RimWorld

RimWorld

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Blood loss isn't deadly
   
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Mod, 1.4, 1.5
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356.660 KB
Jul 23, 2023 @ 12:25am
Apr 12 @ 9:16pm
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Blood loss isn't deadly

Description
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing...

[ko-fi.com]
9 Comments
Meme Goddess  [author] Dec 1, 2023 @ 3:36pm 
@MercuryRiver I've considered that before, it always annoyed me that I would get a medical emergency when their infection was 80% with 96% immunity... I might update this mod at some point with that feature
MercuryRiver Dec 1, 2023 @ 8:04am 
This is soooo helpful, I wonder if you could make something similar for those at "deaths door" for infections that they have enough tending to become immune to before it kills them. This is the other misleading health notification that keeps messing me up ha
Anyway thank you so much for this!
BloodyWolf1213 Oct 11, 2023 @ 1:41pm 
Could you also remove the Medical Emergency Warning for animals by "Animals Logic"?

Also, This should be base game... I lost a prisoner to infection (that could've been amputated) because the stupid harmless warning overlapped It, So I'm giving this an award
Meme Goddess  [author] Jul 30, 2023 @ 4:26pm 
@FoxoManiak Right? I'd panic every time I saw it, then notice it's just blood loss. Or, even worse, I'd ignore it and someone else would die :steamsad:
FoxoManiak Jul 28, 2023 @ 1:31pm 
Very nice, no longer will I have to be on high alert for a day everytime someone bleed a lil too much!
Meme Goddess  [author] Jul 23, 2023 @ 4:25pm 
@Victor Nope, it only checks the sickPawns list for anyone with blood loss and removes them from the list if that's the only life threatening hediff on them. Shouldn't really affect performance
Victor Jul 23, 2023 @ 4:15pm 
Does this affect performance in any way?
Sir Luis Jul 23, 2023 @ 12:58pm 
subbed n thanks
CTH2004 Jul 23, 2023 @ 9:50am 
nice! Not very realistic (as if you lose a lot of blood, that's bad, even if you stop bleeding), but definitely useful and nice!