RimWorld

RimWorld

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Vanilla Furniture Expanded - Power
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.824 MB
Apr 16, 2020 @ 4:00am
Apr 19 @ 11:12am
41 Change Notes ( view )

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Vanilla Furniture Expanded - Power

In 2 collections by Oskar Potocki
Vanilla Expanded
99 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Popular Discussions View All (1)
0
Apr 6 @ 12:49pm
Advanced Wind Turbine Autocut Fix
EnderNyktos
1,786 Comments
Longman Jul 20 @ 4:29am 
Got a bug, the game deems 'advanced watermill' generator as a passable object when it's checking whether the animal pen is enclosed or not. That wasn't the case with the normal 'watermill generator'.
Artorias Jul 14 @ 4:37pm 
It's tox gas. @Basedleua
basedleua Jul 10 @ 12:25pm 
How long does radioactive for last or is it permanent?
Naptime Yeen Jun 28 @ 7:57am 
It feels like the reactors are having meltdowns at a lot higher of a rate now? Ive had 3 meltdowns in like the last hour with no particular reason why
Eversor Jun 21 @ 4:32am 
The wings of the advanced wind turbine are not at the right place, when placed sideways. They seem to be floating in the air with no connection to the facility
SP4RTAN Jun 15 @ 3:30pm 
Could you tweak the nuclear reactors so that they don't break down during a solar flare if you have a running magnetic shield (from RT Solar Flare Shield)?
Rainna Jun 5 @ 10:12am 
I saw the max power of Advanced Solar Generator in game is 1W, the value may be forgot to fill.
Oskar Potocki  [author] Jun 5 @ 9:36am 
I don't know either.
Aetheriox Jun 5 @ 2:24am 
im not sure if anyone has mentioned it yet, but when using the portable wood-fired generator, the tps tanks. when its minified, i can easily hit 3x speed but when its placed down, when i try to use 3x speed it barely gets over 200 tps (3x is 360). if this isnt a problem in the mod i may have a conflict i dont know about, however.
Duke of Chutney Jun 2 @ 9:21pm 
I noticed that Advanced Watermill Generator doesn't count as a wall, while the vanilla one does count. I was using it for a storage room wall; things started to decay because it was 'outdoors.'