RimWorld

RimWorld

3,664 ratings
Vanilla Factions Expanded - Settlers
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Mod, 1.3, 1.4, 1.5
File Size
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11.505 MB
Apr 8, 2020 @ 4:58am
Apr 10 @ 6:25am
36 Change Notes ( view )

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Vanilla Factions Expanded - Settlers

In 2 collections by Oskar Potocki
Vanilla Expanded
103 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]




1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony.
1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser...
- Protection fee request now take into account colony wealth
- Saloon doors now open quicker than normal doors
- Caravan raid is now using the quest system. The number of guards now scale with player wealth
- When using Vanilla Weapons Expanded, settlers and bandits can spawn with whip
- Bandana no longer hide hairs



After the success of our Vanilla Factions Expanded - Medieval, which was a faction mod closing the gap between tribal faction and outlander faction, we have begun work on another faction mod - this time adding frontier settlers, inspired by western films. The scope of this mod is quite similar to our Medieval mod, so you can expect it to be a well fitting mini-expansion.

Thanks to Vanilla Factions Expanded - Settlers, you can experience the harsh reality of being a gang of bandits on the rimworld frontier. Settlements of this faction are built in the same way they were in frontier America - with a main road separating a town into two parts. Thanks to new outfits and headgear, as well as several new weapons, your colonists will be able to blend in perfectly alongside all those thugs and prospectors shooting each other on the streets and drinking chemshine - a new, highly volatile chemfuel distilled alcohol. A large amount of new chemfuel-themed structures allow you to witness the power of combustible fuel, making your bases look just like the wild west settlements! A new starting scenario allows you to play bandits, a faction hostile to every other civilisation on the planet, and with new, fully revamped world quests you can become a bounty hunter or a caravan raider! Sorry, no stagecoach robbery included!

A new storyteller, Diego Dire, would like to tell you a story that begins with the blaze of glory. Not only will he provide you with more western-style events than regular, vanilla events, he will also scale backwards - meaning the beginning will be difficult, but it will slowly become more and more friendly. That is, of course, until Diego decides to start the cycle all over again, throwing the worst of the worst at you. Can you handle the challenge?

With a native support for the other Vanilla Expanded mods, settlers will come equipped with Vanilla Apparel Expanded clothing, whilst thanks to Vanilla Weapons Expanded, bandits will start using lever action rifles and sawed-off shotguns!

And watch out for drunk muffalos. Those beasts love chemshine!



This mod requires a Vanilla Factions Expanded - Core to run.































[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML code of weapons and apparel.

LimeTreeSnake, a programmer responsible for the C# and XML code of the mod.

Kikohi, a programmer who helped with finalising the mod for release.

Storyteller art by Vitalii.

Rimworld is owned by Tynan Sylvester.

Thank you:

Vanilla Expanded team for constant support.

Beta testers, including Chowder and Logger, for finding pesky bugs.

(CC BY-NC-SA 4.0)[creativecommons.org]



Q: Why did you re-release the mod?
A: The 1.1 version depends on our re-released 1.1 Vanilla Factions Expanded - Core. If I didn’t re-release the mod, I would have to add two dependencies to one mod, which would cause confusion.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new content?
A: Possibly, but we will much rather focus on developing new modules for the faction mod.

Q: Do I need the base module for it to work?
A: Yes, the base module is required as it contains all the functionality of the mod.

Q: Is this mod compatibile with Combat Extended?
A: Yes.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like, however you do need a mod like Orion’s Faction Discovery for the settlers faction to actually spawn.

Q: Is it compatible with Go Explore?
A: It is compatible with majority, if not all, mods. In case you encounter errors, please refer to Known Issues section.

Q: Is it compatible with Westerado?
A: Yes it is!

Q: Are the mod features active without having Diego Dire as your storyteller?
A: Absolutely! You just get more Caravan raid and Bounty Hunt events with him!

Q: Can I grow chemroot in hydroponics?
A: Yes. It requires 120% fertility - hydroponics provide 280%, which means chemroot will grow just fine. It will also grow in fertile soil. It will NOT grow in regular soil.



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Popular Discussions View All (17)
1
Sep 26 @ 8:59pm
Bounty Target not spawning
General_Degenerate
2
Sep 2 @ 6:57am
Caravan ambushes not spawning
Sulya Sparrow
5
Apr 19, 2022 @ 12:18pm
Reporting bug with gog version
The Old One
1,255 Comments
Mr. Snek 10 hours ago 
@xDreadbloodx I have this with other items and do not (yet) have this mod, its either base game bug or a different mod.
xDreadbloodx Sep 20 @ 11:20am 
anyone else having this mod cause dynamite to keep spawning at the edge of the map?
NamelessArcuve Sep 12 @ 12:31am 
Settlers for some reason never give bounty hunting/caravan quests, they did in previous versions before
sparkedflint Aug 17 @ 9:57pm 
Love the mod, but was disappointed when I realized they can drop pod
MORROGANDER Aug 16 @ 9:43am 
Anyone encountered weird bug when bounty hunting? Upon arrive at the quest location the bounty target do not seem to spawn, I killed it's whole camp but just can't find the target
Neopolitan Daze Aug 12 @ 7:31pm 
Is this compatible with the Simple Warrants mod?
Marcus Jul 27 @ 2:06pm 
Every single raider in this mod is using hunting rifles. I have frontier weapons installed as well. Why is a 22 person siege equipped only with hunting rifles when there are so many weapons.
Kirboh Jul 13 @ 7:38am 
In this mod, or only in the Frontier Weapons mod?
Kirboh Jul 11 @ 5:46pm 
What about Vanilla Weapons Expanded?
Kirboh Jul 11 @ 6:05am 
Has this particular mod been patched so that the Settlers factions only use appropriate tech-locked weapons, or do you need the Frontier Weapons mod for that?