RimWorld

RimWorld

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[Kit] Graze up
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Mod, 1.2, 1.3
File Size
Posted
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0.990 MB
Nov 29, 2020 @ 2:57am
Jul 25 @ 6:23am
11 Change Notes ( view )

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[Kit] Graze up

Description
What does this mod do?
  • (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default.
  • Grazing removes a portion of growth equal to the nutrition eaten.
  • (configurable) Animals can now graze for plants covered in snow. These plants do not grow while snowed under, and may die from age.
  • (configurable) Plant nutrition and lifespan modifiers.
In summary, chickens no longer clear out a pasture in three seconds flat, you can cycle through pastures and your animals can find grass that's been snowed under, your dreams of a reindeer colony can finally come true.

Does this mean I don't need to replant my rice field?
No, these changes only apply to grazing, not harvesting.

Can't I just have my animals graze in my corn and rice fields?
Grazing does not look at the nutrition value of what can be harvested from a plant, but at the plant's base nutrition value. Grass and plants that don't die from being harvested are king (wild berry bushes and ambrosia bushes).

What's the difference between this and Grazing Lands?
  • This affects all plants, not just vanilla grass, for instance, mods that add sowable grass or custom grass also benefit. Alpha Beavers are probably also a bit less destructive by default, though you can of course make them destructive grazers.
  • (configurable) Regrowing plants like berry bushes are treated a bit closer to vanilla, where they provide multiple times their base nutrition value.
  • (configurable) Plants that are snowed under can be grazed, this is enabled by default.
  • (configurable) Global plant lifespan and nutrition can be modified, if you're annoyed by plants having very short lifespans in general, you can add a soft floor, where plants that are under that lifespan get nudged halfway towards the floor value. This of course would make base game flowers more viable.
  • (configurable) Certain animals can engage in destructive grazing, this is disabled by default.
  • I'm still working on it, if you have good low-impact ideas that fit the mod, they can be implemented, make your suggestions below, I'll probably respond.
  • My workshop image is much cooler, of course.

Is it compatible with X?
Probably, mods that mess with plant ingestion are incompatible.

This mod can substitute for the following mods:
Grazing Lands
Popular Discussions View All (1)
5
Jul 20 @ 8:09pm
3 Errors
Panacea
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187 Comments
Kittah Khan  [author] Oct 8 @ 3:11pm 
@Two
I think it's just a ballpark figure, I'm fairly sure it was inaccurate, it has just become more inaccurate with this mod (in the sense that pens generate more nutrition than indicated because plants don't need to respawn, only regrow), don't use it to decide how many animals you want in a pen,
Two Oct 8 @ 11:34am 
Is the pen marker is no longer accurate then? Or was it inaccurate before and just didn't take into consider that some animals consume more than their need?

Either way, thanks for the mod!
Kittah Khan  [author] Oct 8 @ 7:32am 
@Two
No, it does not change the calculation used to display the estimated nutriton in a pen.
Two Oct 8 @ 6:56am 
Does this change how the pen marker calculates how much nutrition is available and how much is currently needed vs the animals in the pen?
Kittah Khan  [author] Aug 22 @ 2:06am 
@Arizona Ranger
Trees in vanilla also have a lifespan, it's just very long (several years).
✨Festive Arizona Ranger✨ Aug 21 @ 10:50pm 
im wondering it says plants have lifespan but trees dont in vanilla do they have one now with this mod?
Kittah Khan  [author] Aug 4 @ 12:59pm 
@nhatanh0475
From running a colony in 1.3 with graze up
The ratio in a pen is not just 50% more than listed, it's more like 150%
You can fiddle around with plant lifespan or plant nutrition to bring it back in line with vanilla, if you feel the need to.
Kittah Khan  [author] Jul 30 @ 6:11am 
Fair enough. I was pretty specific in how uncertain I was about it, though.
But, you're correct, there's no need to state an unverified rumor.
🌱 PrydZen 🌱 Jul 30 @ 5:05am 
you sohuld remove "I'm told that Grazing Lands is a CPU hog because it uses Tick functions, I haven't verified the veracity of this claim." from the description because its not true and makes you look bad.
nhatanh0475 Jul 29 @ 5:07am 
Wow thanks for your reply.I never though someone would read my comment again @@