RimWorld

RimWorld

Vanilla Vehicles Expanded
2,166 Comments
Leozingameplays 11 hours ago 
I'm also having a problem when after trading the items I bought went to the tank cargo instead of the truck, and now my caravan is fully stuck on the faction ground. how do I manage the inventories without angering the faction?
Hozzy 15 hours ago 
how to make shells for tanks
Safety Inspector Jul 5 @ 3:57pm 
Can you make it so a vehicle can land inside a village without attacking it
Leozingameplays Jul 5 @ 2:55pm 
I have a big problem where there is no way to grab prisioners in a reasonable manner. Every time I get a prisioner with a vehicle caravan, they escape when the map starts since you can't put them on the vehicles and it spawn a tile away of the border, sometimes even on it. Any way to properly deal with that problem and finally be able to capture enemies with my trucks and tanks?
Dwarf Jul 5 @ 2:20pm 
How to send car in caravan?
hekosebas Jul 3 @ 1:10am 
Can you implement hybrid a* algorithm to make them more realistic
blackith Jul 2 @ 7:25pm 
how do i use the cargo container?
rain Jun 28 @ 11:50am 
is it possible to manually load a child into a vehicle? i had a scenario where i had to escape my fallen base and tried loading the child in the truck but the pawn who was carrying the baby always dropped it before getting in
jadabandon Jun 27 @ 3:37pm 
I am also trying to figure out how to load ammo for the tanks, the page says it uses steel for ammo?
The_Finner_Monster Jun 26 @ 8:28pm 
where do i get the ammo for the vehciles i cant find it anywhrere
Rhythe_Solin Jun 26 @ 4:51pm 
do enemies use raid you with vehicles yet?
Can you add a feature allowing for parachute insertion from aeroplanes?
Bill Microsoft Gates Jun 24 @ 11:15am 
@ pinhead larry I may be misremembering but isn't there an option for "form vehicle caravan here" either on the map icon on the world map or when selecting the vehicle?
Pinhead Larry Jun 24 @ 1:34am 
How do I bring a vehicle along for an expedition outside the colony? None of the vehicles show up on the list when forming a caravan, and loading pawns into the vehicles first just removes them from the list for caravan formation. I was really hoping vehicles would make expeditions faster and allow me to carry more stuff on trade missions.
HUNTER1-0 Jun 21 @ 8:51pm 
So uh, can anyone explain how to load ammo into the vehicles?
RAD EMERALD Jun 21 @ 8:31am 
1.6? okay...
Channel Through Us Jun 21 @ 6:12am 
Is there to have the driver sleep without doing it manually?
Bom Train Jun 20 @ 4:33pm 
Where do I craft ammo for the vehicles? I feel like I've searched every crafting bench but still see no ammo or shell options
[C|⦿] Typical Lama [✚] Jun 19 @ 6:36am 
So small thing - while it's very funny that they can, I feel like very young children(4 yo in my case) shouldn't be able to drive the vehicles just as well as adult pawns. I feel like preventing children younger than 7 yo from driving is quite logical.
Wolfe Jun 17 @ 9:09pm 
vehicle framework does not and probably will not work with multiplayer for a long, long time
ggomega Jun 16 @ 12:46pm 
been trying to play this mod multiplayer it just dysyncs so much i hope with multiplayer it could work
Shadow Drake Jun 15 @ 8:41pm 
I'm having the same issues as drsavagethe1, i cannot seam to target a landing spot for any tile that is already loaded. mod worked fine for several days straight, until now
Simbach Vazo Jun 15 @ 1:40pm 
I find it a little strange the actual fuel consumption rate isn't specified, unless I missed it somewhere. Speed is detailed as c/s, but fuel is just left vague on each graphic.
AzoorFox Jun 15 @ 1:24pm 
UPDATE WHEN?????????????????
King-Of-♥♥♥ Jun 14 @ 3:41pm 
Is there a setting I can adjust so vehicles can drive over mountains on the map? I always set up base in mountains and it always says no valid exit.
OitoBit Jun 14 @ 12:02pm 
Hmm I actually removed both, gonna test it out when I have time, and file it... But i'm still playing on 1.4 since the save is old, could be that
Oskar Potocki  [author] Jun 14 @ 12:53am 
Removing this mod fixes it? Or removing the vehicles framework?

Make sure you file a bug report in the bug reports discussion!
OitoBit Jun 13 @ 5:07pm 
Anyone else having the map not loading when selling your colony to do the arcotech ending? Removing this mod seems to fix it, also, adding it back after the map loads, apparently dont break nothing
drsavagethe1 Jun 11 @ 8:04pm 
I am having a strange error where I can fly the ariel vehicles only to other faction bases, but cannot land at other titles or world event sites, just faction bases. Also, I am unable to click on any tile that is loaded (colony or loaded camp), which prevents me from bringing any aerial vehicles home.

I checked the logs, but there are no logs to indicate an error. I wanted to check if other people were experiencing the same issue (possibly a mod conflict) and if they had found a way to resolve it. Love the mod, want to keep playing with it.
K I T Jun 10 @ 5:12am 
Очень жду когда на мою базу вместо аборигенов с палками будут приезжать танки
Xean Jun 9 @ 5:40am 
Just a suggestion, but right now ghouls and mechanoids can't be selected when forming a vehicle caravan, should probably fix that.
lego116 Jun 6 @ 3:57pm 
where do I get heavy casting from????
SkibidiLord69 Jun 6 @ 2:14am 
how do I add vehicles to caravans
R3tr0_g5m3r Jun 3 @ 9:29pm 
Is there an option to prevent pawns to repair or resupply started vehicles?
Moving vehicles can scare them off but they always turn back and repeat same stupidiness
Guineatown20806 Jun 3 @ 12:24pm 
I just reloaded the save where I finished constructing the Tank and now it decides to move as it should. I am so confused right now...
Guineatown20806 Jun 3 @ 12:23pm 
Found a Flame Tank Wreckage while on a quest. Decided to fix it since it was really close to my base. After it was ready I wanted to move it to my colony. For some reason the thing didn't move at all. I was somehow able to get it back home by sending my pawns via caravan. Upon arival the Tank appeared out of nowhere like the pawns were driving it the entire time. I still can't move the thing despite it being not broken and me starting the engine with a driver.
Pesty Contender Jun 3 @ 9:10am 
I sent out a vehicle caravan, and when it stopped at its location, the map did not generate and my game crashed.
Asunib May 30 @ 6:16pm 
@sheesh your issue is most likely to do with a sun blocker on your map. not sure if it's intentional or not but you cannot use vehicles if there's a sun blocker in radius of your base/takeoff point
AgroKid2018 May 29 @ 10:11am 
is this mod low-key broken? the vehicles just refuse to move on the world map. "launching" the helicopters does nothing. they just get on the world map and dont move. making car caravans does nothing. the car exits the settlement and than just doesnt move too. is the mod broken? i need and explanation.
Xean May 27 @ 10:18pm 
So, I cant include ghouls in vehicle caravans, either as passengers or not. Nor can I make them board vehicles
Alu May 25 @ 5:15pm 
The description says no not yet
Logicon May 24 @ 6:23pm 
Does this mod add vehicles to raids or enemy encampments? Are there any mods that do this?
Mekh_Tea May 24 @ 2:59pm 
caravan vehicle refuses to actually accelerate my pawns
it's almost as if the game doesn't recognise I have a vehicle, a truck which is fully operational and manned by capable pawns, no one is disembarked. Please see my photos and check time spent in route. Many hours on the way but almost no movement. It started acting up recently, after I added sidearms mod and maybe also the imperial faction mod. Also, I believe the issue might be connected to the winter or the amount of pawns i have. but this has NEVER happened before even when I added powerful mods et cetera. The side weapons of my pawns got stuck inside the car cargo. Please see photos in my profile and help me. I feel so sad about my poor colony.
Gorvak May 22 @ 6:39pm 
I can't use my vehicle (roadrunner) as a caravan. It says something akin to there is no path. My base aint close to a road, but i'm in a temperate forest tile. What do i do? Can i only use flying vehicles?
M May 20 @ 7:32pm 
Great mod it's freaking crazy with the workshop screenshots AUTOSCROLLING however gets kind of annoying sometimes when you just want to see ONE WITHOUT having to click on them and the Toad bugged once landing on insect hive but it worked for a quest so that's nice lol crazy with that sometimes and They mentioned being able to purchase vehicles FOR T4 that would be nice if you could purchase MINIFIED vehicles or something, there are so many freaking car parts it is tedious sometimes with the garage bench to reset all the bills to make all the parts hahah but thanks for your work on the mod cheers :D
pdaigosl May 17 @ 8:11pm 
can vehicles work on mounainous terrain?
PalmsAreSweaty May 16 @ 7:46pm 
no not yet
Asep_Hejo May 16 @ 5:59am 
can raider spawned with vehicles?
Bad Connection * May 15 @ 12:07am 
since i usually play tribal runs, i was thinking, if there is a way to add vehicles to the things caravans sell? i think it would be pretty cool if some car salesmen showed up from time to time
M May 13 @ 8:21pm 
Fantastic mod of course, HOWEVER is there a reason cars like Hermano bug out and can't be driven or move at all with a driver while doing quests like worshipful village? When the villagers go hostile the car won't move at all which is extremely strange and sadly sometimes defeats the purpose of using vehicles lol it otherwise works well but found the strangest bug if it's even that, there's no red error text lol. Cheers