RimWorld

RimWorld

Vanilla Vehicles Expanded
2,111 Comments
ignis Apr 25 @ 10:25pm 
The big issue with vehicles is that pawns loaded as cargo can't eat. It means if you have an animal or baby in a long trip they will starve even if you have a litral truck full of food.
Six rats in a trench coat Apr 21 @ 2:17pm 
Hi, I have been trying to use artillery vehicles such as the scytherman but it appears that shots always land way before reaching the target, midway more or less, I am using combat extended and id like to know if this issue is due to CE or if its a known bug with any fix
Verto Apr 19 @ 5:13pm 
Why are my colonists obsessed with loading chemfuel into bulldog? they put 600 chemfuel into it and they still put it all into it if i make more.
LeoZin13 Apr 17 @ 1:06am 
@Edgar Santiago came to say the same thing; Even though the fix is loading for me (Save -> Load Game -> Launch and Land Mosquito.... on the way back save and repeat). I was hoping somebody knows of an easier way to do this. Also if choosing to land in an unknown map, caravan gets deleted. Since my game takes a long time to load - as well as weverybody who has a huge modlist - its very impractical
Edgar Santiago Apr 14 @ 9:11pm 
So this has already happened to me twice, when I launch the mosquito to a destination and it generates the map to select the landing position, the green icon for landing does not appear and if you click on a location, the caravan gets deleted with all your pawns and cargo, the log does not show anything weird so at the time I´ve lost like 6 pawns and 2 mosquitoes in this way, not sure what it is causing it
Oskar Potocki  [author] Apr 14 @ 6:09pm 
How would I know? Perhaps ask Vehicles framework author.
Rostov Apr 14 @ 9:07am 
What the hell is "Vehicles.Components:VehicleIsDrafted"? It's causing a gamebreaking lag
tomrinin Apr 13 @ 11:04pm 
Hi, I have a problem with colonists starving when they are like a caravan on the world map. I use roadrunner. The passengers sleep normally at night but neither (passenger and driver) want to eat. Is there something I haven't noticed (like allowing food on the road) or is it a bug?
Alu Apr 13 @ 2:51am 
for note i refer to both this and vehicles framework as a whole
since yea
Alu Apr 13 @ 2:47am 
every mod has perf impact
so its not free
but its light for what it offers
want more exact info
the rw discords have more
SmellyFishNuggets Apr 13 @ 12:06am 
does this perchance cause any lag or
drshahramanvariazar Apr 10 @ 5:54pm 
my polish friend
drshahramanvariazar Apr 10 @ 5:46pm 
how you put prisoners in vehicles (like ones captured in enemy map)
GoofyGuy73 Apr 9 @ 11:50pm 
i can't figure out how to ram stuff with my car
Oskar Potocki  [author] Apr 9 @ 11:20am 
Sounds like the mod is removing the resource without ensuring it's properly replaced everywhere.
Sebhalomine Apr 8 @ 9:42pm 
BIG BUG. Hi, I have a big problem. I have the 'medieval overhaul' mod and it replaces steel ores with another ore. The problem is that I can't reload my turrets because it asks for the old steel that no longer exists and has been replaced. Is there a way to replace the old steel with the new one? I haven't found how to do it even in the settings. Ty :slimetabby:
Realm Imp Apr 7 @ 5:30pm 
will only get this mod if pirates/raiders will also be able to use vehicles. far too easy to cheese the raids if i can just crush them underneath my vehicle
(≡◉‿‿◉≡) Apr 5 @ 4:36pm 
can the vehicles be used for hunting like giddy up (e.g the dirtbike)?
AvocadoGuy Apr 2 @ 2:20am 
I'd like to know, the only way of taking a downed driver out of the vehicle is through setting the fuel to zero with debug menu? Or is there an actual proper way that doesn't use dev mode for it? I've lost a few pawns due to this interaction, would like to know how to overcome it.
KonPeko-- Apr 1 @ 10:12pm 
i got some bugs when I used the vehicle as caravan to do some quests in the map, the caravan can't return to the base when the quests finish. Both ways including from the caravan + from the vehicle can't do anything. I need to log out and start the game again to help the caravan to the base
Alu Apr 1 @ 11:43am 
theres a general "rimworld unofficial official" server that has alot of help for newbie modders
JBlackCZ Apr 1 @ 4:07am 
Thank you! I dove into the modding scene and figured that out somewhat so now I am slowly testing stuff out! Thank you for the pointers though!
Alu Mar 31 @ 11:22am 
vehicles framework is the core framework youd start with then
adding in support for this stuff would be after that
and to add basic vehicles you just need xml which is human readable and you can open a mods xml files to look in them to study etc
JBlackCZ Mar 31 @ 10:58am 
Hey. I have some coding experience but never modded a game before. Is there any guide as to how can I use your mod as a framework to add in more vehicles and for it to work with your mod? (I want to add Mass Effect vehicles)
joshstallard Mar 25 @ 3:33am 
I can't seem to to caravans to work It always tells me it can't path even though the path looks clear.
Angel Scott Mar 23 @ 5:09pm 
Could you patch-in your materials for car building into the wrecks on map from Ideology? I'd love to be able to cobble together a car from spare junk that I have to find.
airventis Mar 21 @ 3:01pm 
road zones should make it so colonists avoid them
Tiggy Skibbles Mar 21 @ 7:54am 
When Forklift certified?
Mcgrolox Mar 18 @ 10:35pm 
@六丁六甲吃牛排 This is another mod based on the framework, not the framework itself. The idea you are asking for would be best addressed to Smash Phil on the Vehicle Framework page
Mcgrolox Mar 18 @ 10:33pm 
@Nawas to my understanding there is no Raider AI for vehicles yet, which is something that is planned to be added via vehicle framework rather than VVE. Until they have an ai to use there isnt much point to spawning them in for enemies since they would pretty much just sit there
Nawas Mar 18 @ 6:37pm 
enemies can spawn whit them?
Stubkan Mar 15 @ 2:41am 
Why is it balanced to let you build superior reusable drop pods before researching drop pod technology prequisites
kamiowo Mar 14 @ 9:27pm 
i'd REALLY like the warwalkers and the rest of the ancient vehicles
jimmygaming2369 Mar 9 @ 12:22am 
Is there a way to make the vehicles faster? Because currently majority of the vehicles are slower than walking on foot
Tomoyboy Mar 6 @ 7:45pm 
How do you perform a strafing run with the war bird?
六丁六甲吃牛排 Mar 5 @ 6:34am 
Many mod authors based on this framework have developed many interesting vehicles. However, I found that many of them did not adjust the basic health value, resulting in tanks that look very powerful but only have 500 health points. Could you add a vehicle health setting option in the framework settings? This way, even if the vehicle designer forgets to balance the health, players can manually balance it in the game. Thank you for your efforts!
Claus Feb 28 @ 10:56pm 
Hi, I was using a Mule (1 driver and 1 passenger), and before reaching a lump of gold, I noticed that the rest of my pawns were too low. So, I turned on the option to rest and saw that the text displayed '(0 bedrolls)', even though the Mule had 2 in its inventory.

Do pawns stop to rest when traveling in a vehicle caravan? I'm asking because my pawns are getting too close to breaking when entering a site because of exhaustion. What should I do?
Volg Feb 26 @ 11:11am 
This may be more of a question for the framework itself, but I figure I will ask...

Can we get a scenario editor part that will allow us to make a vehicle spawn with the pawns on creation of a new game? I know I can just add one in with dev tools, but I wanted to make a scenario to share that adds in the vehicle from the get go. some options on the list to make it have full fuel, or spawn as a wreck that needs to be rebuilt would be nice as well.
Oskar Potocki  [author] Feb 26 @ 10:24am 
I think you're reporting in the wrong place. I'm not responsible for Vehicles Framework.
Ibawen8 Feb 25 @ 7:17pm 
Such a cool mod, incredible. So unfortunate there are issues when running it in multiplayer (multifaction). One of the best mods out there. I hope someone solves this <3
Tarkain Feb 23 @ 9:43am 
Hello, thank you for this wonderful mod. Well, I don't know the policy here, but is there any news about an update? It seems to date back to September; I was wondering. Sorry for disturbing
RED8cted Feb 20 @ 7:46pm 
Also any chance we can get automatic garage doors. meaning ones that open when a vehicle gets near it or something.
RED8cted Feb 20 @ 7:45pm 
@ GuyDing22 the mosquito and other aerial vehicles have it disabled and can not be changed even in the settings unless you manual go into the code.
GuyDing22 Feb 20 @ 4:56am 
@Armchair_Tactician I didn't even realise there was a "form vehicle caravan" option. I've been loading pawns into the mosquitos then hitting launch. I tried to form a vehicle caravan and it says "caravaning disabled" for the mosquito. Not sure if that's me missing something or a mod setting or something
Armchair_Tactician Feb 20 @ 1:41am 
@GuyDing22 I've found that first going to the Caravan screen to reform the caravan, check-marking the downed pawn, zooming back into the map, and right-clicking on the Mosquito when selecting another pawn and choosing the option to load the downed pawn helps. I never tried doing it while there are still hostiles on the map, though.
GuyDing22 Feb 19 @ 12:49am 
I just had a raid (I initiated) where one of my pawns had her foot cut off and was downed. They had entered the map by two mosquitos and that's how they were hopefully getting away. I couldn't figure out how to load her into one of the mosquitos so I had to drop a droppod and launcher onto the map to send her home

Is there a way to load a downed pawn into the mosquito or other vehicles?
I_is_Zed Feb 17 @ 10:14pm 
Just had some raiders steal my f**in garage doors ToT
Is that supposed to be able to happen? I feels a bit odd
Oebelysk Feb 16 @ 7:58pm 
this mod causes pretty significant lag when constructing anything that changes pathfinding, ill post the frametimes in a discussion
GULÉ🏠 Feb 15 @ 10:43am 
Is this mod causing all my pawns to ticks? Spitting a lot of exception ticking pawns at random?
https://gist.github.com/HugsLibRecordKeeper/631158a3569a075760bf5c7bf201d875
blackrave Feb 13 @ 12:27pm 
Small question- do vehicles provide cover for pawns standing behind them?