RimWorld

RimWorld

Vanilla Vehicles Expanded
2,284 Comments
The Realest Nooblet 6 hours ago 
Make a car dealership, to buy cars from please
Makko 14 hours ago 
Turn on god mode (the face on the right of the screen with dev mode on) then place the construction blueprint, itll be placed complete
Waylooker 17 hours ago 
Hey, love the mod and have used it forever. I do have an issue, and I may just be stupid, but are you able to spawn a WORKING vehicle from the debug tools? I've tried it through "spawn thing", "spawn pawn", etc., but it always spawns a prop or a vehicle that my pawns can't interact with. If anybody knows something about this, help is appreciated.
wielkigaming 20 hours ago 
I built a car but it is invisible and I cant do anything with it?
Предплечье 23 hours ago 
"auto refuel vehicles standing on interaction spot" - try to build said pump so the interaction spot is under the car - won't let me place it like that... But:
1) build car
2) remember parking spot with "auto parking" mod
3) move car out away from parking spot
4) build fuel pump with interaction spot is on parking spot
5) auto return car to parking spot
Now it automatically fills up after you return. In case anyone wondered about it
Judge Dread Jul 25 @ 2:59am 
Ignore this. Was trying to post an error log and It won't let me delete the below hiccup.
Judge Dread Jul 25 @ 2:32am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Mousetrap Jul 24 @ 5:03pm 
Maybe I'm blind, but where the heck to I need to look when editing scenario to start with a car. Plz help
Oskar Potocki  [author] Jul 24 @ 2:52pm 
Report any issues with how vehicles work to Vehicles Framework. This mod contains no code for movement, refueling, caravans etc. It's all handled by Vehicles Framework which I'm not a part of.
donut Jul 24 @ 2:47pm 
1.6 Odyssey, can't refuel helicopter except for one fuel at a time while on the move. Possibly not related to this mod, but while trading with shuttle works, but not with helicopter, items in cargo never show up in trade screen .
FriedrichMarx Jul 24 @ 10:18am 
@Kaetai

I suspect that the issue you are facing might be related to mechanical problems within the Vehicle Framework. To address this, you should report the bug in the dedicated Vehicle Framework Discord Community. You can find the Discord Community link by visiting the Vehicle Framework Mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=3014915404&searchtext=Vehicle .
Kaetai Jul 23 @ 9:53pm 
I can no longer add vehicles to my caravan but they are still in the game (since 1.6)
NikSrat Jul 23 @ 8:36pm 
Здравствуйте, спасибо за ваш замечательный модификацию. У меня вопрос - возможно ли изменить стоимост производства авто? Потому что сейчас цены в стали слишком дешевы. Я считаю что для баланса необходимо поднять стоимость минимум в 10 раз. Если есть возможность, добавьте пожалуйста такую опцию в настройки модификации.

Hello, thank you for your wonderful modification. I have a question - is it possible to change the cost of car production? Because now the prices in steel are too cheap. I think that for balance it is necessary to raise the cost at least 10 times. If possible, please add such an option to the modification settings.

If you have a special address for feedback and suggestions, please write it as well.
dustin3667 Jul 23 @ 8:03pm 
Anybody else having lag issues when using this with 1.6?
a9e10n Jul 23 @ 2:59pm 
Trading only works when all the pawns are out of the car, for some reason then you can access its inventory
Chymnoy-FOX[S-L] Jul 23 @ 10:55am 
does your trade work with transport? my cargo in the hold doesn't count in 1.6
Leonidas Jul 23 @ 5:10am 
Getting next unique ID during saving This may cause bugs.

D:\SteamLibrary\steamapps\common\RimWorld\Mods\Vehicles\SmashTools\SmashTools\SmashTools\Performance\Multithreading\DedicatedThread.cs:168
Nezeltha Jul 22 @ 7:29pm 
Any plans to add more (read:faster) boats? I'm sure I could just mess with the settings in the mod options, but I'd like to be able to work towards faster river and ocean shipping, or even just speedier travel with a small assault team for quests.
ПΛПО Dragoon Jul 22 @ 2:29am 
@Shaxx This mod doesn't need dlcs. However you do need to be subbed to the required mods
Leshraque Jul 22 @ 2:24am 
@Oskar

Sorry, wasn't aware of the coding differences. but good news, seems Vehicle framework caught wind and we can now send flying vehicles to POIs =D
Shaxx Jul 21 @ 11:33pm 
Do you need to have every other Rimworld Dlc for this mod to work
Shaxx Jul 21 @ 10:44pm 
My vehicles textures don't load. They are just invisible and I cant use them. I tried it with the Roadrunner and Mosquito. Is there something I didn't install?
jcordeiro Jul 21 @ 1:24pm 
The bug that you cant send a heli to mission sites has been fixed.
Unsub and resub to vehicles framework mod to force it to update
CloudJuri Jul 21 @ 9:35am 
Please add an arrow to indicate where the garage door should open in the building's perspective, like an arrow pointing to where a chair should be when building an arcade, computer, or workshop.
jcordeiro Jul 21 @ 8:57am 
Yep its a bug, Asked on the framework and they are fixing it on next release.

@Leshraque Should be fixed in hours/days.
jcordeiro Jul 21 @ 8:30am 
Quick question. And i know that any bug is the framework's fault. But this is still a good(busy) place to ask.

Im trying to land my mosquito heli on a mission area. In the past this would be allowed and i would be able to choose the location in map where i wanted to land.
Now it refuses to land on the mission hex.

Is this a bug?

If not is this a feature?
if yes, can i change it?
greatorder Jul 21 @ 8:17am 
@保持我的纪律性 I found the solution, you need to drag your pawns into the passenger/driver compartments after you reform the caravan. For some reason it doesn't put them in there if you do it through the caravan screen.
Karnadit Jul 21 @ 6:54am 
Thanks for the clarification Oskar, will forward over to the appropriate developer.

Love your mods! <3
The Beast Jul 21 @ 3:21am 
I am using the Smuggler, I can't seem to use, despite having a clear road. Tried using debug to send the caravan instantly... it keeps saying "Make sure one side is accessible", There is a clear runway and the only places it can land is a colony. Am I doing something wrong ?
radiance Jul 20 @ 7:50pm 
its only in the faq
mr-mucho-Bueno Jul 20 @ 6:06pm 
i dont know if this is asked often, but can i add this mod mid play-through?
AkarWulv Jul 20 @ 4:17pm 
This is a really cool mod, But I do have an interesting request for a Vehicle Type: Fixed Transit, like Trams or Trains. I think it'd be pretty cool for Mountain Bases or Seperated Bases
Oskar Potocki  [author] Jul 20 @ 3:21pm 
@Leshraque
And everyone else with any vehicle mechanics bugging out:

Are you aware that this mod only adds the vehicles, but no code related to them?

Report the bugs where the code actually is: Vehicles framework. I can't fix any of your issues. This mod doesn't add any of the code related to vehicle travel, landing at PoI etc.
Oskar Potocki  [author] Jul 20 @ 3:20pm 
What's a lightweight engine? It's not anything added by this mod...
Gigammc Jul 20 @ 12:15pm 
I can't build lightweight engines at the workbench.
MR.MUFFIN Jul 20 @ 11:23am 
with the helicopters it appears i cant land at certain points of interest such as opportunity's and some quest places, when reading other comments to see if others are having this issue it looks like @Karnadit is having the same issue. will there be a possible fix or nah?
Karnadit Jul 20 @ 10:30am 
Running into the same issue of not being able to land at any Opportunity sites, only base faction controlled locations. Removed all mods besides VVE requirements and have the same issue. No errors in the log, just the generic "error/cannot place here" sounds gets played
The Reiksmarshal Jul 20 @ 7:59am 
same issue as @leshraque, and same goes for all flying vehicles funnily enough, even the ones from the tier 3 mod, just cant have any special landing site, be it a quest, an abandoned lab from genes expanded, a factions mining,farming,tree cutting etc etc site, nothing counts but normal tiles and faction bases, so this makes any flying vehicle pretty much useless until the source of this bug is found
Предплечье Jul 20 @ 6:24am 
Did anyone get nonstop red errors about vehicles starting 10 jobs in one tick?
Denereks Jul 20 @ 5:48am 
@leshraque i have the same problem, also when you stash vehicle and then comeback to it you cannot launch it and colonists inside dissapear
james Jul 20 @ 4:05am 
same @leshraque
DJORES Jul 20 @ 4:00am 
I don't seem to have any customization options available - no button for renaming or painting a vehicle. Anyone knows what is up with that?
保持我的纪律性 Jul 20 @ 1:25am 
Yes, vehicles cannot return after reaching their destination, and there's an error indicating the vehicle is abandoned. If you ignore it, the caravan driving the vehicle will be stuck on the map and can only return using developer mode. Hopefully, this bug gets fixed.
Leshraque Jul 19 @ 9:22pm 
i cant send my toad or mosquito to any outpost/raid camps/POI's other than villages/towns :(
Immortan Joe Jul 19 @ 5:06pm 
how do i get my pawns to fish from the dinghy ? i build one and made a fishing zone but there are only standing there doing nothing i tried to change them from driver to passenger yet nothing
Sr.Capitalista Jul 19 @ 8:45am 
tiene un error al reformar la caravana dando el aviso de "dejando un vehículo atrás", por lo que como tal solo sirven los vehículos para ir al destino salvo que uses alguna capsula para entrar y salir constantemente. (y aun así luego tienes que usar el "dev mode" para llevarte el vehículo).
Celes-3 _Plays Jul 19 @ 7:54am 
When I use the Toad, I can no longer drop/choose to go directly to a site. Is that an error or am I missing something ?
lydocia Jul 19 @ 3:16am 
Two things:

1) I got a message that I was "leaving behind my vehicles" when travelling back to my home tile (which is a grav ship landing site in case that's relevant) while I wasn't, and when clicking okay, the vehicles went with me anyway.

2) it would be really cool if outposts that we raid sometimes had working vehicles (or almost-working vehicles with only a part or two missing) that we could steal.
danya0122003 Jul 18 @ 4:49pm 
A question i've had in my mind for a while now, is there any progress on Warwalkers, or is it impossible for now? As someone who loves mech's, that mention in "Planned additions" has been in the back of my mind since the first time i saw it, but so far, no news about it, at least as far as i've seen, and so i just had to ask.
SiaNKs Jul 18 @ 4:38pm 
It would be really cool to have option to use Vehicles as Caravan Mounts only. So you cant just get in and driver around, you need to choose it in caravan menu in order for your pawns to automatically use it.

Tbh this is the only way its balanced, as you DONT even have to fight enemies anymore, just get into basic vehicle, and drive over them! You dont waste ammo (if playing ce) not health and enemies just keep running away from you being afraid of getting hit, so you also take no dmg. This is especially broken with Mechanoids.

Or maybe theres a balance patch somewhere in on the workshop that shifts things to make vehicles more squishy