2,278 ratings
Vanilla Animals Expanded
Mod, 1.4, 1.5
File Size
7.927 MB
Oct 6, 2022 @ 6:09am
Apr 19 @ 11:13am
7 Change Notes ( view )

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Vanilla Animals Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items

1.1.0 (10/06/2022): 1.4 Update


Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You can only enable the animals that appear in your biome if you want.

The reason we merged all the animal mods is because they are finished - the only new animals we have planned fit into standalone packs. We have already covered all the biomes, so it’s only proper we clean it up and make it into one big mod.

No, we have no plans to merge any other mods together.

This mod adds dozens of new animals that fit RimWorld aesthethic, from house cats and rottweilers to anacondas and indian elephants, it really breathes a lot of life into the game and makes every biome feel very, very unique.

The Waste, Endangered and Royal animals mods will remain independent, as they add special mechanics and events that stray a bit from this type of mod.

Vanilla Animals Expanded adds following animals to the base game:


For balance reasons, we have made a VERY comprehensive animal spreadsheet: https://docs.google.com/spreadsheets/d/19wyuEqVvMIIO717o8eZq81Nkh-5ZISwAsPtjOxoDdeQ/edit?usp=sharing

Q: Do the animals spawn randomly in biomes?
A: Yes, a majority of them are guaranteed to spawn in Temperate Forest biome, with some of them also spawning in other biomes.

Q: Can I disable X animal?
A: Yes! Use mod options to disable any or all animals if you so desire. This will disable them from spawning in the wild.

Q: Is X a pack animal?
A: Pack animals are marked on infographics.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding new animals, but this mod is complete as is.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you want. Please remember: removing mods causes issues!

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: No idea.

Q: Are you doing this with any other VE mods?
A: No.

Q: But my load list is clogging!
A: This may come as a surprise to you, but your modlist is not a toilet. The impact of loading 14 mods is basically the same as loading a single mod that includes those 14.

Graphics are created by Oskar Potocki.

Steam Infographics inspired by Planet Zoo. Love that game.

Code work created by Sarg Bjornson.

Lemur made by Luizi!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

Popular Discussions View All (2)
Jun 2 @ 11:20am
PINNED: Suggestions
Sarg Bjornson
Jul 13, 2023 @ 11:41pm
PINNED: Vanilla Expanded animal mods that are separate from this one
Sarg Bjornson
Sarg Bjornson  [author] Jun 8 @ 7:10am 
Vanilla bears are not pack animals
Azure Nocte Jun 8 @ 6:09am 
I would like to know why bears are not pack animals like vanilla bears
Sarg Bjornson  [author] Jun 7 @ 12:15pm 
Toggles only affect wild spawns
murakai Jun 7 @ 12:12pm 
not sure if it's a bug, but disabled animals seem to appear in manhunter packs
BingoBungus Jun 6 @ 12:38am 
Hey is it just me or does the Mod Options not show up with this mod..? Also Sarg, I appreciate your work!

Oh and are these kangaroos huge or what--
toaster bath May 25 @ 12:43pm 
My log is being spammed with this error and my game is running at like 1 FPS. Apparently the pheasant is trying to cast something? Started when a trader had a guy go berserk and they all started fighting, now the pheasant is walking around making screeching sounds while the chaos ensues at 1 FPS around him.

Exception drawing 'VAERoy_Pheasant63549' at cell (122, 0, 192):
System.InvalidCastException: Specified cast is not valid.
[Ref 6F9FAC2B] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4
seal44 May 24 @ 4:57am 
also possibly make it so seals,penguins and otters and such can fish with fishing expanded or whatever its called?
seal44 May 24 @ 4:53am 
additional variants? as in weddell seals in the south possibly or atleast just fur variants examples being white,black,grey also possibly make the moose antlers more like moose antlers?:awkward:
idk shit bout moddin so im just assuming its like a 5 minute thing
Sarg Bjornson  [author] May 23 @ 11:08pm 
Caves still exist in RW, and we reserve the right to add SOME kind of cave animal in the future, of course
Tomahawk May 23 @ 1:25pm 
I may be the last person who searches for this so may not be worth a change but the cave biome still shows in the image in the list of biomes which threw me off a bit. Found the answer in the comments but wanted to mention it.