RimWorld

RimWorld

Priority Treatment Ressurected
246 Comments
Rovstam Aug 27 @ 12:22pm 
For some reason doctors do tend in the field withot medicine but they don't choose the one that's closest to die, just a random prisoner/pawn
-=JkJkLoL=- tk421storm  [author] Aug 19 @ 6:32am 
@Bard I'll start a discussion where we can work through this!
The Bard of Hearts Aug 14 @ 6:12pm 
Hey! Sorry it took me so long. It's been a long couple of weeks. Had some loss in the family.

But. I got back in and have an example of what we were talking about before. My log is bound to be a HOT MESS due to the 400+ mods we run... but its here if it helps at all. In this case, the character Ronin, had some damage himself, but so did another pawn, he just did the "Standing" thing neither going to lay down for treatment nor going to help the other pawn. Once I forced him to lay down, all was well. (in hind sight, hopefully that doesn't ruin the log. If so, let me know, I bet I can recreate the situation pretty easily)

https://gist.github.com/HugsLibRecordKeeper/787e313d16ccdaca103705b3f1ca4ab5
Rovstam Aug 4 @ 10:48am 
Hey please

Make malnutrition prisoners be fed forcefully by Doctors
It IS considered a medical emergency. WHY do they NOT feed them then?
EGG Aug 1 @ 5:24pm 
It does seem as though this mod has stopped functioning i had an entire colony full of injured pawns and none of my doctors would tend without being forced, I don't have any other mods that should conflict with this but i will try to get you more details P.S. Love your mod!
The Bard of Hearts Jul 30 @ 11:17pm 
I'll give it a try soon. :steamthumbsup:
-=JkJkLoL=- tk421storm  [author] Jul 30 @ 7:41am 
@The Bard I'm interested in solving issues like this, but I need more to go on. If you can force the standing loop to occur, please do so (with debug logging on in this mod's settings) and submit the logs here in discussions.
The Bard of Hearts Jul 29 @ 6:10pm 
Acutally, I'm with Telekom. This mod doesn't seem to be working at all anymore. After I turned off that option about not allowing doctors to take care of their own needs, doctors will just go to sleep and stay asleep. If I wake them up, they decide to go recreate rather than tending patients. If I turn the option back on... then the standing loop thing happens.
The Bard of Hearts Jul 29 @ 2:39pm 
@JkJkLol
No. But I am running with "Smart Medicine".
-=JkJkLoL=- tk421storm  [author] Jul 29 @ 6:37am 
@The Bard are you running Choose your Medicine? @Telekom can you turn on debugging logging in this mod's settings and report what happens when someone needs treatment? I'm currently playing 1.6 with this and it's working fine on my end.
Telekom Jul 29 @ 3:03am 
I don't think this mod is functioning as intended. My doctors have stopped priority treating at all, even when they have no tasks queued
The Bard of Hearts Jul 24 @ 1:42pm 
Hello. I got a bug I believe is coming from this mod. When a patient needs attendance (such as feeding), my pawn, who also needs to eat, kept trying to eat her meal but gets continually stopped and retries to eat her meal; creating a loop. I can counter this by forcing her to go tend the patient I discovered.

I don't have a full bug log since I was able to fix the issue. but this...

Exception ticking Ria (at (175, 0, 116)): System.ArgumentException: SplitOff with count <= 0

... was the error that kept coming up.
Iopy Jul 20 @ 10:46pm 
I am getting a couple warnings in the error log upon launch of Rimworld. Unsure if they're benign or not, having read Mac's comment, I am also running "Better Conversion and Recruitment" so it could be why. But here is the error log in case it helps: https://gist.github.com/HugsLibRecordKeeper/01100d76c2453cd4259367b71236fe9e

Thanks
Anon Jul 18 @ 12:53pm 
Doesn't work, doctor went to sleep while patient needs tending.
timbersaw Jul 17 @ 5:44pm 
Does this have any effect on the paramedic mech?
Stellar Harbour Jul 14 @ 10:35am 
Can you update Smart Medicine too?
-=JkJkLoL=- tk421storm  [author] Jul 13 @ 9:16am 
@mac thanks for the report - the yellow error is just a warning, please run in a colony with injured pawns (with debug print on for this mod) and send me the logs from that, i can take a look at whats conflicting
Mac Jul 13 @ 4:17am 
https://gist.github.com/HugsLibRecordKeeper/5391a1d89ca2c14c9caa5cd5c0ad0527
Might be incompatible with RedMattis' "Better Conversion and Recruitment". Neither mod functions properly when both of them are activated+yellow error.
-=JkJkLoL=- tk421storm  [author] Jul 7 @ 3:24pm 
thanks for the reports - will be looking into these issues, likely to do with other mods updating. hoping to solve this week!
Ribera Jun 28 @ 10:36pm 
I am pretty sure, any activity isnt interrupted.
Ribera Jun 28 @ 10:24pm 
Wake up, doesnt work for me, doctors still sleep
MisaelDm Jun 21 @ 1:26pm 
your mod save lifes
AzoorFox Jun 16 @ 8:36am 
UPDATE WHEN?????????
-=JkJkLoL=- tk421storm  [author] Jun 9 @ 2:17pm 
@Dalton my guess is no - there's no 1.3 folder in the mod right now, so probably nothing happens. It might be compile-able for 1.3 from the github - if you get it working i'm happy to update for everyone
Dalton RickmanT.TV Jun 9 @ 1:51pm 
tbh idk
Dalton RickmanT.TV Jun 9 @ 1:05pm 
lets see if this works for 1,3
QraTz May 19 @ 3:04pm 
this is amazing thank you, the micromanagment that every after-raid needs its just soooo tiring after so many hours put in this game. Dude just stop the poor guy from bleeding out, you can stargaze later jeez
KingVoidPlasma Apr 14 @ 6:38pm 
could you add some options to do the same thing for fire?
Vicidsmart Mar 28 @ 3:29pm 
Thanks for the mod!
kennygnu Mar 22 @ 4:37pm 
I have this mod because I'm sick of critically wounded pawns pausing to recreate and eat, not lying down to get treatment, and doctors doing the same and not stopping their activity to treat someone.

Yet this is exactly what happened after a fight. One of my pawns was downed and I made my best doctor rescue and he started treating right away, but my most critically wounded not-downed pawn somehow chose to not lie down even though he was 3 hours from death, bleeding a constantly flowing river of blood all over the floor. He fell over in his attempt to reach a table and eat a meal and my doctor did not wake up to rescue him and he died.

I don't want my pawns to sometimes ignore some needs to give and receive treatment. I want ALL panws to ALWAYS ignore ALL needs FOREVER no matter what in order to do these things.
iampoorandhomeless Mar 18 @ 1:54am 
hmmm not sure if im doing something wrong here but I enabled wake up for emergency option but it didnt seem to work, i still have to manually wake them up
Nick Molliger Mar 17 @ 9:50am 
Thanks, bro
-=JkJkLoL=- tk421storm  [author] Mar 17 @ 9:47am 
@Nick it does not perform triage (choosing to tend the most dire cases) - instead, it prevents doctors from sleeping, recreating when there are patients that need tending. there is still gonna be micro when you have a big disaster, but with this mod you know that your doctors are tending SOMEONE lol
Nick Molliger Mar 8 @ 1:56am 
Does this mod interfere with the treatment process? I mean, in vanilla, doctors already prioritize treating pawns that bleed, but they do it to the last. And if there are more bleeding pawns than doctors, then it often happens that the doctor continues to treat the bruises of a pawn that was bleeding, while others are bleeding behind him. We have to microcontrol it. If this mod forces the pawn to check priorities after each bandage, that's great.
Volg Feb 23 @ 11:19pm 
TickRare error with Vanilla factions expanded - settlers as well
The Bard of Hearts Feb 17 @ 3:39pm 
@Mr. Andrew Sotry
Theres an option in the mod settings for "Allow injured doctor to treat" or something like that. You gotta turn that option on.
Mr. Andrew Sotry Feb 17 @ 1:56pm 
Hey, so the whole "doctors won't treat while injured" thing? Good in theory. In practice, a single scar on my doctor makes them unable to treat patients. Actually worse than without the mod.
TeH_Dav Feb 15 @ 12:26pm 
My player.log file is indicating that this mod has "Pawn.TickRare" harmony patch conflicts with the mods "Wololoo - Better Conversion and Recruitment" and "Inspiration Tweaks", which I've found has been causing stuttering in my saves.
Tinda Dec 26, 2024 @ 6:58am 
I have Choose your medicine, and my doctors all freeze when an animal needs treatment, they toss one error each every tick, that the game fails to tick the pawn. This continues until the animal is treated and left the hospital sleeping spot.

Drafting the doctors, or manually assigning them work stops the issue. So does saving and reloading.
Demetrio Nov 26, 2024 @ 12:17am 
about smart medicine compatilibity, the Doctor is is frozen if I manually select an ailment to be treated with a higher medicine, for example, if a plawn have an infection and he is set for herbal medicine by default, and I select only that infection to b treated with medicine, the doctor tries to treat it but instead is frozen in place, when I disable the manual selection he gets to move again
Alt Nov 1, 2024 @ 7:52am 
@Kuroi_Mato_O Apathy and the likes should be removed all together from the game. They ruin game's experience. I remember rage quitting couple times because of stupid apathy. Pawns died because my doctor was doing stupid shit i could not stop...
Kuroi_Mato_O Oct 20, 2024 @ 9:17pm 
I wonder if it would be possible to prioritize saving a pawn during some mental breakdowns? Just now, my pawn died of suffocation from choking on blood while the other two were walking around with “apathy” and “cleaning frenzy”. “Oh, my best friend's dying, but the floors aren't cleaned!” What a load of crap.
NerdCuddles Oct 15, 2024 @ 5:26pm 
Mod like this for mechanoid repair?
Videogameplayer Oct 15, 2024 @ 1:16am 
Yeah, when you set work priorities to guarantee as best you can that your doctors keep your other pawns alive, but instead they're snacking in the lounge while someone has an untreated plague, I wonder why I bother caring about trying to keep the colony alive! Essential mod, thanks
Humpenstilzchen Aug 23, 2024 @ 12:27am 
Thank you so much. I was so sick of having to micromanage doctors all the time because they would simply not do their job even if it is their highest priority and they would happily let colonists die to take a nap which is outragous. So yea, thanks again. :steamthumbsup:
-=JkJkLoL=- tk421storm  [author] Aug 18, 2024 @ 10:03am 
thanks Bard! I believe I tried to make that injured-doctor fix not the default option, but I might've screwed that up. I bet scars are coming up as TendableHediff since you can technically remove them with advanced medicine
The Bard of Hearts Aug 10, 2024 @ 5:12pm 
@-=JkJkLoL=- tk421storm
Yes, if you turn that option 'On" to "Allow wounded doctors to perform surgery" , that fixes the issue. So basically, its treating a scar as being an injury and thus preventing the doctor from performing with a scar.
The Bard of Hearts Aug 10, 2024 @ 5:02pm 
I can check the next time I have a scarred doctor. I'll look through my previous saves and see if I have one on hand
-=JkJkLoL=- tk421storm  [author] Aug 9, 2024 @ 6:10pm 
hey all - re the scarring preventing surgery, if you disable the option around wounded doctors performing surgery, does that fix it?