RimWorld

RimWorld

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Alpha Implants
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Mod, 1.5
File Size
Posted
Updated
701.798 KB
Jun 25, 2024 @ 3:14am
Sep 28, 2024 @ 10:31am
6 Change Notes ( view )

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Alpha Implants

Description
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
30
Apr 10 @ 5:53am
PINNED: Bug Reports
Sarg Bjornson
184 Comments
SFH May 24 @ 1:02am 
rout May 1 @ 9:01am 
Finally we can heal our injured animals :)
Komyeta Apr 30 @ 2:18pm 
hey there! is is normal that performing operations on animals doesnt yield medical experience?
Kihtan Mar 30 @ 4:31am 
Can there be some "natural" animal implants for Fleshcrafter ideology?
Jonesy Fox Feb 24 @ 4:17am 
I don't know if it's a bug or not, but the installation surgery takes far too long, even on my level 20 medical specialist with over 200% manipulation. I get the feeling the work amount is set too high or it doesn't take the surgeon's skill into account.
FredFredBurger Feb 21 @ 5:31am 
I'd like to request Tortoises be able to have the enlarger used on them - unsure if intentional, but I seem to be unable to enlarge them at all regardless of any settings or mods
SiaNKs Jan 30 @ 4:10pm 
CE Confirmed it's working with Alpha Implants :steamthumbsup:
Zalfir Jan 24 @ 7:13pm 
@xxvb came here to ask the same question.

Specifically I'm using Rock Constructs in space from V Psycasts Expanded, and although I've given them Archotech Skin (no decompression) using an editor, they still die of Hypoxia. I need to correct this because... rocks don't need to breathe.
Ghulzen Jan 19 @ 11:15am 
I set everything to 0 and then it worked with the Megachickens. Seems weird though, considering the restrictions are for animals that are too small, while the Megachickens are hardly small.
Sarg Bjornson  [author] Jan 19 @ 8:59am 
That