RimWorld

RimWorld

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Prisoners Should Fear Turrets
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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151.774 KB
Sep 15, 2021 @ 12:56am
Mar 18 @ 1:39pm
9 Change Notes ( view )

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Prisoners Should Fear Turrets

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
103 items
Description


Escaping prisoners will now get fired upon by turrets.

Rebelling slaves will also be shot, selectable in the options.
There is also an option for shooting at slaves/prisoners in any aggro mental-state
Turrets can give terror to slaves to keep suppression levels.
Should work with all turrets unless they implement their own turret logic for finding targets.

Added support for Combat Extended

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


88 Comments
Mlie  [author] Sep 20 @ 5:53am 
@Dratan Its tricky as mental breaks define themselves as aggressive or not. What mental breaks are you referring to specifically and are they vanilla or modded?
Dratan Sep 20 @ 1:49am 
Can you add an option to enable other mental breaks? For now only berserk works and it's sad that my 6 turrets ignore entity liberator, jailbreaker or murderer :(
Mlie  [author] May 14 @ 2:21am 
@chaorain Please see the Reporting Issues section described above
chaorain May 14 @ 1:57am 
I think 1.5 and Biotech has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Biotech, and Ideology installed.
Black_Overlord May 8 @ 9:29am 
Can you make an option to chose wich type of turret (or a specific turret building on map) will target prisoners/slaves? I want only modded nonlethal turrets be allowed to shot them, bc real turrets in my game almost never leave survivors.
Horror May 5 @ 4:54pm 
Can't have a functional Prison Industrial Complex without this mod. Kudos man.

Suggestion: Prison Labor integration (Turrets motivate prisoners to work)
Mlie  [author] Apr 14 @ 8:06am 
@Blazerik Doubt it, it just adds supression rate to turrets if enabled
Blazerik Apr 14 @ 7:53am 
Is there any chance this is responsible for me being unable to suppress slaves? Having trouble tracking down a cause.
migalone3 Mar 10 @ 12:37pm 
thank you so much for making this mod now my turrets can finally open fire on escaping slaves and prisoners
Mlie  [author] Dec 18, 2023 @ 7:01am 
@Prester I should, as long as they use the vanilla targeting logic