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I'll note down to look into errors there turning into a crash though, thanks for reporting
Then, Adaptive Storage Framework (OptimizedPrintData → AssignThingGraphic → ThingCollection.Add) tries to render the thing when it’s registered in a storage cell, and the crash bubbles out while spawning gravship cargo (GravshipPlacementUtility.SpawnNonPawnThings).
Removing the retexture fixes the issue.
Can this mode make pawns sort so it will try to stor the same item in the same storage creat?
Spawned Apparel_ArmorRecon348962 with stackCount 2 but stackLimit is 1. Truncating.
Even with all the correct files freshly downloaded and their dependencies the expanded framework doesn't want to load with anything VE related.
https://steamcommunity.com/sharedfiles/filedetails/?id=3273463237
Their functions should be similar
https://gist.github.com/HugsLibRecordKeeper/af6b009cc3c5b192c524cc737e792f67