RimWorld

RimWorld

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Adaptive Storage Framework
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Mod, 1.4, 1.5
File Size
Posted
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2.742 MB
Sep 10, 2023 @ 11:56am
May 4 @ 1:03am
5 Change Notes ( view )

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Adaptive Storage Framework

Description


Adaptive Storage Framework contains several fancy features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change textures based on what items are stored, how much, item rendering offsets and so on.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Check out the info.txt file in our mod folder.

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay.

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- None that we know of.
Soft Incompatibilities:
- Recycle This: Designators will appear inside containers with wrong offsets and no UI support



Got a bug? Report it in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will be ignored!




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Popular Discussions View All (2)
16
May 8 @ 4:00pm
PINNED: BUG REPORTS
Soul
70 Comments
漆黑之梦 May 9 @ 6:18am 
@bradson
Can the content tabs be displayed together for shelves that are connected together?
The Blind One May 6 @ 10:09pm 
Feature request:

The ability for a storage unit to 'protect' its contents. Meaning that contents inside a storage unit cannot be damaged until the storage unit itself is destroyed or brought under a certain threshold setting set by the modder.

This should allow for protected storages like ammunition chests or vaults to fulfill a specific storage niche.
klvlt May 6 @ 8:46am 
Thanks for implementing alphabetic sorting in the storage tab. Very neat!
物理系魔法师 May 5 @ 10:43pm 
Thank you very much for your help, it can be used normally after removing the map MOD.
But I do have a small suggestion - can we add a setting to the mod where the player can choose the default priority of the storage facility?
bradson  [author] May 5 @ 1:14am 
You may wanna try just running dev quick tests with half your mods disabled to figure out what that storage settings issue could be caused by, but as I've said before there is no code targeting that in adaptive storage. It's not possible to fix from my side when it's caused by another mod's code and doesn't happen with the mod list I use
Howden May 4 @ 3:27pm 
@ketty yeah that sounds right, thats the same thing that is happening to me and @Pheace thats what I have had to do to so that the pawns to notice the storage buildings. shelves that are not stockpiles
Andromeda May 4 @ 2:45am 
Awesome work!
Pheace May 4 @ 2:11am 
Just to add, I've been having this issue too yesterday. I've not pinned it down but it's like I have to clear and reset the filter after a reload else they just won't use the storage. I haven't pinned it down on a mod yet, just adding I'm having similar issues.
ketty May 3 @ 8:00pm 
well, actually - they are actively using one cargo container for psychoid leaves. thats about it. very weird
psy May 3 @ 7:58pm 
Every time I started the game my storage buildings were disabled and the villains couldn't put items into those buildings and even the original storage buildings were affected