RimWorld

RimWorld

RPG Style Inventory Revamped
Showing 1-10 of 41 entries
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Update: Aug 9 @ 7:13am

[Auto-generated text]: Update on 8/9/2025 5:13:33 PM.

4.1.revamp.7.3
- fixed autofit button not autofitting;

Update: Aug 9 @ 6:57am

[Auto-generated text]: Update on 8/9/2025 4:57:30 PM.

4.1.revamp.7.2
- separated an updated method from "old" armor1 method that VEF patched. Whatever VEF did, no longer will cause an error, but it won't have any effect on the mod either;
- made so vacuum resistance hides when it's 0 or less;

Update: Aug 8 @ 7:41am

[Auto-generated text]: Update on 8/8/2025 5:41:15 PM.

4.1.revamp.7.1.1
- added vacuum resistance stat to character screen.

Update: Aug 6 @ 10:22pm

[Auto-generated text]: Update on 8/7/2025 8:22:08 AM.

4.1.revamp.7.1.0
- translation update for chinese traditional by @kkosos. Thank you!

Update: Jul 13 @ 6:10am

[Auto-generated text]: Update on 7/13/2025 4:10:20 PM.

4.1.revamp.7.1
- fixed some rare error that would happen when a list of items changed at the same time as it's trying to be displayed.
Thanks RunningBugs for contribution.

Update: Jul 11 @ 9:58am

[Auto-generated text]: Update on 7/11/2025 7:58:05 PM.

Update: Mar 23 @ 6:05am

[Auto-generated text]: Update on 3/23/2025 4:05:40 PM.

other
- fixed inventory of pack animals not showing.

Update: Mar 22 @ 5:21am

[Auto-generated text]: Update on 3/22/2025 3:21:42 PM.

4.1.revamp.6.5
- all the CE compatibility fixes again, damn you CE community:
- changed how the tab is shown to non-humanlikes so it uses "show list" mode instead of reverting to vanilla, because vanilla tab doesn't get CE patches applied otherwise;
- changed how weight and bulk stats are displayed. They're now hidden if stat defs are set to be hidden (individually).

Update: Feb 22 @ 12:23am

[Auto-generated text]: Update on 2/22/2025 11:23:45 AM.

other
- hotfix for CE;

Update: Feb 21 @ 9:01pm

[Auto-generated text]: Update on 2/22/2025 8:01:24 AM.

4.1.revamp.6.4
- made so mod handles unsupported raceprops a bit more aggressively. By that I mean by default non-humanline raceprops are reverted to basic (vanilla) tab view;
- shuffled some code around to possibly save a fps or two;
- added dev tool button (from vanilla);
- made some tiny little GUI alignment adjustments;
Hope it doesn't break nothing, have a nice day you all.