RimWorld

RimWorld

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Gestalt Engine
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.169 MB
Sep 27, 2023 @ 9:55pm
May 4 @ 2:43am
4 Change Notes ( view )
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Gestalt Engine

In 1 collection by Helixien
Helixiens Creations
16 items
Description
[ko-fi.com]



A detailed record of all changes can be found in the “Changelog” tab. Please check there

Current mod version: 1.1.1-Specter-rev1
Supports Rimworld version: 1.4



This is heavily WIP. Expect changes, fixes and more down the line!



”I'm Sorry Dave, I'm Afraid I Can't Do That!"

“Gestalt Engine” is a standalone and improved version of the one found in “Reinforced Mechanoids 2”. It allows the player to control mechanoids without the need for a mechanitor. On top this version also adds a new mechanoid, the Matriarch, which can gestate new mechanoids.

Every aspect of it was made to fit into Rimworld perfectly. From the artstyle, do the way it works. For people who disagree with my balancing, the mod includes extensive mod options to tweak it to your liking!








There are no patches needed as of now.



Some often asked questions, answered already.

Q: Can I used this and Reinforced Mechanoids 2?
A: Yes, you should. Please load this after it.

Q: Is this mod save game compatible?
A: Yeah! You can’t remove it after you add it though!

Q: Is this mod compatible with Combat Extended?
A: Most likely yes! I think?



The people without this mod could not have been made:

Taranchuk: Responsible for the code that makes this beauty work.

Rimworld is owned by Tynan Sylvester.
Based on the books by Richard K. Morgan, check them out, they are great!

CC BY-NC-ND 4.0[creativecommons.org]



Popular Discussions View All (7)
9
May 4 @ 6:57am
Every button doesn't work
Gluricia Genko VT
14
1
Oct 4 @ 2:48pm
Engine having no Bills and Mechs not work.
P10
10
5
Mar 25 @ 7:18am
could we get a scenario?
SpeedyLight
253 Comments
Catlord9001 Oct 20 @ 10:02am 
could you please patch the Matriarch to work with Ferret's Mechanitor Worktype?
mike Oct 16 @ 1:35pm 
Does it work with 1.5?
StarFruit692093 Oct 5 @ 9:52am 
I think the Independence mechanoid mod caused the problems. the matirach now gestates mechs
Enigma Oct 4 @ 4:43am 
Is it compatible with SOS2? I mean, can I install engine on a ship?
Madame Tsuyu Roxy's Wife Sep 21 @ 3:35am 
The Matriarch does not have "repair mechanoids" as a work type, I assume it is supposed to since the description says "maintaining and gestating". Not even on a dev quickstart world with the following mod list.
Harmony
Core
Biotech
Vanilla Expanded Framework
Gestalt Engine

While I am here, could we get a mod option to remove the non-mech gestation/repair related work types, like crafting, and since you have been able to remove specific "work activities" from a "work type" possibly even "make weapons" and "fabricate things", and everything in hauling that doesn't have to do with subcores?
bryton Sep 11 @ 9:25pm 
With the gestalt engine can I play a colony without colonists (only mechanoids) and will the game let me have a colony or map with zero colonists, or do I need at least one colonist to keep something rolling.
CTH2004 Aug 23 @ 11:19am 
for the scenario I'm making, may I use images made based on your images for my gestalt engine addon?

(as I'm basically "just figured out how to make it work, I want to release it!", i'll do that, and use "better to ask for forgivness"

Don't worry, you are getting 105% of the credit (I'm getting -5%)"
Felix Aug 6 @ 9:17am 
is there a way to have a gestalt engine start?
Bugazavr Jul 31 @ 11:21am 
I disassembled the band node that was tuned to the engine and all control buttons disappeared. When I built it again everything was restored. Bandwidth not exceeded.
https://gist.github.com/HugsLibRecordKeeper/24493803175095e13cb403df66f65a14
kad Jul 24 @ 6:53am 
Great work as always. Thanks for sharing