RimWorld

RimWorld

4,066 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.954 MB
Aug 4, 2023 @ 12:04pm
Jul 11 @ 11:18am
35 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (139)
353
1
2 hours ago
PINNED: Bug Reporting
Oskar Potocki
1
Jul 14 @ 2:20am
Parking spots
Terry Lennox
7
May 2 @ 9:08pm
Vehicles refuse to move
Beta_8088
2,208 Comments
MattyK 37 minutes ago 
I'm having issues with vehicle pathfinding. I made a Mule and it was absolutely fine with going in and out of the garage, but then I made a Roadrunner and now it's giving me pathfinding issues all around. I've even tried deconstructing walls to help it out but it's getting blocked on empty concrete roads I made literally for this purpose.
Homeskillet 9 hours ago 
Vehicles (both flying and driving) seem unable to go to actual destinations anymore. For example, you can go to the tile next to a city, but you can't go in the city itself.
Frogdad 11 hours ago 
not sure if this is a bug or not, but EVERY MOVABLE ITEM i click on or select has the "transfer to vehicle" button enabled. If not a bug, any way to disable? It's awfully annoying
GuardianC1 11 hours ago 
@MouLiGeMou
thanks for that, seems to have fixed the issue. Are you also getting the warning about leaving the vehicle behind when you reform the caravan? It pops up every time, accepting then cancelling out of it and resetting the course home is the only thing i've found to get around that.
MouLiGeMou 19 hours ago 
@GuardianC1
I've found the reason. After you start the vehicle and reach the destination you want to go, you need to turn off the engine to let the little person get off. At this point, the engine is off. When you re-form the long-distance team, it will cause everyone to load uniformly, thus losing the process of the little person starting the vehicle engine. That is to say, the vehicle is off at this time, and the map is no longer loaded. Even the little man couldn't start the engine. So you need to control a little person to act as the driver, start the engine first, and then leave another little person to form the long-distance travel team. At this time, the vehicle is in the running state, so it can move from the map:steamhappy:
iSc00t 20 hours ago 
Having the issue where I cant reform caravans with vehicles properly. They are fine if I am able to drive off the map (like say on a raiding mission before all the enemies are killed), but once the mission is complete and the green bars on the edge of the map are gone I can't reform the caravans.
GuardianC1 Jul 14 @ 4:25am 
I can send caravans out from my base but when coming home they just sit still and don't move.
Chill Jul 14 @ 2:38am 
Having problems with the mosquito, I cant land on site which has an event is this a common issue with the update ? Im trying to clear the sun blocker quest since my settlement havent seen the sun for like weeks :(
necromancer_33 Jul 13 @ 4:31pm 
I don’t know why but the mod won’t let me form vehicle caravans anymore. Does anyone know what the problem might be?
Kon Jul 13 @ 3:43pm 
I also can't launch the frog once I've stashed it away.