3,072 ratings
RPG Style Inventory Revamped
Mod, 1.2, 1.3, 1.4, 1.5
File Size
470.224 KB
May 6, 2021 @ 8:26am
Apr 21 @ 2:22am
29 Change Notes ( view )

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RPG Style Inventory Revamped

[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the sate on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
May 18 @ 4:49am
PINNED: Issues and stuff
May 2 @ 5:36am
Suggestions for this amazing mod
May 28 @ 10:38am
Feature request
King brus
Little Songbird Jun 9 @ 10:04am 
Absolutely love the mod and I do agree with the suggestion underneath, having a feature that would allow to see what I could wear on empty slots sound perfect!
avil  [author] May 26 @ 7:34am 
I think there are none, but I guess it sounds like a decent feature request.
King brus May 26 @ 7:33am 
Is there a mod/feature that would display what things i can wear on empty slots?
avil  [author] May 21 @ 11:43am 
That's because you can wear a blindfold here.
These slots are slots for items, not an indicator of coverage. If it shows that it's taken by another item, it means you can wear nothing in this slot with said item. So, if doesn't get blocked by another item, it means that you still can wear something in this slot.
SirMalFet May 19 @ 4:25pm 
Apologies, but this is not a blindfold issue. Visage Mask is a mask, and the ceremonial hood is, well, a hood. The wiki says the visage mask, for example, covers the Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw. But if you check the mod, only the Jaw and the Head are shown to be covered. The eyes appear empty.
avil  [author] May 19 @ 2:46pm 
Blindfold has it's own slot.
SirMalFet May 19 @ 1:24pm 
Great mod. Some apparel from the Anomaly DLC is not correctly identified though. For example, the visage mask and the ceremonial hood both cover the eyes in the description, and the eyes icon appears blank in the mod.
S.T.A.L.K.E.R. Apr 30 @ 6:09am 
thx for this fork 10/10
Kyrox Apr 23 @ 1:17pm 
Issue is from Vanilla Textures Expanded borking an update to Survival Meals.
avil  [author] Apr 23 @ 12:40pm 
Weird alright.