RimWorld

RimWorld

2,843 ratings
Vanilla Factions Expanded - Pirates
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.948 MB
Jan 18, 2022 @ 8:01am
Apr 6 @ 10:22am
36 Change Notes ( view )

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Vanilla Factions Expanded - Pirates

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



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Popular Discussions View All (66)
24
Apr 16 @ 6:01pm
Buff Warcaskets?
Ordinary
2
Jan 24 @ 10:08am
[Compatibility Bug] VFE-P + BetterLoading
Mike3223cz
4
1
Oct 24, 2023 @ 3:40pm
If your contract has bugged - do this
Not Lancer
1,878 Comments
Oskar Potocki  [author] 14 hours ago 
Consider reporting the bug using our bug reporting procedures.
a quality meme 20 hours ago 
I just experienced a 1.5 bug involving the warcaskets despawning off of invading enemies and in general. Is this a known bug or potentially caused by a mod, because I have no idea where to start looking for what I could possibly have installed that would do this type of thing.
mountain_demon 20 hours ago 
Shambler with warcasket-sarcophagus cause crash when death:mortis:
Jano Apr 22 @ 10:53am 
Now that VFE - Vikings and VFE - Insectoids are discontinued, is there any other way of acquiring Warcasket Crypto Cannon and Warcasket Plasma Sword?
Oskar Potocki  [author] Apr 22 @ 5:54am 
You need a warcasket foundry.
mun216890 Apr 21 @ 11:44pm 
tell me who figured out how to craft armor, it's not in the workbenches
Crungo Apr 21 @ 8:28pm 
@phantom01 oh my god thank you
PhantomO1 Apr 21 @ 6:11pm 
you can click on the weapon in the security menu and it will open a drop down list with all the warcasket weapons
Grimscribe Apr 21 @ 8:08am 
would it be possible to make it so that ghouls can be outfitted with a warcasket but still restricted to only using melee weapons?
Crungo Apr 20 @ 11:38am 
For some reason I'm not able to see any of the warcasket weapons in my Security tab beyond the Warcasket Folding Gun.