RimWorld

RimWorld

Simple Warrants
712 Comments
toetruckthetrain 10 hours ago 
man i love using VGE so when i stop my colony from getting mauled by a billion thrumuffalos we get a warrant for 107000 silver for "poaching" (i was defending myself) and get a 200 person raid thats awesome
squidd Aug 27 @ 9:18pm 
decided to try this out, my ghouls got warrants for putting down a prison breakout and my colony proceeded to receive 4 full-sized raids back to back over the next few days, all for the same warrant. the defaults on this mod seem like they could use some finetuning. i don't have the frame of reference or the inclination to figure it out myself so i just pulled it from my list
awwwwsl Aug 23 @ 11:07pm 
通缉令 内容有点少,而且没有新的DLC动物
Bloodyfist Aug 22 @ 5:24pm 
Hkw much would this affect rimworld.planet.world:worldtick
Lobster Aug 21 @ 7:38pm 
Hey! I LOVE this mod but my colony is very wealthy rn so my warrants are for almost 40K silver each. They are too difficult to make reward scaling being off worth it cuz then it's only 2k each on average, but if I change the percentage to below 8% it just doesn't change. And then if I set it to <5% and then use populate warrants it gives an error that I can't generate warrants because my colony is too poor. But its wealth is over 1 mil now. Thank you for the mod and for any help.
Omega13 Aug 19 @ 8:25pm 
Also i tried out taking a tame animal warrant - it required me to go to a specific map, rather than just tame any animal of its type. Upon attempting to visit this map, I could not land my grav ship (though I could land my shuttle) and the specified animal did not exist. So probably avoid doing those warrants, since they just do not work.
Omega13 Aug 19 @ 4:46pm 
(And by allow you to postpone I mean more than 24 hours - 24 hours doesn't cut it when you are engaged in space mischief.)
Omega13 Aug 19 @ 4:46pm 
If you happen to be in orbit when a warrant comes in, they take your money but just don't show up, even if it's a faction capable of having vacsuits. Even if you currently have a camp on the planet waiting for them with the money. They should either not take your money, allow you to postpone, or allow you to meet them in a camp.
Ketamine Overdose Aug 19 @ 2:04am 
I can't seem to turn in the captured pawns, the option doesnt present itself nor are they willing to let me sell him
joelinzuain Aug 18 @ 7:56pm 
Okay, after running into the same problem as last time, I think it's an issue with the "tame animal" warrant. Both times, that has been the warrant I've been trying to fulfill.

The error appeared as soon as the caravan got to the target site. The caravan did not have any action buttons (Like fulfill warrant, trade, attack, etc) at all.
鱼不爱吃酱 Aug 14 @ 8:08pm 
Could it be possible to add the function of customizing the quantity of reward items (after all, it's too troublesome to set rewards for hyperfabrics one by one) and customizing reward items themselves (some rare items from mods can't be set as rewards)?
greensniperhat Aug 8 @ 8:20pm 
Oh, that happened to me yesterday too! But strangely only on certain factions, ones with Royalty mechanics (in my case, it was Exiled Dawn). Can't trade anyways since there's no knight-level pawns in my colony yet.
joelinzuain Aug 8 @ 9:09am 
I've tested the new UI and it works perfectly, thanks a lot!

As for the other thing, I think it may not be this mod's problem. Whenever the caravan was near the settlement of the faction that issued the warrant, I wouldn't get the "Fulfill order" button, but I also didn't get the "Trade" button, only the "Attack" button. I could still trade via the RMB context menu. This leads me to believe something bugged during world gen and/or it's another issue on my end. Either way, hope the details help you figure out if it's the mod's fault. Thanks for the fantastic mod, it's been a blast
greensniperhat Aug 8 @ 7:29am 
There might be a problem with Artificial Being Framework/Synstructs, since I got a warrant with one that just autofails when I accepted it. Will give logs when another similar autofail warrant happens in the future.
Cleverics  [author] Aug 8 @ 4:40am 
@joelinzuain Updated the mod, should fix the screen run off issue. Looking into the other thing you mentioned

@W.D Gaster If you are having trouble downing pawns there are plenty of mods to help you out. Vanilla Weapons Expanded, Net Gun, [RH2] Hand-To-Hand, etc.
joe2_4 Aug 7 @ 9:36pm 
this mods pretty cool but like how tf do you nonlethally take down criminals without changing the death on downed settings? even when using fists they still die when downed 90% of the time and half of my targets are hussars so shock lances dont work
joelinzuain Aug 7 @ 9:29pm 
Hey, can't get to see the full UI on a 1440x900 display. Could you make it so that the "Create warrant" UI was another tab? I can't interact with it otherwise. I also tamed a dromedary, went to a settlement of the faction asking for it, and I didn't get the "Fulfill order" prompt. I'm playing on 1.6.4518 rev71 if that's an issue.
Cleverics  [author] Aug 6 @ 6:52am 
Typo: the animal has to have a value of atleast 400 silver.

@1042150567 gravships can’t land at outpost. This is the default DLC behavior, not an issue with our mod
Dibolic Aug 5 @ 10:17am 
@Clerverics, thank you for the precision!
1042150567 Aug 5 @ 8:12am 
Hello,Load Odyssey DLC,The spacecraft is unable to navigate towards the map marked for the mission,Indicate that the map has been occupied
Cleverics  [author] Aug 5 @ 3:48am 
@Dibolic Hello, the animal will only show up if it has a value of 400 silver, and no unfortunately this is not adjustable at this time.

@路人甲 No it is not, send the silver down to the planet so you can pay them, Not everyone has spaceships!
路人甲 Aug 4 @ 8:29am 
Hi,is it possible to prompt where hunters well go for my warrants when I have multiple colonies (such as a wealthy spaceship and a poor colony),i have to refuse a warrant for they visit my factory that don‘t have enough sliver instead of my wealthy spaceship.
Dibolic Aug 3 @ 7:15am 
Hi, for animal warrant, the animal selection offer only somes animals, is it tied to some specific criteria? Was looking to add warrant for chinchilla but it is not in the warrant selection list. Is there a way to customize the warrant animal list?
Xacrooth Aug 2 @ 5:43am 
alr ty, i guess if my pawn doesn't show its because he died... kinda sad but great mod
Cleverics  [author] Aug 2 @ 5:41am 
@Xacrooth Yeah just dont put a death reward and they will bring them back to you alive
Xacrooth Aug 2 @ 5:39am 
How can i create a warrant for rescuing my kidnapped pawn? Adding just capture reward and not death?
Cleverics  [author] Aug 2 @ 5:11am 
@Adam I've been looking into this but have been unable to reproduce the issue. No one has been able to give me a save file where this occurs either.
Adam Aug 1 @ 11:49pm 
Is there a reason that sometimes when I fulfil a warrant after flying to a settlement in a shuttle, the shuttle disappears? I'm assuming it's a certain interaction/thread of actions that are causing it, because equally, I've been able to submit warrants without the shuttle disappearing
ghunterd Aug 1 @ 8:59am 
It is at 1x
Hans20080902 Aug 1 @ 8:44am 
@ghunterd Check your interface zoom, only when zoomed in by 1x can the bounty panel be fully displayed
Cleverics  [author] Aug 1 @ 3:37am 
@Turkwise I wouldnt say not possible, its just not within the scope of the "warrants" mod to be changing the behavior of gravships

@鱼不爱吃酱 All good, thanks for using the mod!
鱼不爱吃酱 Jul 31 @ 11:41pm 
Sorry, that was my mistake. I probably set the price too low, so no one was willing to take it. It worked out after I adjusted it a bit later.
Turkwise Jul 30 @ 6:49pm 
Is it not possible to make the warrant sites compatible with Gravships? Not being able to land on them is pretty disappointing.
Cleverics  [author] Jul 30 @ 3:57pm 
@ghunterd Pushing a UI fix for this soon

@giosuepolato1 Use the 1.5 version mate
giosuepolato1 Jul 30 @ 1:21pm 
im using this mod from v1.5 now that is on 1.6 i can't create my own warrant, i don't know the reasom
ghunterd Jul 30 @ 7:44am 
Btw i don't think this mod works with steamdeck, unless i am missing a button to create a warrant, it looks like the right side of the menu is cut off for me
Cleverics  [author] Jul 30 @ 3:58am 
@Adam There is currently no way to reduce the threat level directly. It is based upon your map wealth

@鱼不爱吃酱 I wouldn't know, you didn't really give me any information. How long have you been waiting, whats the approx acceptance date, do you have any errors, etc.

Id suggest detailing your issue in the above report thread, I wont respond to it here.
鱼不爱吃酱 Jul 30 @ 12:57am 
The item I posted a bounty on hasn't been claimed by anyone. Is this a bug?
Adam Jul 29 @ 9:53am 
Hi, possibly a silly question, but I have a colony of 8 people, but I play as only one is a bounty hunter. Is there any way to reduce the threat level of warrant jobs so that my solo character isn't having to try and take on 10-20 enemies? I appreciate it is unlikely, but if it is possible, I would appreciate it!
Cleverics  [author] Jul 29 @ 4:31am 
@Omega13 Sure, this could be an option eventually. Low priority but it may get added

@Mc_Dyno Thats just how the DLC handles gravships, nothing to do with our mod
Mc_Dyno Jul 28 @ 7:49pm 
Can't land my gravship at campsites from the Warrants mod
Omega13 Jul 28 @ 4:55pm 
Having looked at the options: not to be demanding, but any chance that the chance of a warrant on a colonist could be adjustable per offense? For instance, I don't like that poaching seems to literally always happen, but I don't really have a problem with any of the other offenses. What if I don't want to entirely disallow poaching, but just want it to happen less, without affecting the other warrants? I apologize if this would be a terrible pain in the ass to implement and appreciate the existing options, I'm just thinking out loud here.
Omega13 Jul 28 @ 4:51pm 
@Cleverics: I was not aware of this option. Thank you very much, that's very interesting.
Cleverics  [author] Jul 28 @ 4:40pm 
@Omega13

Fact: There are many options in this mod to tailor your play through to the style you enjoy. Infact, our latest update allows you to specifically disable poaching warrants if you want to keep the other colonist warrant options. Or even disable them entirely. Or maybe the raids for warrant are too hard hitting for ya, luckily that's entirely adjustable too!
Omega13 Jul 28 @ 3:26pm 
Opinion: colonists getting warrants for poaching thrumbos happens far too frequently and fights against the design principles of the game. Reasoning: the thrumbo events - especially the world events - are to incentivize leaving your base, exploring, going out and taking risks. Yet, every time I kill a thrumbo now, I know that I am guaranteed to have at least one colonist picking up a warrant for 20+ days, which GUARANTEES I will have to buckle down in my base and weather through the 5-6 ridiculous raids that are guaranteed to follow. This disincentivizes exploration and waters down the quest pool since now there is at least one more quest out there that's more trouble than it's worth to complete.
Latex Santa Jul 28 @ 4:26am 
@Cleverics
Good to know, thanks very much for your time.
Cleverics  [author] Jul 28 @ 3:52am 
@Latex Santa Nope, No issues reported.
Latex Santa Jul 28 @ 3:48am 
@Cleverics
Vanilla Factions Expanded Settlers has a bounty system as well.
Have you ever gotten any bug reports about that bounty system causing problems with your mod?
Cleverics  [author] Jul 28 @ 3:45am 
@Latex Santa What do you mean overlap? This mod has nothing to do with Vanilla Expanded?
Latex Santa Jul 27 @ 11:15pm 
Very cool mod, but how does it overlap and interact with the bounty system in Vanilla Factions Expanded Settlers?