RimWorld

RimWorld

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Simple Warrants
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.996 MB
Dec 8, 2021 @ 9:18am
Aug 8 @ 4:32am
12 Change Notes ( view )

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Simple Warrants

Description

We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power across your Rimworld is an essential element of colonial strategy.

What is Simple Warrants?
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.

You will be able to accept warrants made by other docile factions and deliver their goods to them. Whether it be completing a capture warrant for a pawn that deserted a faction, or carrying out death warrants for factions that deemed their crimes irredeemable. Once you accept a warrant, a world site will be generated where that pawn is guaranteed to spawn. Complete the warrant by delivering the pawn/item to a settlement of the faction that listed the warrant. There will be a fulfill warrant option once you arrive.

But be careful, accepting a faction warrant and not completing it properly can be detrimental to your relations with that faction. Choose what warrants you accept carefully, and judge whether you have the resources to complete it.

Also adds functionality to create your own warrants and have them accepted by other factions. Have a pawn that was captured and want to get them back? - Post a warrant and offer a reward, maybe a faction will accept it and bring them back to you. What about a world pawn? Maybe a faction leader that you want dead? - Post a warrant and offer a price on their head to have them killed! Just make sure you have the money to pay up, factions do not respond well to being scammed.


Features Overview
Claim public warrants listed by other factions
  • These will consist of either capture warrants, execution warrants or both for pawns - And retrieval warrants for artifacts. There is also warrants for animals with a market value above 400.
  • These warrants when accepted will generate a quest site where you can find the item.
  • TO claim your rewards, bring the warranted item to the nearest faction settlement and there will be an "Fulfill Warrant" Button.
  • Failure to meet the constraints of the warrant (Destroying a retrieval artifact) will automatically fail the warrant.
  • Faction created warrants have a 15 Day expiration. After this time the warrant will be gone.
Create your own warrants
  • Ability to create a warrant for ANY world pawn. This includes kidnapped colonist, related colony members, faction leaders, etc.
  • Ability to create a warrant for Artifacts/Exotics. This has automatic mod compatibility as long as those mod items are listed in those categories.
  • Set your own custom bounty reward amounts and pay what you think the warrant is worth.
  • Notified of when a faction accepts your warrant and is completing it.
  • Once the faction has completed the warrant, they will come to your settlement and demand payment for the warrant before they drop it off to you.
  • There is a slight chance factions will fail your warrants.
  • Notified of when a faction accepts your warrant and is completing it.
  • Player created warrants never expire.
  • Warrants with poor rewards are now automatically flagged and inform the player.
Other
  • Constant chance to have a warrant placed on your colonist, this will increase raids at your settlement. You can mediate this by paying off the warrant and compensating it, or sticking it out and waiting for the warrant to expire naturally.
  • Failed warrants result in a -30 to related factions. This goes both ways: you failing a faction warrant, and a faction failing your warrant will automatically result in relationship damage.
  • Your actions can now have consequences. There are a few conditions in which a warrant has a chance to be placed on your colonist: Warrant For Torture (damage to prisoners), Warrant For Assault (Destroyed Outpost), Warrant For Fraud: (Failing warrants), Warrant For Poaching: (killing animals with market value equal to or more than a Thrumbo). Warrants on your colonist can be disabled in the mod options.
  • Added mod options to customize your experience.


FAQ
(Q) Can I create a warrant for XYZ from XYZ mod?
If the mod classifies 'XYZ' as an exotic or artifact - yes.

(Q) How much should I offer for warrants?
The more silver you offer, the more likely your warrant will be completed successfully. Generally, you should offer more than the market value of the item/pawn you want to place a warrant on. The higher the better!


KNOWN ISSUES/INCOMPATIBILITY
We cannot test every mod out there. If we get reports of incompatibility we will add them here.

C# Done by Taranchuk:
[discord.gg]

Report Issues With Simple Warrants and be the first to know of updates:
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Popular Discussions View All (11)
5
Jul 28 @ 6:55am
PINNED: [1.6] REPORT THREAD
Cleverics
64
Jul 30 @ 12:15pm
REPORT THREAD
Cleverics
7
Aug 21, 2024 @ 6:47am
Dont get any warrants.
Wish Granter
701 Comments
greensniperhat Aug 8 @ 8:20pm 
Oh, that happened to me yesterday too! But strangely only on certain factions, ones with Royalty mechanics (in my case, it was Exiled Dawn). Can't trade anyways since there's no knight-level pawns in my colony yet.
joelinzuain Aug 8 @ 9:09am 
I've tested the new UI and it works perfectly, thanks a lot!

As for the other thing, I think it may not be this mod's problem. Whenever the caravan was near the settlement of the faction that issued the warrant, I wouldn't get the "Fulfill order" button, but I also didn't get the "Trade" button, only the "Attack" button. I could still trade via the RMB context menu. This leads me to believe something bugged during world gen and/or it's another issue on my end. Either way, hope the details help you figure out if it's the mod's fault. Thanks for the fantastic mod, it's been a blast
greensniperhat Aug 8 @ 7:29am 
There might be a problem with Artificial Being Framework/Synstructs, since I got a warrant with one that just autofails when I accepted it. Will give logs when another similar autofail warrant happens in the future.
Cleverics  [author] Aug 8 @ 4:40am 
@joelinzuain Updated the mod, should fix the screen run off issue. Looking into the other thing you mentioned

@W.D Gaster If you are having trouble downing pawns there are plenty of mods to help you out. Vanilla Weapons Expanded, Net Gun, [RH2] Hand-To-Hand, etc.
chopped kris Aug 7 @ 9:36pm 
this mods pretty cool but like how tf do you nonlethally take down criminals without changing the death on downed settings? even when using fists they still die when downed 90% of the time and half of my targets are hussars so shock lances dont work
joelinzuain Aug 7 @ 9:29pm 
Hey, can't get to see the full UI on a 1440x900 display. Could you make it so that the "Create warrant" UI was another tab? I can't interact with it otherwise. I also tamed a dromedary, went to a settlement of the faction asking for it, and I didn't get the "Fulfill order" prompt. I'm playing on 1.6.4518 rev71 if that's an issue.
Cleverics  [author] Aug 6 @ 6:52am 
Typo: the animal has to have a value of atleast 400 silver.

@1042150567 gravships can’t land at outpost. This is the default DLC behavior, not an issue with our mod
Dibolic Aug 5 @ 10:17am 
@Clerverics, thank you for the precision!
1042150567 Aug 5 @ 8:12am 
Hello,Load Odyssey DLC,The spacecraft is unable to navigate towards the map marked for the mission,Indicate that the map has been occupied
Cleverics  [author] Aug 5 @ 3:48am 
@Dibolic Hello, the animal will only show up if it has a value of 400 silver, and no unfortunately this is not adjustable at this time.

@路人甲 No it is not, send the silver down to the planet so you can pay them, Not everyone has spaceships!