RimWorld

RimWorld

1,233 ratings
Smarter Visitors
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
232.548 KB
Jul 30, 2023 @ 1:06pm
Jan 18 @ 11:08am
14 Change Notes ( view )

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Smarter Visitors

In 1 collection by Mlie
Developed by me
113 items
Description


Since visitors decide when they want to leave, it may not always happen at the best time.
This mod checks the map when visitor-groups decide to leave and can delay this from happening.
Included in the mod is also a Visitor-spot that lets you set a specific spot where your guests will hang around. This can make it easier to protect them from dangers.

You can select what type of conditions should delay visitors from leaving in the mod-options:
  • Dangers on the map. These are things like raids, maddened animals, toxic fallout etc. If present visitors will ask you if they could stay for another day. You have the option to deny this to make them leave anyway, approve it to make them try again in 24 hours or just ask again in an hour.
  • Health-issues. If any pawn in the group are suffering from health-issues that require medical rest, they will check again in an hour until all pawns are healthy enough to travel.
  • UV-sensitivity (Biotech gene). If any pawn have the intense UV-sensitivity gene, the group will delay their travel until the sun has gone down. This also includes Vampires from Rim of Madness - Vampires.

There is also an option for visitors getting negative thoughts if staying around longer than they planned. This increases for longer delays.
You can also add extra food-rations to visitors inventories to make longer delays less of a problem.

The mod works well with the excellent mod Hospitality by Orion. The check for dangers on the map is adapted from the same check that hospitality-groups do when entering the map.

The mod only triggers when visitors leave triggered by time, things like low temperatures or hostile actions are not affected. You can also ask visitors to leave, similar how to dismiss traders. If you have any other ideas on what visitors or other groups should check when leaving, please leave a comment and Ill try to implement it!

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: protect, visitors
Popular Discussions View All (1)
0
Sep 19, 2025 @ 1:19pm
Why i cant comment?
veoba
163 Comments
Oct 6 @ 2:25pm 
oh my gosh thank you so so much for this mod. RIP snufflesnout.... i will protect your fellow mice next time
Mlie  [author]
Jun 27 @ 10:14pm 
@Legion I have no reports about any compatibility issues between them
Jun 27 @ 6:51pm 
Does this conflict with your other mod below because it sounds similar? If not, is there a mod order to both?

Ask Before Enter
https://steamcommunity.com/sharedfiles/filedetails/?id=2813027453
May 30 @ 4:49am 
Ah I see. Hm... weird.
Mlie  [author]
May 30 @ 2:42am 
@Fiur That is not defined by this mod, it is a vanilla mechanic
May 29 @ 2:26pm 
I have a question. What's considered "dangerous temperature?" 11°C outdoors doesn't look like dangerous weather to me lol.
May 28 @ 11:43am 
I love your mods gangalang
Mlie  [author]
May 27 @ 9:43pm 
@SmellyFishNuggets Yea, automation is a wonderful thing to save time
May 27 @ 3:03pm 
word for word
Mlie  [author]
May 27 @ 3:31am 
@b0nk You may have missed the section on how to Report Issues described above