RimWorld

RimWorld

451 ratings
Wololoo - Better Conversion and Recruitment
2
12
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
495.674 KB
Dec 8, 2023 @ 9:41am
Mar 14 @ 8:50am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Wololoo - Better Conversion and Recruitment

In 2 collections by RedMattis
Red's Workshop Mods
26 items
Quality of Life - Base Pack
43 items
Description
Okay, fine you're right. I'll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn't in any way mean I'm going to join your colony. I'm still a pirate raider, I just don't eat people anymore. And I hate raiders. In fact I'm really unhappy now because my pirate-raider leaders ideologically stand against everything I believe in.

...I think I'm going to vent my frustrations about that by assaulting your other prisoner "Terrorbot9000 the Megaton Doomdeathpuncher".


Certainty
This mod makes prisoners lose certainty instead of gaining it if their mood is high in your prisons (above 35% mood). The speed is the same as what they would normally gain.

(Note: Due to the the certanity change is coded it will sometimes appear to be going in the wrong direction and then drop down to the proper value. This is not a bug. It is just a minor side-effect of my overzealous performance optmizations :) )

Recruiment and Enslavement
Converting a prisoner will dramatically reduce their resistance and somewhat reduce their will.

More specifically, converting a prisoner reduces their resistance by 75% or 15, whichever is higher. This means many foes can be immediately recruited after conversion.

Will is also reduced by 50% or 5, whichever is higher.

Mod Discord
[discord.gg][ko-fi.com]
121 Comments
RedMattis  [author] May 11 @ 8:07am 
@Vulkandrache
Should work fine. :)

@MekaManiac
I'll put it on the to-do list. No promises when I'll get around to doing it though.
Vulkandrache May 11 @ 7:53am 
Is there going to a be problem in combination with
https://steamcommunity.com/sharedfiles/filedetails/?id=3014074079
MekaManiac May 6 @ 3:15pm 
Could we expect a mod option slider in a future update to change how much converting someone lowers resistance? I feel like I recruit prisoners too fast for my taste (as it makes it instant after conversion) with this mod but still love the way it helps converting
PKPenguin Apr 29 @ 12:57am 
Great idea, but hard to add mid-save when my prison is already a misery maximizer. Gotta save this one for my next playthrough...
RedMattis  [author] Apr 22 @ 12:48am 
@Turambar
35% of their mood bar. Same thresholds as vanilla certainity gain. :)
Turambar Apr 21 @ 6:25am 
OK, thank you for the details, maybe you should put them in the description? Also, should it be above 35% or rather relative to the pawn break threshold?
RedMattis  [author] Apr 21 @ 5:25am 
@Turambar
For performance related to patches it doesn't tick as often as the certainity calculation does. It doesn't actually remove the certinity gain, but rather apply twice as much in the opposite direction every now and then when the conditions are filled.

If you watch a high-mood prisoner over a full day you'll often see it do stuff like: 33%, 34%, 33%, 32%, 33%, 32%, ...

Do make sure the prisoners mood is above 35% though, otherwise it won't do anything to the certainty.
Turambar Apr 20 @ 11:11am 
The certainty change does not seem to work, could it be a conflict? I don't think I have another mod touching that part of the game.
Need More Gore Apr 15 @ 10:07pm 
thank you the old one i used hasnt been updated i used it because i keep them in a shitty barracks but this one gives me a reason to get them a better one anyhow my prisoners thank you
PatoPixelado Apr 14 @ 4:28am 
thank you <3