RimWorld

RimWorld

Alpha Implants
204 Comments
Bubger Kirg 8 hours ago 
I was just thinking today I wish I could augment my animals and here you already are. So many of my mods I see your name on them Sarg, you're a legend man. You got a devlog somewhere with some notes on how to get into modding like this? Maybe that's off topic tho... great mod man
filipfrantz Jul 15 @ 4:50am 
Thanks
Sarg Bjornson  [author] Jul 15 @ 4:13am 
Use mod options
filipfrantz Jul 15 @ 4:03am 
There is no option to install the animal enlarger implant on my crow, is this intended?
Amnaa Jul 14 @ 10:23am 
GOD BLESS YOU
Sarg Bjornson  [author] Jul 14 @ 9:18am 
v2.01:

- Fix for abilities not being shown on the animal
Sarg Bjornson  [author] Jul 14 @ 9:05am 
Confirmed broken, fuck this game....
Amnaa Jul 14 @ 9:00am 
What the... I've put it on my husky and my sparrow and don't see it. Sorry, that's why I'm so confused.
Sarg Bjornson  [author] Jul 14 @ 5:37am 
No, its an ability... If the animal is yours, the ability appear in its gizmo bar
Amnaa Jul 14 @ 12:06am 
How does it trigger? Just random chance?
Sarg Bjornson  [author] Jul 13 @ 10:33pm 
It adds an attack ability
Amnaa Jul 13 @ 2:26pm 
What does the bioelectric implant do? The animals seem to never use it, nor can I order them to attack using it.
Hades the King Jul 8 @ 11:30pm 
Ngl I dont either, im just asking since a dog said animal bionics has compatability with it. I think it makes it so whenever you have a bionic installed on a pawn, those sub parts like fingers and toes dont get discarded so it can be damaged and the total health is the same. So when it also get destroyed youd have to replace them (this is me paraphrasing from the mod page)
Sarg Bjornson  [author] Jul 8 @ 11:15pm 
No idea what that mod does
Hades the King Jul 8 @ 10:18pm 
Hello, is there compatability for this mod and Medical System Expansion 2
FierceStatue12 Jun 27 @ 6:13am 
Thrumbos don't have arms, but they NEED them. Maybe in 1.6…?
Sarg Bjornson  [author] Jun 25 @ 11:10pm 
Thrumbos don't have arms......
Engineer Gaming Part 3 Jun 25 @ 6:30pm 
It's not showing the option to install a animal archotech arm on my thrumbo
t0m4s1t0 Jun 25 @ 4:29pm 
Goat Mr. Modder with the massive updates before release.
Sarg Bjornson  [author] Jun 24 @ 7:09am 
v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too
SFH May 24 @ 1:02am 
Head May 1 @ 9:01am 
Finally we can heal our injured animals :)
Komyeta Apr 30 @ 2:18pm 
hey there! is is normal that performing operations on animals doesnt yield medical experience?
Kihtan Mar 30 @ 4:31am 
Can there be some "natural" animal implants for Fleshcrafter ideology?
Jonesy Fox Feb 24 @ 4:17am 
I don't know if it's a bug or not, but the installation surgery takes far too long, even on my level 20 medical specialist with over 200% manipulation. I get the feeling the work amount is set too high or it doesn't take the surgeon's skill into account.
FredFredBurger Feb 21 @ 5:31am 
I'd like to request Tortoises be able to have the enlarger used on them - unsure if intentional, but I seem to be unable to enlarge them at all regardless of any settings or mods
SiaNKs Jan 30 @ 4:10pm 
CE Confirmed it's working with Alpha Implants :steamthumbsup:
Zalfir Jan 24 @ 7:13pm 
@xxvb came here to ask the same question.

Specifically I'm using Rock Constructs in space from V Psycasts Expanded, and although I've given them Archotech Skin (no decompression) using an editor, they still die of Hypoxia. I need to correct this because... rocks don't need to breathe.
Ghulzen Jan 19 @ 11:15am 
I set everything to 0 and then it worked with the Megachickens. Seems weird though, considering the restrictions are for animals that are too small, while the Megachickens are hardly small.
Sarg Bjornson  [author] Jan 19 @ 8:59am 
That
FlareFluffsune Jan 19 @ 8:31am 
You may have to change settings, animal size is a major role and you can see it in the animals full infobox.
Ghulzen Jan 19 @ 6:26am 
Any way to get this to work with the Megachickens? Can't install any implants.
Seraph Jan 18 @ 4:26am 
I love the idea of this mod but in my experience the biggest problem with the viability of animal is their inability to actually hit anything because their melee skill is so low . Is there any brain implant in this mod that help with that, I haven't seen anything but maybe I missed it.
Do animal actually gain manipulation stat is you give them bionic arm?That could help I think
Sarg Bjornson  [author] Jan 6 @ 7:57am 
@FlareFluffsune : don't feed the trolls hahaha
xxvb Dec 31, 2024 @ 10:14am 
I was thinking of doing a SoS 2 run. Does this mod have animal implants that would let animals survive up in space without a suit of some kind?
SmellyFishNuggets Dec 24, 2024 @ 3:27am 
it is compatible but its taking a while just to figure out my one issue with combat extended
Sarg Bjornson  [author] Dec 23, 2024 @ 11:31pm 
No idea
SmellyFishNuggets Dec 23, 2024 @ 6:29pm 
is it compatible with CE (trying to find the mod thats not compatible with it)
FlareFluffsune Dec 23, 2024 @ 2:34am 
I decided to mess with the options this morning and set everything to Size 0. And the shrink/enlarge implants now show on my kitsune. I don't know whats going on.
FlareFluffsune Dec 22, 2024 @ 2:18pm 
I'm having an odd interaction with two of your mods which I'm not really sure is a bug or intended because I'm not getting errors for it. I've tried RimWorld it with ONLY Alpha Implants and Alpha Mythology to see if it was another mod conflicting but the same thing happened. I was trying to install a Size Enlarger on a Kitsune, but despite it saying this implant can be installed on any animal regardless of size it won't give me the option, but I could install a Shrinker on the Hydra. I'm not sure whats going on but I thought I would mention it. Here is a log for when I tested it with only Implants and Mythology: https://gist.github.com/flarefluffsune/bae60b16e90d1f3edb685bf1d76ad490
Kaden Ha Dec 14, 2024 @ 4:50pm 
It's not a bug per se, but installing animal bionics not taking any skill to calculate the operation speed seems to be an oversight.
AzureSix Dec 4, 2024 @ 8:54pm 
Is there a way to remove scars from Alpha Animals with synthetic tissue?
Sarg Bjornson  [author] Nov 27, 2024 @ 11:47am 
Not without xenobiotic patcher
Capataina Nov 27, 2024 @ 11:25am 
Does this work for humans too?
Choosechee Nov 22, 2024 @ 5:06pm 
Can you make it so there's some extra benefit to installing more than one animal pouncing leg? Like increasing the range of the jump
blackrave Nov 11, 2024 @ 3:04am 
Talked about this in A Dog Said 2, will mention here too

Would it be possible to add option to multiply implants and medicine used for operation by animal body size? Rounded to whole number (0-1.49=1, 1.5-2.49=2, etc.)
Because it always bugged me that animals of varying sizes use same implants and same amount of sedatives/medicine
But this way it could be implied that veterinarian assembled body part or organ from modules right before installing it.
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ Oct 25, 2024 @ 4:27am 
This mod makes HAR lose their ability to install implants. To fix this you need to load this mod after HAR. Could you probably add that to FAQ?
The Chad Banisher Oct 24, 2024 @ 5:02pm 
nvm I was able to fix my issue with the included sliders.
The Chad Banisher Oct 24, 2024 @ 4:49pm 
I cant seem to install the Bionic Jaw on Cerberus
Sarg Bjornson  [author] Oct 21, 2024 @ 7:51am 
I don't want that