RimWorld

RimWorld

1,369 ratings
Vanilla Recycling Expanded
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Mod, 1.4, 1.5
File Size
Posted
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6.030 MB
Feb 7, 2024 @ 1:46am
Feb 20 @ 7:47am
9 Change Notes ( view )
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Vanilla Recycling Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
108 items
Description
[www.patreon.com]



Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.



Vanilla Recycling Expanded is our spin on recycling in RimWorld. No longer you will be left with hundreds of wastepacks that you will try to send away into distant parts of the world to forget about them. No longer you will have to try and cheese the game to get rid of pollution. Vanilla Recycling Expanded actually gives wastepacks a purpose, and will let you convert them into a variety of useful new resources!

Players will be able to create improved pumps to drain even more pollution, as well as construct special recycling stations that will turn wastepacks into precious resources whilst also generating a whole new type of wastepack that’s significantly more volatile. Players may also turn standard wastepacks into a different type of wastepacks that can be stored outside.

If you have any suggestions, make sure to leave them in the comments!



The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: No idea. Perhaps?

Q: I can’t find any recycling stuff in my game?
A: Ensure you have research the Basic recycling and Complex recycling research projects.

Q: Does this mod let us recycle apparel or weapons?
A: No, this mod simply lets you recycle wastepacks.

Q: This mod is imbalanced.
A: We accept all feedback. It’s very difficult to balance a mod that lets you produce something valuable from something considered to be ‘waste’. Big factor in that process is the large amount of work required. We have done the napkin math, but there is only so far you can take it. If you have some findings and you’d like to help us balance the numbers, leave a comment down below.



[forms.gle]

Report issues using the form above. Any bug reports in the comment section will be ignored or removed.



Authors:

Oskar Potocki, a mod designer and artist.

Sarg Bjornson, a programmer responsible for the code.

Xrushha, responsible for the xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
497 Comments
Bosh Apr 14 @ 11:18pm 
Just checking, but do any of the packs this adds pollute the terrain like normal toxpacks?
peterpepper Apr 12 @ 5:49am 
I seem to be having similar issues as some of the others with this and possibly a couple other of the VE techs not showing up on the research tree correctly. Not sure if it's because of a load order issue or something else. You mentioned a mod to help with these sorts of issues?
Gman Apr 10 @ 12:01pm 
is there a way to repair damaged radioactive packs? Dang things almost killed off my colony before i realized they were leaking.
SquigglyV Apr 8 @ 4:01pm 
Great mod! Makes the trash side of the game a lot more engaging, I actually set up a dedicated recycling area in my current colony when I'd usually just shove all the wastepacks in a frozen box at the edge of the map and forget about it until I get atomizers. I think the amount of work it takes is perfect, though you do get a lot of gold and uranium back if you focus on toxpacks, it feels like the amount might be excessive considering how it's basically a free side effect of eliminating pollution.

Also, it would be nice to have some kind of trash incinerator as an alternative to the compactor so as to avoid collecting a mountain of trashbricks. A dedicated structure or crematorium work bill would definitely beat having to cram heaters into a room until the trash catches fire on its own, although that did end up being very funny when bugs tunneled into my incinerator. Maybe pair it with a late-game waste-to-energy system which gives you a bit of power back.
Sarg Bjornson  [author] Apr 6 @ 11:37am 
I always recommend to use one of the many research tree mods
John Li Apr 6 @ 11:23am 
Sorry, I saw it, because I added too many modules, the research after 3 rows is invisible
Sarg Bjornson  [author] Apr 4 @ 12:55am 
They are there, don't know what else I can tell you
John Li Apr 3 @ 5:14pm 
bro, Where it is? I can't find the Workbench or research item.
VonArens Mar 20 @ 2:31pm 
According to Oscar (I asked about radiation back in mid December) the bins don't block radiation they just stop the deterioration, so if you store a lot of em you built yourself a kill room for your pawns.
awolfgang Mar 20 @ 2:04pm 
so I THINK the bins are not blocking the radiation but it is blocking that little green warning circle from appearing. it is the only thing I can think of as I lose more pawns to this invisible death zone I can no longer do anything with