RimWorld

RimWorld

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Pawn Editor
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Mod, 1.5
File Size
Posted
Updated
1.087 MB
Apr 11 @ 10:00pm
Apr 30 @ 11:02am
9 Change Notes ( view )

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Pawn Editor

Description
[ko-fi.com]





Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.

Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.

Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.

Reality can be whatever you want it to be
It’s not just about changing the way your pawn looks.
  • Change the backstory, trait or skills for your pawns. Use filters to easily find that specific item you are looking for.
  • Quickly change the options for an item your pawn holds. You can even modify the trait of a persona weapon.
  • Changing the appearance for your pawn is as easy as ever. The new appearance editor allows you to easily see all available options. All you have to do is decide which one you want.

Save what you want, and nothing more
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.

The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.

Build from the ground up to be extensible
Modifying your pawns is fun, but what use is it if it does not work with your content mods?

Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.


Humanoid Alien Races 2.0 - Supported
Facial Animations - In a future update
Vanilla Skills Expanded - In a future update


Q: How do I open the menu?
A: The menu can either be opened when starting a game and clicking the 'Pawn Editor' button at the bottom of the screen. You can also completely replace the vanilla window through the settings. In game the menu is opened by enabling dev mode and clicking the new button at the top of the screen.

Q: Can you add support for mod x?
A: While we will add support for bigger mods, adding support for every mods anyone wants is a very time-consuming task. You're more than welcome to ask us to support a mod, but you can also add support yourself! Pawn Editor can easily be extended with more tabs. If you need any help on how to add support for Pawn Editor, check out the GitHub wiki or join the Discord.

Q: Can I share my saved characters with my friends?
You can! Pawn Editor creates a new folder in in your default RimWorld save directory ...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\PawnEditor. Simply copy the .png and .xml of your character and send it over.

Did you know that you can also export the portrait of a character? Click on the load button and select 'export portrait'. You will find images of all four directions for your favorite pawn on your desktop.


ISOREX - Project lead
Legodude17 - Main coder
Taranchuk - Coder
Helixien - I'm not sure what his role is but I swear he helped



[discord.gg]
[github.com]

Bug reports in the comments are ignored, post them either in the Discord or on the GitHub page.
Popular Discussions View All (1)
1
May 9 @ 7:47pm
Feature Request
Light | Eibhlin
426 Comments
TThorn1 14 hours ago 
Hey! I adore this mod, it's easily my favorite character setup mod. Is there any chance you could add a shortcut to the main menu so we can make and save pawns straight from there without needing to go through all the rest of the world setup? Sometimes I just want to make some pawns.
望月 May 12 @ 6:11pm 
Exception filling window for Verse.ImmediateWindow: System.TypeInitializationException: The type initializer for 'PawnEditor.TexPawnEditor' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3DD09EE5] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 87401A6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Raggsockan May 11 @ 4:54am 
I would say it works more like a beta of character editor, it lacks some features like editing vanilla expanded passions, but the Ui is nicer.
Fuedrakia May 10 @ 5:05am 
I am guessing this is Character Editor on steroids?
BartezPL May 8 @ 2:49am 
does it not work with 1.4 anymore ?
Wicked May 7 @ 4:34pm 
Thank you for the mod. Is there any way that you can either make this work with Random+ or to replicate the utility from that mod?
Neville May 6 @ 8:54am 
I personally find the mental image of someone shouting at his screen more amusing, I'll stick with that for now (:
Kingdark May 6 @ 8:16am 
It's more likely to be someone who isn't good with computers and doesn't know how to turn off capital letters.

Or someone that does know, but doesn't care.
Neville May 6 @ 7:49am 
Maybe he's shouting at his screen while typing this?
Kingdark May 6 @ 7:32am 
Don't use capital letters. That means you're shouting on the internet.