RimWorld

RimWorld

Vanilla Vehicles Expanded
2,135 Comments
lego116 Jun 6 @ 3:57pm 
where do I get heavy casting from????
SkibidiLord69 Jun 6 @ 2:14am 
how do I add vehicles to caravans
R3tr0_g5m3r Jun 3 @ 9:29pm 
Is there an option to prevent pawns to repair or resupply started vehicles?
Moving vehicles can scare them off but they always turn back and repeat same stupidiness
Guineatown20806 Jun 3 @ 12:24pm 
I just reloaded the save where I finished constructing the Tank and now it decides to move as it should. I am so confused right now...
Guineatown20806 Jun 3 @ 12:23pm 
Found a Flame Tank Wreckage while on a quest. Decided to fix it since it was really close to my base. After it was ready I wanted to move it to my colony. For some reason the thing didn't move at all. I was somehow able to get it back home by sending my pawns via caravan. Upon arival the Tank appeared out of nowhere like the pawns were driving it the entire time. I still can't move the thing despite it being not broken and me starting the engine with a driver.
Pesty Contender Jun 3 @ 9:10am 
I sent out a vehicle caravan, and when it stopped at its location, the map did not generate and my game crashed.
Asunib May 30 @ 6:16pm 
@sheesh your issue is most likely to do with a sun blocker on your map. not sure if it's intentional or not but you cannot use vehicles if there's a sun blocker in radius of your base/takeoff point
sheesh May 29 @ 10:11am 
is this mod low-key broken? the vehicles just refuse to move on the world map. "launching" the helicopters does nothing. they just get on the world map and dont move. making car caravans does nothing. the car exits the settlement and than just doesnt move too. is the mod broken? i need and explanation.
Xean May 27 @ 10:18pm 
So, I cant include ghouls in vehicle caravans, either as passengers or not. Nor can I make them board vehicles
Alu May 25 @ 5:15pm 
The description says no not yet
Logicon May 24 @ 6:23pm 
Does this mod add vehicles to raids or enemy encampments? Are there any mods that do this?
Mekh_Tea May 24 @ 2:59pm 
caravan vehicle refuses to actually accelerate my pawns
it's almost as if the game doesn't recognise I have a vehicle, a truck which is fully operational and manned by capable pawns, no one is disembarked. Please see my photos and check time spent in route. Many hours on the way but almost no movement. It started acting up recently, after I added sidearms mod and maybe also the imperial faction mod. Also, I believe the issue might be connected to the winter or the amount of pawns i have. but this has NEVER happened before even when I added powerful mods et cetera. The side weapons of my pawns got stuck inside the car cargo. Please see photos in my profile and help me. I feel so sad about my poor colony.
Gorvak May 22 @ 6:39pm 
I can't use my vehicle (roadrunner) as a caravan. It says something akin to there is no path. My base aint close to a road, but i'm in a temperate forest tile. What do i do? Can i only use flying vehicles?
M May 20 @ 7:32pm 
Great mod it's freaking crazy with the workshop screenshots AUTOSCROLLING however gets kind of annoying sometimes when you just want to see ONE WITHOUT having to click on them and the Toad bugged once landing on insect hive but it worked for a quest so that's nice lol crazy with that sometimes and They mentioned being able to purchase vehicles FOR T4 that would be nice if you could purchase MINIFIED vehicles or something, there are so many freaking car parts it is tedious sometimes with the garage bench to reset all the bills to make all the parts hahah but thanks for your work on the mod cheers :D
pdaigosl May 17 @ 8:11pm 
can vehicles work on mounainous terrain?
PalmsAreSweaty May 16 @ 7:46pm 
no not yet
Marcus Aurelius Antoninus May 16 @ 5:59am 
can raider spawned with vehicles?
Bad Connection * May 15 @ 12:07am 
since i usually play tribal runs, i was thinking, if there is a way to add vehicles to the things caravans sell? i think it would be pretty cool if some car salesmen showed up from time to time
M May 13 @ 8:21pm 
Fantastic mod of course, HOWEVER is there a reason cars like Hermano bug out and can't be driven or move at all with a driver while doing quests like worshipful village? When the villagers go hostile the car won't move at all which is extremely strange and sadly sometimes defeats the purpose of using vehicles lol it otherwise works well but found the strangest bug if it's even that, there's no red error text lol. Cheers
seal44 May 7 @ 7:23am 
why not enable fishing because vehicle framework hasnt been updated since last year
Ry0___X May 4 @ 2:48pm 
i can't wait for vehicle raider AI
Fenc May 4 @ 9:43am 
i cant wait for war walkers
LeoZin13 May 3 @ 11:50pm 
@chrisque1 If it doens't move, try enabling the option to "auto-drive" without colonists in the the mod settings. A lot of the times a save->reload does the trick
chrisque1 May 2 @ 9:03pm 
Any know mod conflict that cause that the vehicle cant be drive? Yes I got a lot of mods. Yes could be anyone. Yes it has gas.? Yes its turn on. No Im not blaming the mod creators. Tnxs for the help
ignis Apr 25 @ 3:25pm 
The big issue with vehicles is that pawns loaded as cargo can't eat. It means if you have an animal or baby in a long trip they will starve even if you have a litral truck full of food.
Ten rats in a trench coat Apr 21 @ 7:17am 
Hi, I have been trying to use artillery vehicles such as the scytherman but it appears that shots always land way before reaching the target, midway more or less, I am using combat extended and id like to know if this issue is due to CE or if its a known bug with any fix
Verto Apr 19 @ 10:13am 
Why are my colonists obsessed with loading chemfuel into bulldog? they put 600 chemfuel into it and they still put it all into it if i make more.
LeoZin13 Apr 16 @ 6:06pm 
@Edgar Santiago came to say the same thing; Even though the fix is loading for me (Save -> Load Game -> Launch and Land Mosquito.... on the way back save and repeat). I was hoping somebody knows of an easier way to do this. Also if choosing to land in an unknown map, caravan gets deleted. Since my game takes a long time to load - as well as weverybody who has a huge modlist - its very impractical
Edgar Santiago Apr 14 @ 2:11pm 
So this has already happened to me twice, when I launch the mosquito to a destination and it generates the map to select the landing position, the green icon for landing does not appear and if you click on a location, the caravan gets deleted with all your pawns and cargo, the log does not show anything weird so at the time I´ve lost like 6 pawns and 2 mosquitoes in this way, not sure what it is causing it
Oskar Potocki  [author] Apr 14 @ 11:09am 
How would I know? Perhaps ask Vehicles framework author.
Rostov Apr 14 @ 2:07am 
What the hell is "Vehicles.Components:VehicleIsDrafted"? It's causing a gamebreaking lag
tomrinin Apr 13 @ 4:04pm 
Hi, I have a problem with colonists starving when they are like a caravan on the world map. I use roadrunner. The passengers sleep normally at night but neither (passenger and driver) want to eat. Is there something I haven't noticed (like allowing food on the road) or is it a bug?
Alu Apr 12 @ 7:51pm 
for note i refer to both this and vehicles framework as a whole
since yea
Alu Apr 12 @ 7:47pm 
every mod has perf impact
so its not free
but its light for what it offers
want more exact info
the rw discords have more
SmellyFishNuggets Apr 12 @ 5:06pm 
does this perchance cause any lag or
drshahramanvariazar Apr 10 @ 10:54am 
my polish friend
drshahramanvariazar Apr 10 @ 10:46am 
how you put prisoners in vehicles (like ones captured in enemy map)
GoofyGuy73 Apr 9 @ 4:50pm 
i can't figure out how to ram stuff with my car
Oskar Potocki  [author] Apr 9 @ 4:20am 
Sounds like the mod is removing the resource without ensuring it's properly replaced everywhere.
Sebhalomine Apr 8 @ 2:42pm 
BIG BUG. Hi, I have a big problem. I have the 'medieval overhaul' mod and it replaces steel ores with another ore. The problem is that I can't reload my turrets because it asks for the old steel that no longer exists and has been replaced. Is there a way to replace the old steel with the new one? I haven't found how to do it even in the settings. Ty :slimetabby:
Realm Imp Apr 7 @ 10:30am 
will only get this mod if pirates/raiders will also be able to use vehicles. far too easy to cheese the raids if i can just crush them underneath my vehicle
(≡◉‿‿◉≡) Apr 5 @ 9:36am 
can the vehicles be used for hunting like giddy up (e.g the dirtbike)?
AvocadoGuy Apr 1 @ 7:20pm 
I'd like to know, the only way of taking a downed driver out of the vehicle is through setting the fuel to zero with debug menu? Or is there an actual proper way that doesn't use dev mode for it? I've lost a few pawns due to this interaction, would like to know how to overcome it.
KonPeko-- Apr 1 @ 3:12pm 
i got some bugs when I used the vehicle as caravan to do some quests in the map, the caravan can't return to the base when the quests finish. Both ways including from the caravan + from the vehicle can't do anything. I need to log out and start the game again to help the caravan to the base
Alu Apr 1 @ 4:43am 
theres a general "rimworld unofficial official" server that has alot of help for newbie modders
JBlackCZ Mar 31 @ 9:07pm 
Thank you! I dove into the modding scene and figured that out somewhat so now I am slowly testing stuff out! Thank you for the pointers though!
Alu Mar 31 @ 4:22am 
vehicles framework is the core framework youd start with then
adding in support for this stuff would be after that
and to add basic vehicles you just need xml which is human readable and you can open a mods xml files to look in them to study etc
JBlackCZ Mar 31 @ 3:58am 
Hey. I have some coding experience but never modded a game before. Is there any guide as to how can I use your mod as a framework to add in more vehicles and for it to work with your mod? (I want to add Mass Effect vehicles)
joshstallard Mar 24 @ 9:33pm 
I can't seem to to caravans to work It always tells me it can't path even though the path looks clear.
Angel Scott Mar 23 @ 11:09am 
Could you patch-in your materials for car building into the wrecks on map from Ideology? I'd love to be able to cobble together a car from spare junk that I have to find.