RimWorld

RimWorld

524 ratings
Priority Treatment Ressurected
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Mod, 1.4, 1.5
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5.188 MB
Jul 25, 2023 @ 12:13pm
Apr 29 @ 11:06am
13 Change Notes ( view )

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Priority Treatment Ressurected

Description
Makes tending medical an emergency priority for your doctor pawns.

Updated January 2024

New update to the core logic to be more persistent. Your poor doctors won't get a moments rest!




With Shotgunfrenzy's essential mod no longer working, I decided to figure out how to accomplish the same thing (the old method of setting tending to priority "emergency" no longer works - in fact the game files set them as emergency by default).

This mod requires harmony and makes your doctors prioritize any patient who need emergency tending (burn, bruise, cut, etc) above all else, including their own needs.

  • option to include all sickness treatment as emergency
  • option to wake up doctors to treat emergencies
  • option to allow doctors to feed themselves even during emergencies
  • adds flag to prevent injured pawns from performing surgery - when disabled, pawns will only perform surgery when they are fully healed


Compatibility:

Wake Up - safe to use both, though somewhat redundant. If you're using wake up, make sure the option under this mod to "wake up to tend" is disabled. Nothing bad will happen if it isn't, it's just redundant.

Smart Medicine - latest update should fix some previous issues, please report if anything else pops up.

Some reports of odd animal behavior with extra animal mods (specifically dryads) but haven't confirmed.

Support:

Tested on a save game with 200+ mods active with no issues or performance impact. If you're experiencing issues, please post a HugsLib log to the discussion section so I can take a look. I cannot help with mod incompatibilities or odd behaviors without a list of mods installed (and a clear, repeatable description so I can recreate).

Or post on github at github.[github.com]
Popular Discussions View All (2)
5
Apr 16 @ 11:40am
pawns not moving
jkelley2
1
Apr 30 @ 12:15pm
Bug Reports
Snues
179 Comments
Tamm 21 hours ago 
Sometimes pawns act wierd. They are queing to tend the pawn who has illnes but does not require tending within next 4-5 hours.
Anon May 15 @ 11:26am 
I get this warning on startup:
TKS_PriorityTreatment: harmony conflicts detected, please report mods if things are acting up
TKS_PriorityTreatment: found other postfixes for method TickRare: com.sirrandoo.mvsf
How do I figure which mod is conflicts with this?
ignis May 13 @ 7:55am 
Does it affect mechanoid paramedics? They tend to wander around and have a very long reaction time. Would be nice if they would interrupt their leisure stroll when emergency happens.

Also, "WVC - Work Modes" adds a mode when mechs without a job sleep instead of wandering around, and when they are sleeping, it is considered tha there is no active doctor in a colony, so pawns may not go to bed for treatment/surgery.
Flamangos May 12 @ 6:16pm 
THE LEMON
-=JkJkLoL=- tk421storm  [author] May 12 @ 2:37pm 
yeah i've seen some reports of that, not sure why it's not working, but you can disable that setting in the mod settings
Kokorocodon May 12 @ 2:35pm 
could be a mod conflict
Kokorocodon May 12 @ 2:35pm 
So my pawn will not perform surgery because he's wounded, even though he's not.
-=JkJkLoL=- tk421storm  [author] May 10 @ 6:45am 
ooo interesting LordXamon! i wonder why those are showing up as injuries, it should be only "if tendable" hediffs. You can disable that setting in the preferences for now
LordXamon May 9 @ 12:47pm 
Apparently the mod considers scars or prosthetics an injury? https://imgur.com/a/2BlItNG