RimWorld

RimWorld

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Priority Treatment Ressurected
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Mod, 1.4, 1.5
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5.188 MB
Jul 25, 2023 @ 12:13pm
Apr 29 @ 11:06am
13 Change Notes ( view )

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Priority Treatment Ressurected

Description
Makes tending medical an emergency priority for your doctor pawns.

Updated January 2024

New update to the core logic to be more persistent. Your poor doctors won't get a moments rest!




With Shotgunfrenzy's essential mod no longer working, I decided to figure out how to accomplish the same thing (the old method of setting tending to priority "emergency" no longer works - in fact the game files set them as emergency by default).

This mod requires harmony and makes your doctors prioritize any patient who need emergency tending (burn, bruise, cut, etc) above all else, including their own needs.

  • option to include all sickness treatment as emergency
  • option to wake up doctors to treat emergencies
  • option to allow doctors to feed themselves even during emergencies
  • adds flag to prevent injured pawns from performing surgery - when disabled, pawns will only perform surgery when they are fully healed


Compatibility:

Wake Up - safe to use both, though somewhat redundant. If you're using wake up, make sure the option under this mod to "wake up to tend" is disabled. Nothing bad will happen if it isn't, it's just redundant.

Smart Medicine - latest update should fix some previous issues, please report if anything else pops up.

Some reports of odd animal behavior with extra animal mods (specifically dryads) but haven't confirmed.

Support:

Tested on a save game with 200+ mods active with no issues or performance impact. If you're experiencing issues, please post a HugsLib log to the discussion section so I can take a look. I cannot help with mod incompatibilities or odd behaviors without a list of mods installed (and a clear, repeatable description so I can recreate).

Or post on github at github.[github.com]
Popular Discussions View All (2)
5
Apr 16 @ 11:40am
pawns not moving
jkelley2
1
Apr 30 @ 12:15pm
Bug Reports
Snues
206 Comments
Demetrio Nov 26 @ 12:17am 
about smart medicine compatilibity, the Doctor is is frozen if I manually select an ailment to be treated with a higher medicine, for example, if a plawn have an infection and he is set for herbal medicine by default, and I select only that infection to b treated with medicine, the doctor tries to treat it but instead is frozen in place, when I disable the manual selection he gets to move again
Alt Nov 1 @ 7:52am 
@Kuroi_Mato_O Apathy and the likes should be removed all together from the game. They ruin game's experience. I remember rage quitting couple times because of stupid apathy. Pawns died because my doctor was doing stupid shit i could not stop...
Kuroi_Mato_O Oct 20 @ 9:17pm 
I wonder if it would be possible to prioritize saving a pawn during some mental breakdowns? Just now, my pawn died of suffocation from choking on blood while the other two were walking around with “apathy” and “cleaning frenzy”. “Oh, my best friend's dying, but the floors aren't cleaned!” What a load of crap.
NerdCuddles Oct 15 @ 5:26pm 
Mod like this for mechanoid repair?
Videogameplayer Oct 15 @ 1:16am 
Yeah, when you set work priorities to guarantee as best you can that your doctors keep your other pawns alive, but instead they're snacking in the lounge while someone has an untreated plague, I wonder why I bother caring about trying to keep the colony alive! Essential mod, thanks
Humpenstilzchen Aug 23 @ 12:27am 
Thank you so much. I was so sick of having to micromanage doctors all the time because they would simply not do their job even if it is their highest priority and they would happily let colonists die to take a nap which is outragous. So yea, thanks again. :steamthumbsup:
-=JkJkLoL=- tk421storm  [author] Aug 18 @ 10:03am 
thanks Bard! I believe I tried to make that injured-doctor fix not the default option, but I might've screwed that up. I bet scars are coming up as TendableHediff since you can technically remove them with advanced medicine
The Bard of Hearts Aug 10 @ 5:12pm 
@-=JkJkLoL=- tk421storm
Yes, if you turn that option 'On" to "Allow wounded doctors to perform surgery" , that fixes the issue. So basically, its treating a scar as being an injury and thus preventing the doctor from performing with a scar.
The Bard of Hearts Aug 10 @ 5:02pm 
I can check the next time I have a scarred doctor. I'll look through my previous saves and see if I have one on hand
-=JkJkLoL=- tk421storm  [author] Aug 9 @ 6:10pm 
hey all - re the scarring preventing surgery, if you disable the option around wounded doctors performing surgery, does that fix it?