RimWorld

RimWorld

187 ratings
Progression: Warrants
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Mod, 1.5
File Size
Posted
Updated
6.648 MB
Jun 18, 2024 @ 2:14am
Mar 20 @ 8:58pm
6 Change Notes ( view )

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Progression: Warrants

In 1 collection by ferny
The Progression Modpack | Ferny (1.5 ANOMALY)
901 items
Description




FAQ
  • Save game compatible? | For sure
  • Does this mod require VE vehicles? | Nope, it runs off of conditional patches when the mod is detected.

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

Credits
- C# on the research locking by our legend Taranchuk


[ko-fi.com]


[discord.gg]
tags just in case: warrants, bounty hunter, scenario
52 Comments
RomainG Apr 7 @ 4:53am 
Would it be possible to add some kind of compatibility with VFE Settlers please ?
ferny  [author] Mar 20 @ 8:58pm 
v6 - changed research to Neolithic
FrufLukas Jan 31 @ 4:37am 
the scenario is so good
Realm Imp Dec 12, 2024 @ 2:19am 
ferny you handsome son of a biatch
benjamin Aug 23, 2024 @ 9:09am 
@ferny ok
GVLT Aug 20, 2024 @ 3:45am 
@Gunt Fuchmann
Turns out there is an option that ties warrant generation to your colony wealth which can be disabled. Afterwards I have plenty of warrants.
I've played with this scenario for 10 hours and it's kinda fun, but snowballs quite fast. One of the warrant's I've received a warrant on high stellarch sanguophage leader of the empire with bionic schlong. Apparently he was living in a hut with tribal woman and was defending himself with a psyhic rod.
ferny  [author] Aug 19, 2024 @ 12:20pm 
@beannmeisterr None of this has to do with my mod, comment this on the dependency.
benjamin Aug 19, 2024 @ 11:11am 
this mod doesnt balance as well as i thought it'd be, nor is it really cool enough. the mod on its own doesnt have any functionality to properly capture someone without killing them, there is no mechanic that doesnt get them one shotted. you could attempt to use a psychic shock lance or melee with heavy blunt; the 1st option isnt always available and is rare, the 2nd option can also result in just killing the person. this is all to the backdrop of atleast ten other raiders to deal with at camps of the bounty. not to mention how easily exploitable the artifact bounties are with placing and then redeeming bounties on items you just recovered at a fraction of the price.
[SSe] TheOne Aug 19, 2024 @ 8:17am 
Is it safe to remove mid game?
Gunt Fuchmann Aug 18, 2024 @ 4:13pm 
@GVLT Simple Warrants relies on you having a colony to generate warrants, nothing to do with this mod specifically I don't think. You can just leave your home tile and never return, since there's nothing and no one there it shouldn't eat too much performance running in the background. Generate it at a smaller map size if performance is an issue.