RimWorld

RimWorld

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VVE - Deconstructable Vehicles Junk
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.186 MB
Dec 7, 2023 @ 4:12pm
Jul 29, 2025 @ 2:14pm
8 Change Notes ( view )
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VVE - Deconstructable Vehicles Junk

Description
Description
Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall? Well, we'll fix that!

This mod adds the ability to deconstruct old vehicles and junk to try and find working parts for your new cars. The number of components depends on the size and type of ancient mechanism, as well as your luck. Not every rusty engine lying around could be usable.

Compatibility & Requirements
This mod require both Ideology DLC and Vanilla Vehicles Expanded (and it's requirments). It should be compatible with any other mod. Tested it with Worthless Junk (Continued) and all works fine.

Changelog
Version 1.1: 12/10/23

- Added support for Biotech (deconstructable Ancient Exostrider parts but not midsection)
- Added support for Vehicle Wreck from Vanilla Vehicles Expanded - Tier3

Version 1.2: 12/21/23

- Added support for vehicles remains from Vanilla Ideology Expanded - Memes and Structures

Version 1.3 07/29/25

- Update for 1.6
- Added support for vehicles remains from Vehicles Wrecks Expanded
Popular Discussions View All (1)
0
Apr 2, 2025 @ 3:06am
Compatibility request
Papa Smurf
137 Comments
Sep 7 @ 1:57am 
When deconstructing junk from VVE - Tier 3, I don't get any resources.
Sep 3 @ 11:07pm 
it will be great if there have mod option to decide how many working parts will spawn, feels like too many right now
Sep 3 @ 7:36am 
Been using this mod forever and I don't have that issue Farrawy so I feel like another mod you have is probably causing the problem!
Jul 16 @ 2:08pm 
This mod allows you to deconstruct the Ancient Exostrider which, as far as I could tell, disables being able to attack it, this isn't even a cheaty way to get the transponder without the explosion as nothing drops. If this mod is enabled you are prevented from getting the initial mechlink and blocks off the Mechanitor research line. Thankfully, however, removing this mod then adding it back after smashing up the Exostrider didn't seem to break anything yet so it's just an annoyance for now.
Jun 26 @ 1:30am 
hi one thing that helped me was to use the qol rimmsqol mod and to manually edit each piece of debris (from any dlc or mod etc) as i find them in game, and to manually set what it will drop..

it does take time to do, but once done, it will always overwrite the def for that item so that you get the drops you configured (just needs to tick the always remember my settings on load, option)
Jun 25 @ 7:14pm 
seems like all the vehicle wrecks from Odyssey aren't implemented. something of an oversight given the Junkyard tile consists mostly of vehicles not added by ideology.
Jun 6 @ 3:16am 
Likewise here, it only shows 1.5 version?
May 31 @ 6:02am 
Unsure if this is right but i have tried for a day or two and every time this mod downloads it shows as only for version 1.5 of rimworld. It isn't pulling up anything for 1.6 or odyssey in my files. Is there anything I can do or is this just a steam issue?
May 19 @ 12:08pm 
Deconstructing the cannon mechstrider parts is a bit overpowered, it gives a charge lance. Also, while mentioned that the midsecttion is not included it is actually deconstructable, but if you do so, it does not give the transponder.
Apr 28 @ 12:01am 
theres new wrecks with odyssey dlc, like a lot actually, should update if you can, thank you