RimWorld

RimWorld

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Alpha Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.125 MB
Jun 25, 2024 @ 3:14am
Jul 21 @ 11:20pm
11 Change Notes ( view )

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Alpha Implants

Description
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
42
Jul 29 @ 10:30pm
PINNED: Bug Reports
Sarg Bjornson
290 Comments
Jul 30 @ 7:09am 
To anyone wondering, size increase implants increase hunger. I guess that's probably just a base game interaction.
Jul 29 @ 10:19pm 
Does installing more parts increase how much the animal needs to eat or is there a base game thing I haven't learned yet? My untouched thrumbo has 4 hunger segments and my cracked out one with a ton of bionic parts and implants has 16 total hunger LOL
Jul 21 @ 4:41pm 
I am going to create the ultimate archotech chinchilla and he will be adorable
Sarg Bjornson  [author]
Jul 20 @ 10:50pm 
Just ignore it, it's harmless. will fix when I can
Jul 20 @ 3:24pm 
I'd like to Echo Arthur GC's comment below.
Is it possible to have a check that removes certain things if the corresponding isn't being used or do we just continue to ignore the error?
Thanks!
Jul 12 @ 6:44pm 
Having this mod without Royalty causes an error on Startup:

Could not resolve cross-reference: No Verse.ResearchProjectDef named SkinHardening found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties

This happens due to SkinHardening being part of Royalty. I tested with only this mod + dependencies active.
Sarg Bjornson  [author]
Jun 19 @ 10:56pm 
No idea
Jun 19 @ 9:40pm 
can i craft the archotech parts with more archotech garbage?
Sarg Bjornson  [author]
Jun 17 @ 3:04am 
No, that seems like an oversight
Jun 17 @ 2:59am 
Is it intentional that the "animal upsy daisy vampirey healy power" has no cooldown?