RimWorld

RimWorld

Adaptive Storage Framework
435 Comments
Judge Dread Jun 17 @ 4:28pm 
Was wondering. If there's a mod that's basically Netrve's lwn deep storage GUI mod which works for adaptive storage? Mostly just looking for a menu when right clicking to open a storage with a pawn. the menu is vanilla for me and really laggy for some reason. Not sure if there's maybe just a conflict or something of the sort. I've got all of lwns stuff disabled along with Netrve's 's gui, of course.
bradson  [author] Jun 16 @ 8:27pm 
Neat storage doesn't have any custom code
Hoki Jun 16 @ 2:25pm 
hanger racks i believe are part of neat storage. they do call on adaptive but they kinda do their own thing as well.
bradson  [author] Jun 15 @ 9:38am 
And crafting issues too, there's literally not a single patch on anything crafting related here
bradson  [author] Jun 15 @ 9:36am 
Like, no idea if those hanger racks would be from something dependent on this mod and not something entirely unrelated even, but if they are, it'd first be necessary to find out what all the mods required for any eventual bug are. Hauling issues practically never come up with just a storage building mod and dependencies. One way to do that is to use rimpy, remove all unrelated mods, set up a small save with the building, then try adding mods in chunks until the conflicting mod is found
bradson  [author] Jun 15 @ 9:28am 
This framework doesn't add any hanger racks. All buildings implemented using only framework features are registered exactly like vanilla shelves are
charade539 Jun 15 @ 9:23am 
Hey! Love this mod, but I noticed a small issue. For the hanger racks, clothes stored there don't register as "in storage" for the purposes of workbenches. So if I tell my tailoring bench "craft until 3" it just crafts infinitely because it doesn't register the contents of that storage.
Jetwolf Jun 15 @ 12:05am 
thx bradson, much appreciated! :steamhappy:
bradson  [author] Jun 14 @ 11:43am 
That happened like 6 hours ago
doge Jun 14 @ 11:21am 
what is preventing you from just releasing the test release on the workshop? because like, yeah its a test release, so is 1.6 you can still get 1.6 on steam though
Agustinso Jun 13 @ 3:44pm 
Test build working fine for me!
bradson  [author] Jun 13 @ 10:04am 
The test release is available on github
CRPT Jun 13 @ 10:01am 
When 1.6 bro
bradson  [author] Jun 13 @ 9:35am 
This framework doesn't make any changes to hauling. Buildings implemented through it get interacted with the same way as vanilla shelves do without other mods
Muad'dib Jun 13 @ 8:34am 
I've noticed an odd situation. Not sure if it's part of the framework or part of the mods using this framework.

Default shelves it seems since it treats it like 3 stacks per tile that 6 people can go to the shelf at same time. But I have some storages from like the primitive that is a hole in the ground and can hold like 175 stacks but only 1 pawn at a time seems to be allowed to access it.

Is that something on their end? Just how the framework functions? Or something else? Because it appears the lwm version using this framework and their shelves might not have the same issue as the hole in the ground.

Personally, I like that the hole in the ground is a 1 person at a time thing. As someone who was in the military it has a level of realism I get a kick out of while many people might hate it.
Triel Jun 13 @ 7:28am 
Would this support per-container storage settings like deep storage did?
bradson  [author] Jun 11 @ 3:34pm 
1.6 can be tested through the version on github for now
BrGuardian Jun 11 @ 10:48am 
After the long loading I can say that isn't related to this mod and I haven't found a single error in the logs betwen this mod and vanilla expanded
bradson  [author] Jun 11 @ 10:45am 
This framework doesn't depend on or in any way interact with any Vanilla Expanded mod. If there's issues with those it'd be caused by something else. A reference to a specific item like VE's illuminated wardrobes can only exist in mods that actively declare that reference in their files
DTS Jun 11 @ 10:37am 
Vanilla Furniture Extended - Spacier has been updated recently, so now this one causing issues
BrGuardian Jun 11 @ 10:32am 
For coincidence, I'm getting a crash so bad that even the logs don't update. But now that someone informed that Furniture Expanded is causing trouble, I'll test removing it. Yet, I still need to check other two expassion mods for Adp Storage
DTS Jun 11 @ 6:31am 
@bradson i've got same issue. It's something from Vanilla Furniture Extended
bradson  [author] Jun 11 @ 3:04am 
This mod doesn't add any illuminated wardrobes
奥拉西斯的地雷 Jun 10 @ 9:51pm 
that is a error

Could not resolve cross-reference: No Verse.ThingDef named Table_IlluminatedWardrobe found to give to AdaptiveStorage.GraphicsDef VFES_Table_IlluminatedWardrobe
Scarlet Ice Jun 8 @ 9:18pm 
Thanks a lot for fixing it so quickly!
Apollo's-Lights Jun 8 @ 2:55pm 
Hey, just wanted to say I appreciate your work on this a lot. I really like this mod!
Rycey Jun 8 @ 8:31am 
WE ALL APPRECIATE YOUR FIX DADDY BRADSON :steamthumbsup:
maraxd Jun 8 @ 6:45am 
I appreciate your quick response. Thanks for mentioning a log! That fixed my game. I looked up how to do that and saw some references to the VFE Fishing mod I uninstalled yesterday. I reinstalled it and also reinstalled Performance Optimizer and now everything is working perfectly.

If still curious, the log: https://gist.github.com/HugsLibRecordKeeper/799b2201c5274560d80d09840a521ee3
bradson  [author] Jun 8 @ 5:58am 
You saying you tried the release tagged as 1.2.2 on github and your bugs still happening there makes it very likely that they aren't in any way connected to an update here
bradson  [author] Jun 8 @ 5:54am 
Share a log, ideally with a minimal modlist. I can't reproduce any of that or even guess why the tiny fixes in the recent update could be relevant
maraxd Jun 8 @ 5:47am 
Since the current steam version of this mod, I can load into my saved game. However, my saved game is now unplayable. Most game breaking is clicking to interact with anything on the map simply does not work; I have to drag select.

My plumbing pipes are glitched out (only where my septic and water tanks were though). Destroying the tanks doesn't remove the ghost pipes. All items in every storage item unloaded themselves onto the floor. Rimworld doesn't stop running after I close the game now unless I completely exit Steam.

I tried (1) verifying game cache, (2) installing 1.2.2 GitHub patch, (3) installing 1.2.3 GitHub patch, (4) unsubscribing from Performance Optimizer, and (5) making sure my mods were in order. Any other solutions?
Richard Mc Nutbuster Jun 8 @ 5:26am 
this new update appearently also breaks ferny's dropdown mod
bradson  [author] Jun 8 @ 3:43am 
GitHub and Steam releases are currently identical. That's just auto updates not happening immediately
Lazerus Vain Jun 8 @ 3:38am 
Seems current steam version is incompatible with Performance Optimizer mod. I can have one or the other in my mod list and it works without issue but with both enabled CTD upon hitting main menu.

Awesomely the GitHub version 1.2.3 fixed this for me.

GitHub Link for Adaptive Storage Framework
https://github.com/bbradson/Adaptive-Storage-Framework/tags

Performace Optimizer Link
https://steamcommunity.com/sharedfiles/filedetails/?id=2664723367

Thanks for the fix.
bradson  [author] Jun 8 @ 3:15am 
The fix should be on steam now too, but auto updates often don't happen immediately
Sub Jun 8 @ 2:55am 
the github patch that Jacubus mentioned worked for me now
Hildeguardian Jun 8 @ 2:25am 
The new GitHub version works! Thanks for the quick fix!
[WD] Marsh Jun 8 @ 2:12am 
Github fix works, thanks a bunch!
grauf Jun 8 @ 2:05am 
Github fix works, cheers mate.
Snow_wang_A Jun 8 @ 2:04am 
After download the fix,everything is ok now. THX!:steamthumbsup:
궁둥이 Jun 8 @ 1:58am 
yo github patch works on me
Jacubus Jun 8 @ 1:46am 
@bradson Very interesting reason for this whole s**t going on (Checked push) :D Tested gh fix, working for me
Stallion Jun 8 @ 1:45am 
Thanks for the fix bradson, you're the best.
Dr.Acula Jun 8 @ 1:41am 
I checked my mod list and the most recently updated mods were this one and VFE Medieval 2. I still played fine last night and it started crashing the morning. However after removing mod error checker it started up fine again.
Stallion Jun 8 @ 1:38am 
The github fix solved my crashing.
吱吱宸 Jun 8 @ 1:35am 
removed the mod error checker, but the issue still persists. No rush—let’s take it slow. I’ll go play something else for now
bradson  [author] Jun 8 @ 1:33am 
The fix is up on github now. Please feel free to test
Pixel Jun 8 @ 1:28am 
Added: Possibly Vanilla Expanded Framework, too. Not quite sure on the update timing with that one.
Pixel Jun 8 @ 1:27am 
The only in-use mods that updated between my last working play session and the crashes were: QSJ's Adaptive Armory Storage, Adaptive Storage Framework and Anti-Air: CIWS. QSJ's seem the most likely, considering what it does. Only on my phone and Deck at the moment, so can't check with my modded game.
池鱼 Jun 8 @ 1:24am 
After disabling this mod, I can open it normally, but Neat Storage requires this as a prerequisite, and my save file also needs Neat Storage to run...