RimWorld

RimWorld

158 ratings
Simple Recycling
   
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Mod, 1.5
File Size
Posted
Updated
5.770 MB
May 4, 2024 @ 9:43am
Apr 21 @ 9:24am
6 Change Notes ( view )

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Simple Recycling

Description
Content
A simple mod that adds:
- "Recycle Apparel" research project.
- "Recycle Neolithic Apparel" bill at a crafting spot.
- "Recycle Apparel" bill at a tailoring workbench.


Info
- This mod is rewritten with C# patching to fix issues introduced in the 1.5 Rimworld version.
- Neolithic apparel recycling is not locked behind any research.
- Materials returned are 25% of the original value (same as smelting).
- If apparel does not have a recipe, no materials are returned.
- Only non-smeltable apparel can be recycled.


Translations
English, Japanese


Credits
Current maintainer: Arvkus
Github: https://github.com/Rimworld-Mods/Simple-recycling

Old mod maintainer: Proxyer (1.1-1.5 versions)
https://steamcommunity.com/sharedfiles/filedetails/?id=2079862064

Original mod author: Lanilor (1.0 version)
https://steamcommunity.com/sharedfiles/filedetails/?id=1419006111
24 Comments
Arvkus  [author] Apr 21 @ 9:26am 
1. Hopefully fixed cape apparel issues.
2. Reduced bill work time from 1500 to 1300.
Victor Feb 8 @ 8:38am 
{LINK REMOVED}
Could not resolve cross-reference to Verse.ThingDef named Apparel_Cape (wanter=thingDefs)
You should use loadfolders or PatchOperationFindMod to prevent this.
Shabazza Jan 18 @ 3:21am 
I get a load error with this. Something about Apparel_Cape.
https://ibb.co/f8sNvrf
It may be related to not having "Royalty" installed?
Kitich Oct 31, 2024 @ 9:55am 
Is this 'Apparel_Cape' required in recipe? It seems to be a mock but gives me an error about duplicating defs. Thanks.

<thingDefs>
<li>Apparel_Cape</li>
<!-- Filled with C#. Includes all defs with `thingClass = Apparel` and `techLevel = Neolithic` -->
</thingDefs>
Arvkus  [author] Oct 26, 2024 @ 4:20am 
@Symmatile Non-craftable apparel does not return any materials.
If the problem occurs on all apparel then there might be a mod conflict. I could look into it, but you need to provide your mod list. Easiest way to do it is with HugsLib log share.
Symmatile Oct 20, 2024 @ 4:03pm 
Recycling apparel no longer gives resources on recycling. Mod config is default and there are no errors.
Meyar Aug 7, 2024 @ 9:37am 
Well my last link seems to have broken. Let's try that again. https://i.imgur.com/xTgy1gb.png
Zilarrezko Jul 31, 2024 @ 1:07pm 
Can the tailoring workbenches not inherit the primitive recycling bill?
Meyar Jul 31, 2024 @ 11:53am 
Not sure if steam will let me but here's an image of what I'm talking about. https://imgur.com/a/epv1ZxH
Arvkus  [author] Jul 31, 2024 @ 8:36am 
@Bradley fixed settigns not saving problem

@Meyar Could you elaborate further on this problem? I just tested material filter and it works fine.

@RutraNickers You should be able. At the worst case, workbench bill will simply disappear. Make sure to have a backup savefile.