RimWorld

RimWorld

Vanilla Vehicles Expanded
2,387 Comments
Hunter 2-1 20 hours ago 
when i hit info button of a vehicle i does not show any info so im unable to see what ammo uses. Whats happening?
OnlyFlans Sep 20 @ 7:38pm 
Are there any plans to do more with boats? It'd be fun to play a map with Realistic Planets that's just a few rocks poking out of the sea and have a boat-centric playthrough.

To the Grand Line!
Random Tank Sep 19 @ 9:38pm 
A small request; would it be possible to make it so vehicles travelling diagonally use the east/west sprites, instead of north/south? Personally I find the flip a little jarring, as it's not how colonist sprites work, they look sideways when travelling diagonally... I'd normally do it myself, but I couldn't figure out how to change this.
tigertank909-YT Sep 18 @ 10:35am 
at some point can you guys make clone wars vehicles
Todd Sep 15 @ 1:23pm 
is it just me or is it a bit weird that you can get a space shuttle before a helicopter?
AbsoluteGato Sep 14 @ 3:56am 
need help. im on version 1.5

i departed 4 pawns (1 pilot and 3 passengers) on the mosquito chopper, killed all enemies in an area, and tried to reform caravan with vehicles. The game automatically select all 4 people but i can't click accept since the game said i need the correct amount of people to man the vehicle. deselected 3 of my pawns but the game kept saying nop, the number wasnt correct. then i proceed to manually load 1 pawn as a pilot then reformed a caravan on world map.

after that i reformed the caravan like usual from the caravan menu, pressing accept. everything is set. i have all my pawns on board, all items on board and pressed launch to the nearest faction, but the pilot departed alone. all passengers were left behind.
did i do something wrong with the forming caravan action? any help would be greatly appreciated
Kanjejou Sep 11 @ 8:35am 
does it still work in 1.6?
AcetheSuperVillain Sep 10 @ 4:28am 
my apologies, it turns out Wrecks Expanded Part 2 changed the research tree for vehicles, and even said that it would, but I didn't read it properly.
Draco137955 Sep 9 @ 11:17pm 
@Hillyan im pretty sure you can just name them differently to differentiate. and i also agree with @schraider although i doubt it will come to pass a drone luanch truck would be amazing.
Hillyan Sep 9 @ 6:13pm 
This is only a minor thing but is there a way to differentiate between two vehicles of the same type in the caravan screen?

I have 2 Roadrunners, a blue one for trading and a red one pre-loaded up with parts for restoring Tier 3 vehicles from the module but on the selection screen they're both show as grey. and without names so it's a 50/50 gamble on which one I end up sending.

Yes, I could probably just destroy one of them but I'd like to have both in case something happens.
schraider Sep 9 @ 1:14am 
any chance for drones like for scouting or fire support or something like an fpv drone launching truck?
UntouchedWagons Sep 8 @ 5:16pm 
I can't take off with the Mosquito all of a sudden. I direct a pawn to pilot it, click the Launch button which takes me to the world map but I keep getting the error sfx no matter where I click
nobody73 Sep 6 @ 5:55am 
Are you planning on releasing a mod that only has garage doors?
labushul Sep 3 @ 6:44pm 
the select driver screen could really use a search.. all pawns and animals get shown, in seemingly random order too. i been trying to load the pawns in their vehicles before the caravan screen, to bypass the lack of search. and they do show up as drivers, i just need to enable each vehicle, but then they never leave. it says something about pawn unable to reach exist S. almost a 10/10. when it does work, it's really nice. the speed, the capacity.. love it
Draco137955 Sep 3 @ 6:56am 
Im not sure if I can post links so I'm doing it in a separate message https://www.reddit.com/r/RimWorld/s/pPDeuohqJ7
Draco137955 Sep 3 @ 6:55am 
I don't know if this is the right place but I just saw an old post on Reddit about future vehicles that where going to be added and some of them where like snow mobiles, forklifts and mech suits, as well as spacer tanks and space craft. And given that it was 4 years ago roughly I just wanted to ask if there's any chance on us actually getting those? Don't get me wrong I absolutely love the ones we have and I use this in almost every playthrough I do but seeing those things made me really want to play with them. Especially the spacecraft gunship and drop ship. Those in combination with the odessy DLC I think would make for an amazing mobile strike command force.
Lucas Aug 31 @ 11:19pm 
I love this mod.
My only complaint is about the pawn selection dialog (in the caravan screen).
I have a big colony (200+ pawns). And it's very hard to find anyone on the current UI. Takes a long time.
Would be awesome if this ist is sorted (or sortable) in alphabetic order.
DerChozenVun Aug 31 @ 6:14pm 
I was getting mods for non Odyssey fishing like a lunatic and then I noticed the dinghy sticking out. Solid showcase!
BoneCrusher Aug 30 @ 3:40am 
ive removed all mods besides the 3 required and it seems only the planes that require a runway have this issue where they cannot exit the home tile
BoneCrusher Aug 30 @ 3:08am 
for some reason im unable to send planes to different tiles on the world map, i looked in the mod settings and they seem to not be able to be in a caravan so i dont know if this has something to do with it.
梚婠 Aug 30 @ 2:15am 
1.6 The tank is unable to fire shells. In developer mode, even when fully loaded with ammunition, it cannot fire.
Draco137955 Aug 29 @ 2:04pm 
This may be a stupid question but if I go down the archonexus ending route do I give up any vehicles I've made or do that count towards the animal number?
NeverLate Aug 28 @ 10:57pm 
Is there a way to carry prisoners with helicopter? I searched solutions but none of them works
Mon3tr_light Aug 28 @ 5:49am 
Hello,Why does my vehicle always carry more cargo when it is loaded?
lu Aug 27 @ 1:35pm 
Sending two or more vehicles in the same caravan ends in handbrake action and tires damage of the second vehicle, because both vehicles "want" to leave the map from the same point at the same time. :-) Please give some more space at the edge of map for the multivehicle caravan...
Daniel-San Aug 27 @ 9:52am 
hello i was wondering if it is possible to make like a garage on the grav space ship? so i could make a car to do some trading and stuff if i dont wanna move :D
SonAnubis Aug 27 @ 9:40am 
Hello Seal, i was testing and now the normal caravan option able you to add vehicules. i'm able to do it that way
Will there be any work on further expansion of the mod and its support, or has the mod been abandoned completely?
Seal Aug 27 @ 5:58am 
The button for "Form vehicle caravan" is gone? I've been trying everything but it seems entirely impossible to make a caravan with a vehicle?
Notar 🜏 Aug 26 @ 8:42am 
Why i cant land or even go to enemy's settlement or empty hexes on an airplane?
RedDrake704 Aug 26 @ 6:39am 
вертолёты не разбираются. управлять ими невозможно, экипаж не может выйти из транспорта
Oozy Aug 26 @ 4:44am 
I have this problem where I can't select vehicles to caravan after an update of the VF, I could before select a land vehicles using the normal caravan button but now I can't select it even though it's not grayed out like aerial vehicles
Greysuki Aug 26 @ 4:44am 
For those who can’t load images of vehicles or the vehicle workshop: the last Vehicle Framework update broke Image Opt. It seems to be fixed in the latest version, but you might need to resubscribe to reload the mod.
Xmax Aug 26 @ 3:35am 
Having the same issue. My caravan is dead in the water because I can't treat the driver...
DG Noir Aug 25 @ 11:37pm 
I am experiencing a possible issue where wounded pawns and prisoners are not being treated even when the caravan is resting or idle. I do not know wether that is a bug or is intended? I thoroughly enjoy this mod and will continue to use it in the future. Dearest Thanks.
soeur Aug 25 @ 10:09pm 
@... This should be caused by ImageOpt mod. It has been fixed yesterday. Please update it to the latest version.
... Aug 25 @ 3:51pm 
error on startup:
Unable to execute GenerateMaterials Exception=System.ArgumentException: Texture2D.GetPixels32: not allowed on native textures. (Texture 'Pattern_Streaky')
[Ref AAC833C]
(wrapper managed-to-native) UnityEngine.Texture2D.GetPixels32(UnityEngine.Texture2D,int)
at UnityEngine.Texture2D.GetPixels32 () [0x00001] in <e422ced3d0f64bb29423e8338d57bc04>:0
at SmashTools.Ext_Texture.Rotate (UnityEngine.Texture2D source, System.Single angle) [0x000c5] in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Vehicle-Framework\SmashTools\SmashTools\SmashTools\Utility\Extensions\Game\Ext_Texture.cs:1
SlappyBrine Aug 24 @ 8:03pm 
I have a problem to where I can't get prisoners inside of my helicopter without beating them up and putting them in cargo.
Drago Duval Aug 23 @ 11:42pm 
We need a way to salvage broken vehicules on maps, maybe for some basic steel / resources, with some rare chance for vehicules parts.
Moondogdoes Aug 23 @ 10:58am 
Is it possible to trade items between vehicles in a caravan? I keep sending out trade convoys and after buying my stuff one of the vehicles will become overloaded and I cant get the caravan to move?
Anker Aug 22 @ 3:34am 
Come to think of it: What qualifies as 'off road'? Given Classics, it might *literally* mean any terrain that is not a Road, or it could be any terrain over a certain Movement Difficulty rating.
Anker Aug 21 @ 12:10am 
You know what would be nice? Having the automatic garage doors automatically open when a caravan is forming/leaving, and automatically close after a vehicle passes through it. Actually, just opening and closing when a vehicle approaches and distances from it would be nice...
NyxHyperion Aug 19 @ 1:56pm 
Anyone else having an issue where my helicopter moves when rotating the grav ship and moving tiles?
Jokerz_Life Aug 17 @ 11:07pm 
If you are having trouble launching your grav ship because the thrusters are "Not functional: Must be outside" try opening up your garage door if you have one. I'm not really sure what interaction is going on here but for some reason my garage area is considered outdoors and the location of my grav ship is also outdoors. If the garage door is down the grav ship thinks it is inside. When I opened up the garage door I can launch.
Jet Aug 17 @ 10:39pm 
@blinsin theres a mod for that....i think it was for DBH compatch though
Cormac Aug 17 @ 8:18pm 
Hi. just a quick question/suggestion. i'm currently playing with roads of the rim, and looking through the code, most vehicles have an customRoadCosts value that is the same for all roads. a) is it possible to change this to different values for different roads and b) how would that look like?
Sir Luis Aug 17 @ 7:59pm 
try use character editor to reload that save and then use the drop pod buttont o take your entire existing crew to a new save file
Milosh Aug 17 @ 4:13pm 
So, well... I guess I just broke my save, as my caravan taken more prisoners than it had seats in their vehicles, and now I can't generate any map with them or my game will just "freeze" (HUD disappears, I can move camera, the pawns in the caravan vanish)
joelwinsagain Aug 16 @ 2:41pm 
@ziplock9000 1.5 c/s is the runway taxi speed, the smuggler flies at 22 t/s once you take off
joelwinsagain Aug 16 @ 4:50am 
Any chance of adding headlights? I've been playing with curse of darkness and it would be a nice addition