up to 120 C. And there's no way to reverse it. Hours of my life wasted.

WHO THOUGHT OF THIS CRAP
ArmoredStone Aug 13 @ 10:33am 
I do have two suggestions/requests if you have time to add them :)
1. When I hover over an event in the manager, it would be nice to have a description of what the event actually does (so I don't need to come back to this page every time for a reminder)
2. For the "Number of days between purple events" slider, let us set a range so it can be somewhat random, or just let us set up a percentage chance every day that a purple event can happen. Also you may want to indicate which events are purple events in that menu

Love the mod :) thank you so much for keeping it updated <3
ArmoredStone Aug 13 @ 10:27am 
Wait this mod lets me change what events are enabled/disabled while in game????? Dude I've been asking AI for a mod that does this for as long as I can remember and it never gave me anything
*flips table*
Zipzopdippidybopbop Aug 13 @ 5:35am 
I play it and I only receive strange visitors. I get no other anomaly events, and I have yet to interact with the monolith.
Wolfy910 Aug 12 @ 9:19pm 
Hey guys I have this mod installed and noticed it has options for anomaly. In my game i have it set so anomaly events dont start till I interact with the monolith.
Will this mod override this and cause the anom events before I interact with the monolith ?
Miha_metan Aug 10 @ 1:22pm 
Why does this mod add flowers? Are they supposed to appear in the purple events?
Sevatar the Sinner Aug 10 @ 12:53pm 
my shuttle crash events keep spawning people non stop until i break the shuttle. any idea what i broke here? XD
Herg The Derg Aug 6 @ 11:01pm 
shuttle crashes should give a shuttle engine
coochieparade Aug 5 @ 11:57am 
UPDATE: yeah I was missing something, that I had already installed this mod and forgot lmfao
coochieparade Aug 5 @ 10:00am 
Am I missing something or aren't some of these events like the cargo pods and the shuttle crash in vanilla? Did they just like rip you off lol?
LittleSister Aug 4 @ 5:19pm 
no idea how the mod actually calculates it but its waaaaaaay to generous with the Wanderer Joins (traitor) events the setting says the base chance is 0.2 but in my personal experience 9 out of 10 wanderer joins events turn out to be a traitor
PFC Calico Aug 3 @ 12:07pm 
It's nice that this works natively with mods but I am finding that mods that do things on a regular basis get fucked over by this mod. For example Mashed's Bloodmoon is supposed to be every 30 days but with this mod forcing it to have a weighting causes it to fire initially around day 30 but then again around 70 - 90 or even as late as day 110. I tried using the scheduled events mod as well to try and override this but then I get the event firing every 30 days and then at roughly random between those 30 days because of this mod.
Mbos Aug 3 @ 4:16am 
@unlucky rubberducky its because it sconsiderd a world event not a map event. If you go to the mod options for vanilla events you can turn it of there.
Terra Aug 3 @ 12:16am 
Can confirm as well that the shuttle crashing in the water instantaneously deletes it.
Xeonzs Aug 2 @ 7:02pm 
I just wanted to say thank you for having an option in the mod settings to cancel both map and world events besides having the option to disable future events.
Xeonzs Aug 1 @ 9:38am 
The shuttle crash landing on water bug is still an active bug with this mod even though the vanilla one is resolved.
The event will trigger, the ship will crash, the ground will clear snow, but the ship is not spawned / instantly despawned before spawning any bodies.
The Bungus Jul 30 @ 11:56pm 
Is the bug of permanent biome change with Ice Age/Global Warming still around?
Zipzopdippidybopbop Jul 29 @ 4:42am 
New update for Rimworld has fixed a core bug whereby shuttles landing on water would be lost. Wonder if that has fixed the shuttle crash landing bug seen in this mod (whereby shuttles disappear on landing)?

Will test and check it out.
jonny.fischer Jul 29 @ 2:59am 
Как Ice Age и Global Warming могут быть одновременно ? разве это не взаимоисключающие события ?
How can Ice Age and Global Warming occur simultaneously? Aren't these mutually exclusive events?
Hazardous Jul 28 @ 12:08pm 
Is psychic rain supposed to be active in orbital locations? I thought I was clever. :c
Zipzopdippidybopbop Jul 28 @ 10:27am 
@Harry

I think so/not sure; I'm in winter so cannot see the ground, but based on my biome (cold bog) I assume it may have occurred in mud/water.