RimWorld

RimWorld

3,054 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.292 MB
Aug 4, 2023 @ 12:04pm
Jun 30 @ 2:53pm
32 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
99 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (93)
276
1
Jul 25 @ 7:52pm
PINNED: Bug Reporting
Oskar Potocki
5
Jul 21 @ 9:19pm
I cannot form a vehicle caravan.
wartanks104
1
Jul 9 @ 1:06am
Vehicle stuck in base, how destroy/Remove it?
Sulya Sparrow
1,768 Comments
Oskar Potocki  [author] 18 hours ago 
Sounds like a bug, but not on our side. Ask Vehicles Framework.
ToooMuchSalsa Jul 25 @ 6:11pm 
Question. I have a garage with a vehicle parked in it. My pawns seem to want to put it in an available animal bed? Is there a way to fix this or is this just me?
Scullex Jul 24 @ 2:48am 
ohhh so they're applicable here? thanks, i didn't even know that VFE submod had that, i was too stuck on the random deserters sneaking antigrades onto your base
Oskar Potocki  [author] Jul 24 @ 2:46am 
We already added armor-piercing IEDs in VFE-Deserters.
Scullex Jul 23 @ 9:34pm 
all i can think of is specifically Anti tank mines or road spikes
Scullex Jul 23 @ 9:33pm 
will you add vehicle traps? similar to the Anti Air long down the line.
Dirty Dan Jul 20 @ 3:18pm 
sorry if it was already asked but are bulk crafting recipes for the car parts planned in a future update?
Wolfe Jul 19 @ 12:11am 
@wpmaura

Scroll down on the Vehicle Framework workshop page. There is a discord link. Click it and you can ask there.
wpmaura Jul 18 @ 7:59pm 
was just asking theres no where to ask on the vehicle frame workl, pawns just seem to drive for ever and never rest and when you force them to rest then dont seem to use the bedrolls
Oskar Potocki  [author] Jul 18 @ 9:52am 
No idea, I don't touch vehicle caravan system in my mod.