RimWorld

RimWorld

130 ratings
Orc Clan + Xenotype
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Mod, 1.5
File Size
Posted
Updated
970.577 KB
Apr 25, 2024 @ 9:58pm
Apr 26, 2024 @ 8:05pm
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Orc Clan + Xenotype

In 1 collection by Karew
Karew's Content Mods
24 items
Description
Adds a new orc clan faction and an orc xenotype.

The orc clans are proud, industrial-era rimworld denizens who heavily favor melee combat. Battle the orcs as raiders or become their trade partner and ally.

All genes are inheritable, and orcs are an available xenotype at colony start.

Genes (germline, x2 food needed)



Pawn Preview



FAQ

Can this be added to an existing save?
Yes, but you will need another way to spawn the faction bases for the Orc Clan. I recommend Vanilla Expanded Framework.

Can this be removed from an existing save?
Yes, but your orc colonists will all become baseliners with extra genes.

Does this add a bunch of equipment to the game?
No, this mod is just a new faction and xenotype.

Is it C.E. compatible?
It should be. It just adds a faction and a xenotype, no other combat stuff.

Credits

Code and scenario:
Karew

Artwork:
Prime Viridian
https://primeviridian.com (some gallery images may be mature)
https://primeviridian.com/tip
20 Comments
(≡◉‿‿◉≡) May 14 @ 7:52am 
@Paladin Dawnheart World Tech Level works on them and they become medieval.
Paladin Dawnheart May 13 @ 7:05am 
Ugh, sad that this is the only mod rn that has orcs updated. Will be great for a space age fantasy race playthrough though. Just wish there was a Medieval version as well. I guess the only way is to RP and put them into our starting party as the last of their kind on the planet. Better than nothing.
(≡◉‿‿◉≡) May 2 @ 12:37pm 
There's the world tech level to make them medieval. But I wish there's a separate medieval faction.
Mad Marl Apr 2 @ 5:32pm 
xenotype spawn control is your friend in a medieval playthrough with these guys
Nairagorn Mar 29 @ 8:36am 
Bummer. I really wanted a medieval run with some orcs but, these guys are industrial :(
Hakkai Mar 3 @ 3:48am 
Feel like Orcs are very medieval-y. Would be nicest to get a toggle in the options to make them medieval and adjusting what gear they get generated with!
TheOneEyedOne Aug 21, 2024 @ 4:56pm 
Medieval Overhaul mod too, not appearing. Although I suspect it might be Remove Industrial Stuff mod as this one is listed as them being an industrial faction.
dogtools60 Aug 9, 2024 @ 6:36pm 
any plans to add a specific namelist for the orcs, if modding is able to do that?
urmum Jul 28, 2024 @ 2:57pm 
200X food rate is insane, makes these orcs eat my colony to death time and again
Karew  [author] Jul 5, 2024 @ 8:46pm 
@jamesj All this mod does is define a new xenotype and a new enemy faction you can choose at game start. If that mod is overhauling game setup, they may be hiding other custom factions for some reason