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I often have hunting parties, yet not a single crush.
Most likely some mod conflict i think.
i was expecting to start dying of famine and freezing when I got this event
it would be really immersive if it could be expanded with this
pretty please <3
Thank you so much for the great mod.
I have a suggestion and I couldn't find it anywhere in the idea discussion nor in these comments, so, sorry in case I missed it:
The long night event should also slowly drop temperatures when it lasts several days and solar flares should be disabled while it is active... because, you know... the sun is blocked.
Sending love to you!
Also, Psychic Rain should have a slightly higher chance of dissipating early, I think. The aging isn't even that much of a hassle, but I'm extremely annoyed by the lack of visibility and the inability to see jack shit on my map outside of the few brightest hours of the day.
Maybe the psychic rain will sometimes be a psychic drizzle? So it isn't absolutely hammering monsoon rains for 2 years straight? Please. I beg you.
Vanilla now display Debug gizmos only when GOD mode is enabled, not DevMode.
As a lot of players play with DevMode enabled all the time, hidden Debug gizmos won't reveal secrets about pawns.
Your HediffComp_Traitor has `Now` Debug gizmo that will instantly tell the player, that the joined pawn is a traitor if DevMode is enabled.
Would be nice, if it was shown only when GOD mode is enabled, the same as vanilla.
other disabled events have so far not occured.
RIP 2 pawns, 3 animals, some masterwork furniture, and my sanity.
Any chance that part of it could get disabled? I doubt anyone wants their beloved poluxi nuked by marauding day lilies
is it intended that there is no option to adjust the incidence of Mech Clusters? If not, would it be possible to add that event to the adjustable frequencies?
The mod is decent, especially early game but the drops get old quick, I ended up disabling everything TBH but the purple and red events. And even then my critique of the red event is I feel 95% of the time they are traitors hence not interesting. The default should be not traitor and so they surprise you, ideally way down the road too like an hour or two after you integrated them, they have gear, etc. Even better if they sometimes turned in the middle of fight (i.e. stab you in the back) and had some logic to run and equip your best stuff.
Maybe those long events need to be balanced a little. I don't actually feel any difference as I am playing on an ice sheet so it's cold anyway. Rain intensity also doesn't seem to increase, contrary to what all three events state.