RimWorld

RimWorld

3,149 ratings
RPG Style Inventory Revamped
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
470.224 KB
May 6, 2021 @ 8:26am
Apr 21 @ 2:22am
29 Change Notes ( view )

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RPG Style Inventory Revamped

Description
[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask.
Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features
- none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
- mod figures out empty columns and rows of slots and removes them;
- anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
- gear that didn't fit in the slots now displayed as a separate list of items;
- an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the sate on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
- you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
- border is thinner (so it fits default background) and color codes can be changed or disabled;
- a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
- it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame.
That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods
- it still doesn't require any mods to work;
- it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
- it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
- I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
- it's compatible with sidearms;
- compatible with MP using this compatibility mod.

languages
Languages that was updated for revamped version:
- engrish;
- chinese simplified by gaogzs, wycac;

External links: github[github.com]
Popular Discussions View All (4)
66
May 18 @ 4:49am
PINNED: Issues and stuff
avil
9
May 2 @ 5:36am
Suggestions for this amazing mod
fabio.pinhao.mello
0
May 28 @ 10:38am
Feature request
King brus
517 Comments
zpzd002 Jul 18 @ 8:48pm 
im gonna sit and wait for ce patch then(
dubious stench Jul 11 @ 1:01am 
while we're all reporting ce bugs you also can't set loadouts
avil  [author] Jul 6 @ 10:47am 
Yeah yeah, need to update for ce, coming soon.
Tonny13 Jul 5 @ 10:33am 
I found a bug using CE. You cant change weapons on inventory (use grenades, knifes or whatever you have on your inventory) with this mod. I tested without any rpg inventory mods and it works. If you find a solution I really apreciate it and thx for your work!
2962342497 Jul 2 @ 9:06pm 
CE's gone. You can't see armor anymore but the original percentage
pumpkin Jul 2 @ 3:14am 
ce1.5 has some problem...rha/mpa gone,i see the vanilla percentage
Octography Jul 1 @ 7:36pm 
When used with CE, the sharp/blunt armor protection overview only showed up as vanilla percentage instead of RHA/Mpa.
Rondson Jul 1 @ 2:51pm 
Hello!

The CE bulk/weight values don't show up in general, now that the mod was released in 1.5 compatability. Could you please check what's up?

Also please let me know what you'd require for troubleshooting.
Soter - Dave Jul 1 @ 3:10am 
I've used this mod so long and never thanked you. Thank you. If I could only choose 2 mods to use in this game it would be this one and combat extended.
{l/-_-\l} Jun 20 @ 6:32pm 
The problem occurs after playing for a while, I assume it's a problem with this mod, not a conflict.

Exception filling tab Sandy_Detailed_RPG_Inventory.Sandy_Detailed_RPG_GearTab: System.MissingMethodException: bool Verse.Widgets.ButtonImage(UnityEngine.Rect,UnityEngine.Texture2D,UnityEngine.Color,bool)