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Baby started 10 jobs in one tick. newJob=LayDown (Job_9347873) A = (153, 0, 136) jobGiver=RimWorld.JobGiver_KeepLyingDown jobList=(Wait (Job_9347853)) (LayDown (Job_9347855) A = (153, 0, 136)) (LayDown (Job_9347857) A = (153, 0, 136)) (LayDown (Job_9347859) A = (153, 0, 136)) (LayDown (Job_9347861) A = (153, 0, 136)) (LayDown (Job_9347863) A = (153, 0, 136)) (LayDown (Job_9347865) A = (153, 0, 136)) (LayDown (Job_9347867) A = (153, 0, 136)) (LayDown (Job_9347869) A = (153, 0, 136)) (LayDown (Job_9347871) A = (153, 0, 136)) (LayDown (Job_9347873) A = (153, 0, 136))
When two xenogene pawns have a child, the baby is still generated as a baseliner or without the correct xenotype. Even though the genes are inherited, the child should be properly marked as the parents’ xenotype (if both parents share it) or as a hybrid xenotype (if parents have different xenotypes, e.g. Genie + Highmate).
When you start the VQE Ancients scenario the pawn you make will get 4 random archite genes, which led me to believe it was VQE Ancients causing the issue as the extra genes are from that mod.