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a trait, skill, gene or something opposed to an all encompassing change.
just because i do think its perfectly reasonable for some pawns to panic the moment they get set on fire (i mean its fire, every living being since the dawn of time has been hardwired to be scared shitless of it, its survival instinct), especially in a high pressure situation like a battle. however provided your pawn has a trait or skill or level of combat experience or whatever else, maybe theyre calm under pressure and realize they need to stop drop and roll opposed to panicking.
That said, I wanted to a make a suggestion about how ignition rolls are done; as they really don't simulate fuel based weapons or their consequences very well.
Not saying that the ignition calculations so far be removed or changed; and more more suggesting an option where it doesn't apply to fuel-based fire attacks. Impid spew, molotovs etc.
I know the mod was made with these in mind, but also keep in mind that napalm kills tank crews not because the tanks armor or their clothing was flammable - but because it was soaked in napalm.
That is the horrific nature of fuel weapons; they remove how flammable a target is from the equation entirely.
Clothing and armor on a victim could fill more a reductive rather than preventative role; heat armor reducing burn damage
Reason being not just for balance but also because I've seen people act like rimworld pawns when on fire and they were stupid as hell.