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Default shelves it seems since it treats it like 3 stacks per tile that 6 people can go to the shelf at same time. But I have some storages from like the primitive that is a hole in the ground and can hold like 175 stacks but only 1 pawn at a time seems to be allowed to access it.
Is that something on their end? Just how the framework functions? Or something else? Because it appears the lwm version using this framework and their shelves might not have the same issue as the hole in the ground.
Personally, I like that the hole in the ground is a 1 person at a time thing. As someone who was in the military it has a level of realism I get a kick out of while many people might hate it.
Could not resolve cross-reference: No Verse.ThingDef named Table_IlluminatedWardrobe found to give to AdaptiveStorage.GraphicsDef VFES_Table_IlluminatedWardrobe
If still curious, the log: https://gist.github.com/HugsLibRecordKeeper/799b2201c5274560d80d09840a521ee3
My plumbing pipes are glitched out (only where my septic and water tanks were though). Destroying the tanks doesn't remove the ghost pipes. All items in every storage item unloaded themselves onto the floor. Rimworld doesn't stop running after I close the game now unless I completely exit Steam.
I tried (1) verifying game cache, (2) installing 1.2.2 GitHub patch, (3) installing 1.2.3 GitHub patch, (4) unsubscribing from Performance Optimizer, and (5) making sure my mods were in order. Any other solutions?
Awesomely the GitHub version 1.2.3 fixed this for me.
GitHub Link for Adaptive Storage Framework
https://github.com/bbradson/Adaptive-Storage-Framework/tags
Performace Optimizer Link
https://steamcommunity.com/sharedfiles/filedetails/?id=2664723367
Thanks for the fix.