RimWorld

RimWorld

RPG Style Inventory Revamped
663 Comments
Skydron Jul 3 @ 9:10am 
same - please 1.6
Caatalyst Jul 2 @ 11:49am 
1.6 please!
Deggial Jul 2 @ 2:59am 
avil, thank you for supporting this mod whenever you can find the time!
It adds such a nice feature that playing without it is less enjoyable.

Knowing that you're working on it helps to reduce the anxiety that we (the community) experiences every time Tynan announces a version shift.
(This is, of course, true of *every* beloved mod.)
avil  [author] Jun 29 @ 12:35am 
Not really. This version of a mod just shows them in a "misc" section.
Daevinski Jun 28 @ 5:52am 
Mods that add more apparel layers or change where certain apparel go need a patch in order to work with the RPG Inventory?
小小小小宇 Jun 26 @ 3:10pm 
Love this mod.
Now i know why some of my pawn always lose hand, and the other always lose their legs.
avil  [author] Jun 26 @ 2:21am 
This mod doesn't have "save inventory" button.
EliotXII Jun 26 @ 12:58am 
the “save inventory” button disappears after you click on it for the first time, and whether you save it or not there's no way to delete something that “you” have saved
Goldilox Jun 24 @ 5:20am 
Thank
avil  [author] Jun 24 @ 4:42am 
It's not clothes mod, it's alien mod. Kurin I think. Clothes there are unique to that alien race.
Goldilox Jun 24 @ 4:15am 
What's the mod for the clothes on the second to last image
shawyer Jun 22 @ 6:20pm 
Thanks for the great mod and for offering to update it for the DLC release!
Happy Jun 22 @ 12:05am 
You only need to look on his profile pic and you know the kind of guy already.
BarcaS Jun 20 @ 2:48pm 
@AzoorFox

I see your rude and entitled comments on multiple mod boards. I sincerely hope Steam will add an option for the mod authors to ban people from using mods.

@avil, ignore him, please.
Thale Jun 20 @ 2:13pm 
@avil I appreciate your willingness to update this when the DLC drops. Thank you. I look forward to it in the future.
AzoorFox Jun 20 @ 12:10pm 
GOOD. THANKS. BUT HURRY UP...
avil  [author] Jun 20 @ 10:43am 
I mean
>2,603.4 hrs on record
But sure, I'll play a bit when DLC is out.
AzoorFox Jun 20 @ 9:35am 
YOU SHOULD PLAY THE GAME MORE.
avil  [author] Jun 20 @ 2:27am 
Because I don't play the game, so it's a bother for me to update for beta first and then for release.
AzoorFox Jun 19 @ 3:06pm 
WHY?????????????
avil  [author] Jun 19 @ 10:19am 
It'll be updated with DLC.
Kokutenko Jun 19 @ 2:06am 
I'm still in awe this has not been implemented into the core game. 1.6 update, sweet please!
AzoorFox Jun 15 @ 12:55pm 
UPDATE WHEN?????????????????????????
流浪狐狸球 Jun 13 @ 12:24am 
we need 1.6 please
Кой Аяе Неяе Jun 2 @ 11:14pm 
"- engrish" lol
Enchantress May 29 @ 1:51pm 
@avil, thanks for the help.
avil  [author] May 29 @ 10:46am 
BTW "second" weapon won't show as an equiped weapon, it just shows like it's in a backpack, and you use sidearms gizmo to switch them.
Enchantress May 29 @ 10:45am 
that's what i thought..i have it enabled but it just must be in the wrong order...thank you SO much!
avil  [author] May 29 @ 10:44am 
Must be sidearms.
Enchantress May 29 @ 10:43am 
can anyone help me? i used to use this mod (the original) and some other mod that allowed my pawn to eqip more than 1 weapon, so the hunter's also had a melee weapon..but it's been a couple years since i last played and i don't member the name of that mod. anyone? anyone? Bueller???

thx
你好 May 8 @ 10:26pm 
Perhaps adding a section in the settings to switch between Vanilla or RPG style items for specific creatures can partially solve the problem
Dlitz Apr 28 @ 5:10am 
I found that the "Awesome Inventory Forked" fixes the issue where insectoid creatures incorrectly generate gear slots, but I don't understand how the technical implementation works.
avil  [author] Apr 27 @ 5:30am 
They sure work with their mods like it's business. I guess with that many mods it's understandable.
Dlitz Apr 27 @ 5:28am 
I submitted the bug to them through the VE Group's website, but haven't received a response yet.
Dlitz Apr 27 @ 5:13am 
If insects can be summoned by players, they will be equipped with gear slots. This applies to insects with melee or ranged attack capabilities, such as "centipedes" or "spiders."
avil  [author] Apr 27 @ 4:30am 
No problem. Did you ask in the vfei2 first? Because I have no idea. I only know, what insectoids shouldn't have. Like they shouldn't be humanlike for example.
Dlitz Apr 27 @ 4:28am 
Is there any way to solve this problem? Also, thank you for your reply.
avil  [author] Apr 27 @ 4:22am 
Yeah, you're telling me. In vanilla insectoids don't show no gear tab.
Dlitz Apr 27 @ 4:19am 
This mod conflicts with Vanilla Factions Expanded - Insectoids 2 (VFEI2), causing some insects from VFEI2 to display a "Gear" option (intended for pawns with equipment). Clicking this option triggers errors or crashes, as insects are not designed to use gear.
Realm Imp Apr 18 @ 10:07pm 
thanks man ill check out later :buzzed:
avil  [author] Apr 18 @ 10:00pm 
Check mod settings. There are options to hide slots.
Realm Imp Apr 18 @ 6:52pm 
How do i make inventory look similar with the one in the main photo? i want it to have as little slots as possible
Vicious Apr 16 @ 6:07pm 
SO GOOD
Vseman Apr 2 @ 5:39pm 
No problem at all, I guess the creators of the compatch need to sort this stuff out then, because until recently it worked in a normal manner
avil  [author] Apr 2 @ 10:37am 
Hey. I know nothing about multiplayer and never made anything for it to work, so I can't do anything to help, I'm sorry.
Vseman Apr 2 @ 10:33am 
Hey! There's a bug present with Multiplayer even with the compatch, where you can't unequip an item
Dizzy Ioeuy Mar 30 @ 3:55pm 
I did. Not sure which mod would need to approach a solution, if not both?
avil  [author] Mar 30 @ 3:37pm 
It's just "mod got updated". You probably should report that on the mod's page you've mentioned.
Dizzy Ioeuy Mar 30 @ 3:36pm 
This mod no longer allows for showing compositable loadout mod's buttons. It used to work fine with it. Did something change? Can it be made compatible again?