RimWorld

RimWorld

Vanilla Events Expanded
1.878 kommentarer
SanDimas 17. juni kl. 16:52 
i think this mod is stopping my game from bein raided i get 2 raids and then never again
RAD EMERALD 17. juni kl. 2:50 
1.6????
蓝老师 16. juni kl. 0:10 
热浪、寒冬、灵能雨在默认情况下持续的太长了!!!
warming、ice age、psy rain is toooooooo long!!!!can fix it and make it shorter?plzzzzz:steamfacepalm:
C Sparks Turtle 15. juni kl. 16:06 
for the psychic rain... is it only when the pawns are in it they age faster or do they age faster forever after being exposed to it?
Bronips 14. juni kl. 7:30 
1.6?
Probe1 9. juni kl. 3:14 
@CrazyOatmeal yeah I came here to complain that ice and and global warming fired off at the same time and permanently gunked my world.
Devious_Soldier 5. juni kl. 16:55 
Does exposure to Psychic Rain give a hediff? I'm not sure if it's working on my game and I'm not sure how to tell. I'm afraid to go outside
Dr. Quackers M.D. 2. juni kl. 18:17 
does this add an event where there is a mechanoid ship in orbit causing a lighting storm and if not do you know which mod it is from....
CrazyOatmeal 29. maj kl. 11:40 
Anyone else getting crazy amounts of purple events lately
Head 23. maj kl. 23:24 
Love this mod.
Hattsworth 23. maj kl. 14:49 
I actually use this mod exclusively for the event config. It's a lot easier than finding specific mods to turn off shit like Toxic Fallout.
Bepiss 22. maj kl. 6:22 
trade caravans & trade orbital arrivals are all disabled with [NO] in the incident list on Dev mode. Why?
LynxQueen 16. maj kl. 20:30 
Different category, I found!
LynxQueen 16. maj kl. 18:26 
Was ice age removed? I don't see it
OnionitisTTV 23. apr. kl. 21:55 
I'm in a long night that has lasted 1.5 years. My mechanitor has forgotten what the sun looks like. I have over 3000 human leather from all the raids.
zigzagthrone09 18. apr. kl. 8:47 
I have had a long night going for the past 51 days, no trees are growing, I have no wood, my colonists are miserable, I love this game.
Bear 13. apr. kl. 22:17 
100% chance so far for every stranger or person who wants to join turns into a traitor the second i give them a weapon had a guy join my colony once for over 2 years i didn't give him a weapon because i was worried he would be a traitor this dude went on to have a kid with one of the other colonists and i'm like okay i can trust him i give him a full set of gear and a good quality assault rifle *bweep bweep* traitor! i literally face palmed like bro come on lol
Chrysophylax 7. apr. kl. 11:57 
Huntingparty crashes my game every time with [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(rolling block rifle/CompEquippable_VWEFT_Gun_RollingBlockRifle2017936_2_Poke) and 2 more alike errors
☠ ✙ NoirFry ㋛ ⚸ 3. apr. kl. 22:24 
@CursedBun
I often have hunting parties, yet not a single crush.
Most likely some mod conflict i think.
CursedBun 31. mar. kl. 19:49 
Hunting party is crushing my game sometimes, not always, but often
Niki 26. mar. kl. 8:13 
i agree with @Technoslav ^-^
i was expecting to start dying of famine and freezing when I got this event

it would be really immersive if it could be expanded with this

pretty please <3
Technoslav 25. mar. kl. 9:20 
@Oskar:

Thank you so much for the great mod.
I have a suggestion and I couldn't find it anywhere in the idea discussion nor in these comments, so, sorry in case I missed it:

The long night event should also slowly drop temperatures when it lasts several days and solar flares should be disabled while it is active... because, you know... the sun is blocked.

Sending love to you!
Technoslav 25. mar. kl. 9:17 
@拾年: Yes, there is, just search for SOS2 Patch, there is another one for helixien gas
拾年 22. mar. kl. 0:23 
Is there a patch that is compatible with SOS2?
Snekenjoyer6 17. mar. kl. 17:15 
For the longest time, I thought that space battles and wild men events were vanilla features. Bravo mod devs
gh0stashes 9. mar. kl. 12:12 
I'm having Diplomatic Marriage requests almost constantly, even from factions that are at -100 relations with me.

Also, Psychic Rain should have a slightly higher chance of dissipating early, I think. The aging isn't even that much of a hassle, but I'm extremely annoyed by the lack of visibility and the inability to see jack shit on my map outside of the few brightest hours of the day.

Maybe the psychic rain will sometimes be a psychic drizzle? So it isn't absolutely hammering monsoon rains for 2 years straight? Please. I beg you.
GalacticSeal 6. mar. kl. 3:02 
Had an issue where a Diplomatic Marriage event occurred even though it was disabled in the mod settings (only happened once, so no idea what caused that to happen), but otherwise great mod! Blends very well with other mods, and often a must-have when playing around with a bunch of other mods that add their own unique events.
☠ ✙ NoirFry ㋛ ⚸ 22. feb. kl. 23:07 
A little suggestion for the next update.
Vanilla now display Debug gizmos only when GOD mode is enabled, not DevMode.
As a lot of players play with DevMode enabled all the time, hidden Debug gizmos won't reveal secrets about pawns.
Your HediffComp_Traitor has `Now` Debug gizmo that will instantly tell the player, that the joined pawn is a traitor if DevMode is enabled.
Would be nice, if it was shown only when GOD mode is enabled, the same as vanilla.
sebo2203 20. feb. kl. 14:39 
@miha_metan your link got removed, whyy....
Lord_Eol 17. feb. kl. 9:40 
@dev: Any way to add more "randomness" to an event, not sure if the code supports it even, namely "Space Battles" always does 8 ship parts and I believe, though I haven't counted, a fixed number of bodies (alive or otherwise) too; would like to see that random. Also "downed shuttle" is always I believe the same number of bodies, I want to say 4, should be random between 1 and X (IDK what the max lore capacity of a shuttle is). Would even be cooler if those bodies (both events) could randomly be flagged as deserters and attack you later as a surprise like any deserter.
urliamo 16. feb. kl. 6:41 
I set the "wastepack infestation" event to "disabled" but it still occurs on my 1.5 colony.
other disabled events have so far not occured.
Daniel 15. feb. kl. 21:19 
why the fuck would you add drought back when it was literally removed for being an absolute dogshit event?
Crysta 6. feb. kl. 15:57 
is there a way to trigger an event? I have had a few ice ages back to back, and now my world is stuck super cold (when before the events it was warm in the summer and cool in the winter) the ice ages have ended, but the affect still remains
Miha_metan 4. feb. kl. 3:30 
There is a patch to SOS2, it fixes all the incompatibilities. It's working, even if SOS2 tells it's {LINK FJERNET}
tankcommanderr10 30. jan. kl. 16:23 
You should add a "lost soldier" that you can either help or capture or they will randomly join your thingy. That would be fun.
ColdRogue 25. jan. kl. 9:12 
also hoping for a patch with SOS2
VNVVWVVNV 21. jan. kl. 18:49 
Doesn't work with Save our Ships 2. Any patches?
thryllth 17. jan. kl. 7:36 
I was unable to find any option to disable the "binge party" event.
Large Hardon Collider 15. jan. kl. 11:21 
Do yourself a favor and disable meteorite showers in your scenario settings.

RIP 2 pawns, 3 animals, some masterwork furniture, and my sanity. :EyelessGhost:
(´・ω・`) 13. jan. kl. 6:13 
Does any specific event require the fertility grid thingy? The overhead for that is crazy, and I'd like to disable it if possible
valentijn78 27. dec. 2024 kl. 5:33 
Psychic Bloom is fun and all ... until it eats your grove of polux trees.

Any chance that part of it could get disabled? I doubt anyone wants their beloved poluxi nuked by marauding day lilies :steamhappy:
dr.kristian.west 18. dec. 2024 kl. 9:47 
Hello VE team,

is it intended that there is no option to adjust the incidence of Mech Clusters? If not, would it be possible to add that event to the adjustable frequencies?
Lovhes 17. dec. 2024 kl. 21:28 
@fachmann, not for this one. but other vanilla expanded often need them. you'll see if they need the framework or not on the right side of the page above the creator(s) list
Fachmann 17. dec. 2024 kl. 8:27 
newbie here. okay, final question. Do I need to install 'Vanilla Expanded Framework' to have this 'Vanilla Events Expanded' , and everything 'Expanded'?:cleanfloppy:
ImperialForce9 16. dec. 2024 kl. 6:12 
For whatever reason I am unable to tend to pawns from 'Shuttle crash' events. I managed to recruit a pawn from one of them and still I am unable to tend to any injuries they have.
Lord_Eol 15. dec. 2024 kl. 17:51 
T.O.F: It does on planet but it breaks everything once in space.

The mod is decent, especially early game but the drops get old quick, I ended up disabling everything TBH but the purple and red events. And even then my critique of the red event is I feel 95% of the time they are traitors hence not interesting. The default should be not traitor and so they surprise you, ideally way down the road too like an hour or two after you integrated them, they have gear, etc. Even better if they sometimes turned in the middle of fight (i.e. stab you in the back) and had some logic to run and equip your best stuff.
T.O.F 13. dec. 2024 kl. 19:58 
why does this not work with save our ship
Good Old Jim 29. nov. 2024 kl. 17:05 
Howdy, I came to provide some feedback. First off let me say thanks this mod is dope much like all the other mods you guys release. So thank! But as for feedback I noticed a "bug?" with the Traitor Joiner event. If you have a player ideology active it always give that ideo to a traitor joiner, (It does not do this for a regular joiner they will have a random ideo from the world) its a dead give away its a traitor. Ive tested this over 2 dozen times and if they join with the player ideo and I didnt summon them as an Ideology ritual event reward, then they are a 100% a traitor.
M4 23. nov. 2024 kl. 23:27 
Hunting Party doesn't crash my game but they're funny. They seldom succeed in hunting without causing animal packs to go manhunting. Also, there was once when an imperial hunt with a EMP launcher.
Dr. Bots 18. nov. 2024 kl. 8:30 
How does the options to increase event chance work exactly? For example, if I set the Ambrosia sprout chance to 20%, is that a 20% chance everyday?