RimWorld

RimWorld

Vanilla Furniture Expanded - Power
1,832 Comments
b Apr 28 @ 9:33am 
so um, is there a way to extend violence generator's "powering" duration from 2 hours ? i tried to do it myself but didnt find any tweakable values in the mod files, aside from its power output. i need it to be a little longer.

(for my underground quarry prison where prisoners need to offer seasonal/yearly sacrifices or the violence generator shuts down and they all die to death)
where am i Mar 22 @ 11:53pm 
dont know if you're aware of this but the advanced solar generator's power generation is stated to be 1w, at least for me
BacoBee Mar 18 @ 6:33am 
Why doesn't my reactor produce energy after loading uranium? Even though the room temperature starts to rise
Sarg Bjornson  [author] Mar 17 @ 11:49pm 
Place corpses nearby
the e Mar 17 @ 2:48pm 
how do i even use the violence generator, its just making this loud annoying humming noise, generating no power, just taking up space for nothing, i have no interaction options with it
Sarg Bjornson  [author] Mar 17 @ 10:24am 
It's on a range
Nyarlathotep Mar 17 @ 10:22am 
I have a question, if I may. So, when the nuclear reactor malfunctions and you need to fix it with the components, do the plants start dying on the whole map or is there a specific range in which it happens?
Sarg Bjornson  [author] Feb 18 @ 3:15am 
The description is irrelevant
Fox of Despair Feb 18 @ 2:44am 
Yes, I checked everything fine too, it's only worth 1 in the description.
{LINK REMOVED}
Sarg Bjornson  [author] Feb 18 @ 12:48am 
Dunno what to tell you, something is wrong with your setup: https://i.imgur.com/lY6oMMP.png
Fox of Despair Feb 18 @ 12:22am 
Now I'm only checking with him, and there's still a score of 1
Fox of Despair Feb 18 @ 12:18am 
No, I have other mods.
Sarg Bjornson  [author] Feb 17 @ 11:51pm 
Does that happen with only this mod active?
Fox of Despair Feb 17 @ 11:43pm 
Good afternoon, I noticed an error in the "Advanced solar panel" where the output is 1
Sarg Bjornson  [author] Feb 5 @ 10:39pm 
That wouldn't be possible, as current doesn't actually "flow" through conduits
Darian Stephens Feb 5 @ 7:56pm 
Gosh, I really want to see more power components, for wiring.
Something like a diode, to allow one-way power flow. That way we can have batteries dedicated to one specific area, drawing power from the main grid, to keep certain things running even when everything else starts failing.
Without having to micromanage it yourself with power switches.
Sarg Bjornson  [author] Feb 4 @ 11:22pm 
Not here, no
Nezo Feb 4 @ 10:13pm 
seems to be a problem with the solar panel it's power value is 1
Kippy Jan 21 @ 7:32pm 
eaaHHAHHAHAHA YEESSSS UNLIMITED POWWEERRRRR
Juri Hachiya Jan 13 @ 6:09pm 
why the advance solar only generate 1 power? how can i fix this?
Oskar Potocki  [author] Jan 5 @ 7:34am 
How do you do it?
Tancred Jan 5 @ 2:06am 
i love building gas chambers using this mod
DarthBrawn Dec 19, 2024 @ 12:06pm 
When the nuclear reactor breaks down (not melts down), it apparently begins pumping out radiation?
One third of the vegetation on my map started to die in a radius around the reactor. It was dope, but is that how it's supposed to work on the regular "breakdown"? It says nothing about this in the description above, and the reactor tool tip didn't say anything - and the green rad. range circle didn't appear either. I simply got a notification that my corn was dying of poison
Gladude Dec 12, 2024 @ 2:33pm 
When you click on the information for advanced solar generator, it shows max power output at 1
I don't know if it actually generates only 1 tho
Knight 'Pink from the Outset' Dec 11, 2024 @ 6:42pm 
I'd love to see a power source like the violence generator, but it's powered directly by the anguish of surrounding psychically sensitive pawns. More pain, more sensitivity = more juice (as if we didn't have enough ways to be monsters)
Sarg Bjornson  [author] Dec 7, 2024 @ 11:05pm 
No
Dracon Dec 7, 2024 @ 4:40pm 
Not sure if this has been asked before but...
Will the Nuclear reactor ever get patched to produce toxic wastepack and cause pollution when it goes boom? - Would be kinda awesome to see :)
BananaBread Nov 25, 2024 @ 4:06pm 
"It goes brrr"

I'll allow it.
twexod Nov 18, 2024 @ 2:54am 
what is the radius then?
Sarg Bjornson  [author] Nov 17, 2024 @ 11:33pm 
You put corpses around it, it goes brrr
GK_QJY88 Nov 17, 2024 @ 9:58pm 
How violence generator work?sacrifice some psyker?
twexod Nov 4, 2024 @ 8:58am 
how to use Archotech Violence Generator?
leovinous Oct 30, 2024 @ 11:55pm 
come to find out, I had removed a roof from another building that i tore down and the status of no roof stuck around. I didn't realize the zone stuck around.
Oskar Potocki  [author] Oct 27, 2024 @ 1:37am 
Are they roofed?
leovinous Oct 26, 2024 @ 3:38pm 
I am having a problem with the nuclear reactor, I have two build within separate rooms and cooling. They have fuel. one started and the other one will not start.
The Bald Eagle Oct 23, 2024 @ 5:00pm 
@CyberWolf3001 That got me to laugh so hard, my dog looked at me like I'd gone mental.
Vril Oct 12, 2024 @ 7:50am 
Reactor would be easier to cool with mods like celsius if the heat wasn't generated from basically one tile and spread over.
Sarg Bjornson  [author] Sep 18, 2024 @ 8:59am 
Radiation area is linked to the reactor. When it's gone, it should go. The associated weather is a different thing, but that is aesthetic and should go away as soon as weather changes
Fascinus Sep 18, 2024 @ 7:54am 
Im having an issue, I deconstructed a powered nuclear reactor while it was powered, and producing radiation. The radiation area persists even after the reactor is gone. I have a large cursed area in my colony now. Is there any way to fix this?
Redras Sethran Sep 16, 2024 @ 3:59am 
does this work with Fluffy Breakdowns?
Oskar Potocki  [author] Aug 21, 2024 @ 4:36pm 
Definitely read the instructions manual of a nuclear reactor before starting it!
CyberWolf3001 Aug 21, 2024 @ 3:06pm 
forgot to read the "fine print" of the nuclear reactor & what degrees to keep it under. now I'm in long lasting fallout & nearly lost my 4 year colony. 10/10, mod i would recommend! :steamthumbsup:
Tanaka Khan Aug 18, 2024 @ 2:09am 
So the Archotech Violence Generator...How does it work?
DartMada Aug 11, 2024 @ 1:36pm 
Never mind. there it goes. I had to build a whole room around it
DartMada Aug 11, 2024 @ 1:29pm 
I built the nuclear reactor from this mod but its not producing any power. I filled it with fuel; nothing
UrbanAvalon Jul 27, 2024 @ 8:59am 
I've got the same problem with the advanced watermill, friendly and enemy pawns walk over/through it. Was a nasty surprise when enemies walked into my fort through the upgraded mills.
Longman Jul 20, 2024 @ 4:29am 
Got a bug, the game deems 'advanced watermill' generator as a passable object when it's checking whether the animal pen is enclosed or not. That wasn't the case with the normal 'watermill generator'.
Artorias Jul 14, 2024 @ 4:37pm 
It's tox gas. @Basedleua
basedleua Jul 10, 2024 @ 12:25pm 
How long does radioactive for last or is it permanent?
Naptime Hyena Jun 28, 2024 @ 7:57am 
It feels like the reactors are having meltdowns at a lot higher of a rate now? Ive had 3 meltdowns in like the last hour with no particular reason why