RimWorld

RimWorld

Vanilla Recycling Expanded
511 Comments
AtomicRobot May 14 @ 4:10pm 
Just did a quick check of the assemblies, and the terrain change only happens on stacks greater or equal to 5. and it will delete the whole stack on conversion, so if you have a mod that increases stack sizes, best find a way to split the stacks into 5s.
AtomicRobot May 14 @ 7:55am 
I just had a biopack deteriorate on normal soil and it did not increase fertility.
Does it have to deteriorate or dissolve? Because it says deteriorate on here, but then it says if it breaks from damage it just turns to rot...
FiauraTheTankGirl May 8 @ 6:09pm 
Something about this doesn't work right on the research tree? maybe too many of your mods installed but I cannot locate it on the tree but if I search an item from it, the research is select-able just not on my screen.
Ancient Grimm May 1 @ 8:46pm 
@Bosh, right there at the bottom of the list - alloypack splitter. Put alloypacks in it - get metal out of it.
Bosh Apr 30 @ 8:27pm 
How do you get materials from the stabilized alloypacks? Do you have to make them degrade?
As far as I can tell something happens in Stuffed Floor's math just for trashbricks that makes the beauty value plummet to -2147483648. Since the floor calculation doesn't tell me its math, I cannot determine how this happens.
Sarg Bjornson  [author] Apr 29 @ 11:22pm 
That is funny haha. So ugly it breaks the Universe.
yeah just double checked and it's a very hilarious mod interaction from stuffed floors that makes it underflow to negative two million beauty and now I'm just questioning how
Sarg Bjornson  [author] Apr 29 @ 11:15pm 
Good thing it isn't like that, then, huh?
-1000 beauty from trashbrick is very overtuned, I get them being ugly but lore wise it feels more like it'd be the same ugly as tarmack, instead of the ridiculous amount is actually is
Haperski Apr 29 @ 8:12pm 
So.. What among these new trash types is safely burnable in a furnace room ?

I just accepted a quest where an allied faction sent me 400 toxic waste pack. I thought 6 stacks of them wouldn't be a problem to be stored at the back of my fridge but they turned out to be a whopping 80 stacks with 5units per stack max. I am rushing the research but not sure which of the above trash types should I dispose of as.
Hammey Apr 25 @ 7:38am 
Is there any way i can turn off the sound of the garbage compactor?
ignis Apr 24 @ 8:39pm 
Trash bricks massive negative beauty makes them utterly useless. There is absolutely no reason to use them for anything ever. Maybe add an option to burn trash in crematorium?

Reclaimed biopacks look good, until you realize that you must make that biopack deteriorate on the specific tile. There is no way to reasonably make it. There need to be a way to set it up, or simply add a "fertile ground" terrain buildable using those packs.

Alloypacks... The best way to use them is to simply sell. They produce minuscle amount of random resources, likely never paying off the splitter.
maxkuka Apr 24 @ 3:40pm 
Pls add temperature ruinable type for all recycled packs for compatibility to rimfridge mod
Bosh Apr 14 @ 11:18pm 
Just checking, but do any of the packs this adds pollute the terrain like normal toxpacks?
peterpepper Apr 12 @ 5:49am 
I seem to be having similar issues as some of the others with this and possibly a couple other of the VE techs not showing up on the research tree correctly. Not sure if it's because of a load order issue or something else. You mentioned a mod to help with these sorts of issues?
Gman Apr 10 @ 12:01pm 
is there a way to repair damaged radioactive packs? Dang things almost killed off my colony before i realized they were leaking.
SquigglyV Apr 8 @ 4:01pm 
Great mod! Makes the trash side of the game a lot more engaging, I actually set up a dedicated recycling area in my current colony when I'd usually just shove all the wastepacks in a frozen box at the edge of the map and forget about it until I get atomizers. I think the amount of work it takes is perfect, though you do get a lot of gold and uranium back if you focus on toxpacks, it feels like the amount might be excessive considering how it's basically a free side effect of eliminating pollution.

Also, it would be nice to have some kind of trash incinerator as an alternative to the compactor so as to avoid collecting a mountain of trashbricks. A dedicated structure or crematorium work bill would definitely beat having to cram heaters into a room until the trash catches fire on its own, although that did end up being very funny when bugs tunneled into my incinerator. Maybe pair it with a late-game waste-to-energy system which gives you a bit of power back.
Sarg Bjornson  [author] Apr 6 @ 11:37am 
I always recommend to use one of the many research tree mods
John Li Apr 6 @ 11:23am 
Sorry, I saw it, because I added too many modules, the research after 3 rows is invisible
Sarg Bjornson  [author] Apr 4 @ 12:55am 
They are there, don't know what else I can tell you
John Li Apr 3 @ 5:14pm 
bro, Where it is? I can't find the Workbench or research item.
VonArens Mar 20 @ 2:31pm 
According to Oscar (I asked about radiation back in mid December) the bins don't block radiation they just stop the deterioration, so if you store a lot of em you built yourself a kill room for your pawns.
awolfgang Mar 20 @ 2:04pm 
so I THINK the bins are not blocking the radiation but it is blocking that little green warning circle from appearing. it is the only thing I can think of as I lose more pawns to this invisible death zone I can no longer do anything with
awolfgang Mar 20 @ 1:54pm 
I double checked and something else is going on. just standing by the bins is giving toxic build up (it happens to be next to recycle bench) but sometimes it isn't giving toxic build up. I'm very confused at this point.
Sarg Bjornson  [author] Mar 20 @ 1:49pm 
They are using base game code, so you might have something that is modifying it
SunGod Mar 20 @ 1:21pm 
This mod is fantastic. I began playing an extremely polluted map for the first time, and managing the toxic waste packs was a nightmare... enter this mod, and now I have a way out. It's fairly nicely balanced and isn't a miracle cure for the problem - you have to work for it, and it takes time. But it is a way out of the mess, especially if you don't have the tech or desire to build pods to shoot your waste into another map hex.

Bless you for building this, it adds yet another layer of complexity and challenge to an already complicated game, and I love every second of it.
awolfgang Mar 20 @ 1:07pm 
Then that isn't the issue I'm seeing. What I'm seeing is pawns go to work on recycling are getting toxic build up fast. All but the various waste packs they are working on is in bins and they are not in any toxic gas. It does seem to happen more often on the recycling bench working on the toxpacks
Sarg Bjornson  [author] Mar 20 @ 11:19am 
No, the bins block it. As soon as one is damaged even if a bit, they produce toxic buildup in a green circle that is shown when they are selected
awolfgang Mar 20 @ 11:17am 
is it only the radioactive packs that cause toxic buildup? is that even through the "protected" storage bins? there is now communication to the player where toxic build up is coming from
VonArens Mar 20 @ 5:09am 
By never storing radioactive packs.
awolfgang Mar 19 @ 11:47pm 
possibly dumb question but how do you prevent toxic build up on pawns at the recycling bench? They seem to get toxic buildup pretty fast with no in-game warning before death. IF this is a feature then any way we can get a option to disable toxic buildup at recycling benches?
VonArens Mar 11 @ 12:36pm 
You do need 5 biopacks for it to change the soil type from standard to rich soil.
Rainbow Dash Mar 11 @ 6:01am 
How to effectively utilize reclaimed biopacks? I have large fields, and I cant place them manually. If I specify storage area + refuse to interact with them, pawns store biopacks in stacks. In a result, to soil 1 tile I waste 5 biopacks...
VonArens Mar 8 @ 9:21am 
And by deadly I mean that the toxic buildup will go from zero to 100 near instantly.
VonArens Mar 8 @ 9:20am 
There is no way to track it like you would pollution (other than the actual toxic buildup), as far as I know anyway. It just emits radiation and if you stockpile enough of it it'll turn deadly.

So don't stockpile it, just get rid of it asap.
lostormisplaced Mar 8 @ 9:08am 
How do the radioactive packs work? Specifically, how does the radiation mechanic work when they degrade? Does it just increase the chance of carciomas and things like that or does it give toxic buildup?
VonArens Mar 6 @ 4:03am 
Other than maybe it being a stack size issue (has to be a stack of 5) or maybe a buildable soil issue, I really don't have any more ideas. :)
Dr Boon Mar 5 @ 5:15pm 
Yeah, that's what I've been doing. I just stopped recycling into biopacks and shifted to recycling alloys.
VonArens Mar 5 @ 2:49am 
Biopacks can only change regular soil as far as I remember, so be sure that it isn't placed on stony, mud or other types of soil.
Dr Boon Mar 4 @ 2:39pm 
I cannot for the life of me get the reclaimed biopacks to do anything. I've put them on every type of ground and they just rot away without affecting the ground they're on. I've been doing it for many ingame years. Ultimately, I don't really mind because, hey, no more toxic packs, but it's been bugging me and I can't find the answer.
StockSounds Mar 4 @ 12:54pm 
Can somebody enlighten me, what's the appeal?
From what I understand, it adds a bunch of new variants of literal garbage, wasting good labor time on creating a miniscule amount of awful building blocks and a very small amount of other resources.

In case you just so happen to have both a sizeable mech army and an obsession with recycling/garbage?
Dodging Rain Feb 26 @ 6:27am 
That is also possible. I process mine immediately and by my fabricors in a remote area so I don't really feel the effects.
VonArens Feb 26 @ 5:59am 
I'll bet that Jo King has some radioactive isotopacks stored, their radius of effect is invisible and deadly if you keep enough of em around.
Dodging Rain Feb 26 @ 5:33am 
Check to see if your floor isn't polluted and check that your compressors are nearby as well (compressors releases toxix gas when smashing trash).
Jo King Feb 13 @ 2:52pm 
maybe im forgetting a feature of the game but i have this mod and when someone cooks at a stove they get toxic buildup super fast despite all the waste in the next room being hermetically sealed? is this a bug or am i stupid :batman:
Soky Feb 7 @ 2:19pm 
@SpyroThyKing hey, I'm the person who made the patch for Multiplayer Compatibility. I've found the issue that caused the lag (that one is on me), so patch should hopefully come soon. Before that, if you want to avoid it then avoid reclaimed biopacks, or at least don't let them deteriorate, as that's what currently causes lag.
Mr_Mobius_ Feb 4 @ 1:31pm 
Upon further thought it very likely is another mod causing the issue
Mr_Mobius_ Feb 3 @ 7:46pm 
There's possibly a bug with (at least) the "Pollution Fastpump" where it doesn't seem to create wastepacks and simply deletes pollution. I've just noticed it with my modpack and haven't tested it by itself, but there is also the possibility another mod is causing it.
ggfirst Feb 1 @ 1:48pm 
Is it possible to add a config or scenario editor for factors?
I really like this mod and its concept but it to slow... I use along with trash bin producing wastes
and I have tons of these Trash