RimWorld

RimWorld

Adaptive Storage Framework
562 Comments
bradson  [author] 2 hours ago 
The vanilla reservation system for hauling has pawns reserve cells of their haul destination, blocking others from hauling to the same cell until done. That's not in any way modified here and can only really be solved by hauling mods implementing a new reservation system, with plenty of conflict potential
SalazarWindriver 3 hours ago 
@TheName'sJames I wonder if it is an issue with the number of accessible cells. I was using the cellar a lot but since i moved to cargo holds i have been getting it less. also stack mods don't like this system
TheName'sJames 4 hours ago 
I've had an instance while using Pick Up And Haul alongside this mod where a colonist would not let me haul an item to a container because "there is no accessible spot to store it," yet the container was set to hold that item, was not full, and pathing was not blocked. Do you think its a problem with this mod or smth else?
darkzero 6 hours ago 
VFE is incredibly temperamental this patch cycle, at least for the moment.

Even with all the correct files freshly downloaded and their dependencies the expanded framework doesn't want to load with anything VE related.
吱吱宸 22 hours ago 
Thank you very much for your answer. For players who want to be compatible with Stack Gap, I recommend
https://steamcommunity.com/sharedfiles/filedetails/?id=3273463237
Their functions should be similar
bradson  [author] Aug 2 @ 5:01am 
All of those config errors there are about VE files failing to load. Make sure it's all updated, compatible with 1.6, has all the dependencies, is in a correct load order, with mods depending on frameworks after those frameworks, etc
bradson  [author] Aug 2 @ 4:57am 
That error message at least isn't about adaptive storage code. It's only showing up at the bottom of the trace because of a patch with a storage check being attached to a vanilla method further down, but it's not that patched method throwing the error
吱吱宸 Aug 2 @ 3:21am 
This mod makes all the fish textures from Vanilla Fishing Expanded disappear. Removing Adaptive Storage Framework restores everything, but simply enabling both mods doesn't cause the problem. I know it's not a problem with either mod, as I have a list of 300+, but I wanted to report it anyway. The related error started from line 4194 of the log. When I added fish using the developer mode, an error message popped up on line 5173.
https://gist.github.com/HugsLibRecordKeeper/af6b009cc3c5b192c524cc737e792f67
flecha Aug 2 @ 2:00am 
Is there any mod compatible with that that allows for stack limit ?
exBeNN Jul 31 @ 4:58pm 
Is there a way to make this fully compatible with Stack Gap? Stack limits are not working correctly with the framework
Дэвид Духовный Jul 31 @ 11:56am 
Guys, anyone who's experiencing the black screen issue - try enabling "bottob-up ASLR" in Windows. It was disabled for me. I enabled it, and it worked.
bradson  [author] Jul 31 @ 11:36am 
The official Harmony version doesn’t support Apple CPUs on 1.6. There’s a fork fixing that available on the workshop. Harmony also requires having bottom up ASLR set at its default value of enabled, which aggressive windows security removal scripts often toggle off. Discord servers exist for rimworld and harmony with troubleshooting help for black screens caused by other rimworld or harmony bugs I’m not aware of
Anopsis Jul 31 @ 9:52am 
When I enable the mod, the game displays a black screen. What could be the problem?
bradson  [author] Jul 31 @ 12:18am 
Yep, looks like that is currently only showing on 1.5. Has a wrong version check there
Nathan Jul 30 @ 11:58pm 
Sorry for the trouble, but the changelog mentions some patches ago that the storage group name not displaying in the bottom left was fixed. Despite this, I do not currently have storage group names shown in the info panel for storage buildings that use this framework. If you could look into this, I would appreciate it because having that information available at a glance is very beneficial.
Vragerr Jul 30 @ 2:23pm 
oh sorry , found your commentary about that .
Vragerr Jul 30 @ 2:20pm 
i have a bug with mod storages on graveship , when i launch and after landing with turning my ship on any degree except starter storages moving to some directions and destroying self and blocks
bradson  [author] Jul 30 @ 5:44am 
This mod doesn't patch hauling
横冲直撞小影子 Jul 30 @ 5:43am 
Invalid count: 0, setting to 1. Job was HaulToInventory (Job_74773197) A = Thing_Meat_Human8066453 B = (139, 0, 87) Giver = JobGiver_Work [workGiverDef: HaulToInventory]
It seems that there are some problems between this mod and pick and haul.
Codexvn Jul 27 @ 5:43pm 
@-=JkJkLoL=- tk421storm
I know, I'm looking for an alternative with similar functionality that would allow me to use this mod at the same time.
TheShadowKnives Jul 27 @ 1:15pm 
@Salazar did you ever figure out what was happening? I started seeing this same behavior this morning and hadn't changed anything since last night.
-=JkJkLoL=- tk421storm Jul 27 @ 10:15am 
@Codexvn - mod is listed as incompatible with Stockpile Stack Limit, please read before posting
Codexvn Jul 27 @ 2:39am 
I’m currently using two mods: Stockpile Stack Limit (Continued) and Stack Gap.
Unfortunately, neither of them seems to work with the Adaptive Storage Framework.
Have you considered adding similar functionality?

Or do you have any suggestions for other mods that provide similar features?

Being able to limit the quantity of a specific item is a very useful feature.
bradson  [author] Jul 26 @ 9:18am 
@Malorkith The FAQ has a documentation link. It's set per building
Malorkith Jul 26 @ 5:02am 
Cheers. Is there a way to chance to visual Stacks on the shelfs? I have the vanilla optic but prefer that from Deep Storage so you dont have towers around the map. Thought i remember that it was possible but cant find it.
Greysion Jul 25 @ 10:08pm 
This is possibly one of my favourite mods for Rimworld hands down. Thanks for your efforts and making the game so much more enjoyable :)
bradson  [author] Jul 25 @ 4:12pm 
Ok. That doesn't happen on my end, and shouldn't be caused by this framework as it's using the vanilla feature that vanilla shelves use since 1.4 for the parts of item storage that are not about rendering. Usually it's stockpile stack limit or similar mods messing up storage functionality. That one mod is listed under incompatibilities
SalazarWindriver Jul 25 @ 2:33pm 
Sorry I used stockpiles as a generic term for the storage spaces. I have a large create that is mostly empty and set to allow buildings, but when I try and haul one, it says there is no place set. And I could have steel in one and told a pawn to work on something that requires steel, it will say no steel is available
bradson  [author] Jul 25 @ 12:42pm 
Stockpiles are a vanilla feature. This framework for storage building visuals doesn't change them
SalazarWindriver Jul 25 @ 7:49am 
i'm seeing some weird issues with stockpiles not being available despite having space.
boldface Jul 25 @ 2:06am 
I'm seeing a behavior where chunks will only store one stack per cell, though the correct number of cells, stacks per cell, and total storage capacity show in the info page of each storage having the problem. I'm not convinced that it's an ASF problem--does that sound familiar to anyone?
bradson  [author] Jul 24 @ 1:05pm 
...This mod doesn't add any powered gene bays, and does not patch hauling or whatever is saying no storage available there. Look into your other mods.
Quickzombie Jul 24 @ 1:01pm 
Is anyone else having issues with gene packs and there storage? Despite having plenty of storage of the powered gene bays it keeps saying no storage available. Thanks
Phanlix Jul 24 @ 12:54am 
Also although the original deep storage does have the option to hide items, LWMs Deep storage does not have that same functionality. There are mods that allowed such a toggle option... but all that I've found have been defunct since 1.4 :-(
Phanlix Jul 24 @ 12:53am 
Hey! Amazing mod, I use this with LWM Deep Storage and others. It'd be really really cool if in the contents tab there was some sort of toggleable option to hide the contents from view. The hopper shelf from Nutrient Paste Expanded: Reimagined for instance works with your adaptive storage, but there's no option within their mod to hide the contents of the Hopper Shelf, which I'd like to do. If your mod included some sort of visibility toggle it'd hand players the ability to set what's viewable and what's not on their storage, which would be immensely cool!

But I get that things like that take work. I appreciate all you've done so far and hope you consider my humble request. Hope you have a wonderful day!
bradson  [author] Jul 23 @ 10:12am 
Thanks for sharing your friend's experience here. If you'd like to do something about it, read other comments, troubleshoot on discord, or maybe look into harmony's known bugs, maybe there's something else I'm not aware of
Felony Jul 23 @ 8:28am 
My friend uses the exact same mods and modlist it works for him but not me i just get black screen on launch :(
bradson  [author] Jul 21 @ 6:35pm 
The version of this mod that gets loaded for 1.5 also expects 1.5.4409, and not any older version than that. Windows 11 is not the issue, it's working for like everyone else
bradson  [author] Jul 21 @ 6:33pm 
Harmony requires having bottom up ASLR active, matching default settings. Aggressive windows security removal scripts often disable that. Look it up on google. Still not something that can be changed here. If it's not that either you'll have to put in more time into troubleshooting, as that's the only hardware or OS settings dependent harmony bugs I know about. There's a troubleshooting channel on the rimworld discord
Lucas Nguyen Jul 21 @ 6:01pm 
black screen on windows 11 too
Revlis Jul 21 @ 5:49pm 
getting the black screen on windows 11
bradson  [author] Jul 20 @ 3:18pm 
The other alternative for mac OS is to toggle on rosetta for rimworld. Guides on how to do that can be found through google. It's in either case on harmony's end and not something that can be changed here
Rudi Jul 20 @ 3:01pm 
I've tried that too, but the black screen keeps coming back.
bradson  [author] Jul 20 @ 2:21pm 
Using Harmony on Apple CPUs is known to cause that kinda issues on 1.6. Use the fork that says for apple silicon instead
Rainyredman1234 Jul 20 @ 1:41pm 
I am also getting a black screen with this mod, even if I load with just this and harmony
Schloopy McPaddywagon Jul 20 @ 12:22pm 
is there a way to select multiple/all items in the storage? like selecting multiple corpses to extract skull?
Rudi Jul 20 @ 11:27am 
Does anyone else have the problem that they always get a black screen after loading with the mod?
bradson  [author] Jul 20 @ 6:12am 
The contents window I mean. The storage settings window literally is vanilla
bradson  [author] Jul 20 @ 6:11am 
That window is using normal vanilla tab placement. Offsets like that only happen with other mods moving that tab around in some way