RimWorld

RimWorld

Alpha Implants
240 Comments
Izu Sep 11 @ 2:57am 
enlarger implant doesn't allow me to install bionics in timber wolfs
Omega13 Aug 24 @ 2:31am 
I definitely did not know that. Thank you for the explanation, Sarg.
Sarg Bjornson  [author] Aug 24 @ 12:41am 
"Whatever reason" is because Steam's markup is shit. If you don't do flashy infographics, your mods doesn't get subscriptions
Omega13 Aug 24 @ 12:08am 
@Ra_Zim I had the same issue. Because the mod description, for whatever reason, uses images instead of text and thus is not easily searchable I did not know what was going on at first either. (No, I don't read every mod's entire description, I don't read every TOS in its entirety either, sue me.) The problem is your animal is too small. Fortunately, the mod's options allow you to turn off this feature by scaling all size requirements to zero.
Sarg Bjornson  [author] Aug 23 @ 11:06pm 
Read above what the mod does
Ra_Zim TTV Aug 23 @ 3:20pm 
Okay, so slight update here. I can install them in large animals, but even vanilla ones like the wolf I can not. Is that intentional?
Ra_Zim TTV Aug 23 @ 2:59pm 
How do we actually install these implants? I have made several of them, but I can not seem to actually install them, they do not show up in the Operations menu.
Omega13 Aug 22 @ 2:04pm 
In the meantime, I imagine my elephant constantly making a deflating balloon noise
Sarg Bjornson  [author] Aug 21 @ 10:58pm 
Nah, just wait, it will update
Omega13 Aug 21 @ 8:49pm 
So if you put an animal enlarger in someone, decide you don't like how it looks, and remove it, they retain their enlarged size. So technically you just need to make one of these implants and shuffle it around into everyone that you want to embiggen.
Omega13 Aug 20 @ 10:29pm 
Never mind figured out the body limit thing sorry to bother.
Omega13 Aug 20 @ 9:53pm 
I don't seem to be able to install a bionic animal eye in a husky dog.
RagingFlower Aug 18 @ 2:48pm 
Love the additions added by this mod, it's 95% of the way to just replacing a dog said for me. Still struggling to deal with scarring just using this mod, those brain scars really suck! Is there anything in the pack that adds a regen effect similar to the Alpha animal shrimps?
Æþelræd Aug 17 @ 4:17am 
Unfortunately I can't install bionic implants in my sphinx cat even with enlarger implant (tested only with Harmony enabled, all DLC, VEF, and Alpha Implants to eliminate the possibility of mod conflict, setting the required values for implants to 0 solves the problem)
Nexira Elimus Aug 15 @ 5:09pm 
Thanks for the update!~
Sarg Bjornson  [author] Aug 15 @ 12:08am 
v2.02:

Fixed enlarger and shrinker implants being dependent on animal body size
Nexira Elimus Aug 9 @ 4:46am 
same issue with the enlarger implant, rest of it works pretty great so far and is super fun, thanks a ton for the mod!~
Omega13 Aug 5 @ 4:45pm 
Extremely minor bug - despite specifically saying that it can be installed in any animal regardless of size, a beagle is apparently too little for the Animal Enlarger Implant.
Greasy Aug 5 @ 4:35pm 
I went ahead and removed the chip, because he was just destroying the berries. Rascal.
Sarg Bjornson  [author] Aug 5 @ 1:49pm 
He should get berries
Greasy Aug 5 @ 12:07pm 
Put the harvest chip in my panda. Now he runs around and "harvests" berry bushes, but doesn't actually get any berries from them. Was this the intended behavior? XD
Sarg Bjornson  [author] Aug 5 @ 1:26am 
They are added as base game abilities, not psy-talents
DrBossWatson Aug 4 @ 3:12pm 
Tried a few of them and I'm guessing no since they are added as psy-talents with no right click to auto-cast and when I tell them to attack they just go into melee. Neat but not going to work for the crow army
Sarg Bjornson  [author] Aug 4 @ 2:39pm 
Please try and get back to me
DrBossWatson Aug 4 @ 1:27pm 
Will animals auto cast the new ranged attacks or do I have to make them do it manually?
shakeyourbunny Aug 2 @ 12:29pm 
Nice, thank you for the information!
Sarg Bjornson  [author] Aug 2 @ 9:27am 
Want a leg for your poor doggy? ADS2
Want a leg, but also the doggy to mine, sprout tentacles and attack with fire breath? Alpha Implants

Both compatible with each other
shakeyourbunny Aug 2 @ 8:46am 
Is that mod compatible with A Dog Said .. Animal Implants 2 (continued)?

Also, does it have some overlap?
Sarg Bjornson  [author] Jul 29 @ 10:20am 
No, you had another mod enabling it
Droider Jul 28 @ 9:29pm 
well, i was able to implant them to humans in 1.5. i guess it was an unrecorded bug you accidentally fixed.
Sarg Bjornson  [author] Jul 26 @ 10:51pm 
That wasn't ever in this mod, though
Droider Jul 26 @ 6:16pm 
so sad you cant put the implants onto pawns anymore, im gonna miss randomly getting pawns with an acid spitter, or being able to make pawns larger
Sarg Bjornson  [author] Jul 25 @ 11:25pm 
I can't account for what other mods do, sorry
DXQ Jul 25 @ 11:13pm 
I don't know what caused this issue, but here's the situation: I used the Animal Apparel: Frameworku mod, and after installing Animal enlargr implant, the armor worn by animals was actually enlarged by a factor of 4. It's like the armor was calculated twice when calculating the magnification factor, once for the armor itself (clothing) and once for the wearer (animal)
luca Jul 23 @ 1:07pm 
great mod, i dont know if this is the right place for suggestions but it would be awesome if there was an implant that reduced an animals filth rate below whatever the warning threshold is for the animal filth notification. figured it would be a good addition with gravships
Space Jul 17 @ 5:10pm 
Love this mod and the comment below me thanks Sarg.
Bubger Kirg Jul 16 @ 3:18pm 
I was just thinking today I wish I could augment my animals and here you already are. So many of my mods I see your name on them Sarg, you're a legend man. You got a devlog somewhere with some notes on how to get into modding like this? Maybe that's off topic tho... great mod man
filipfrantz Jul 15 @ 4:50am 
Thanks
Sarg Bjornson  [author] Jul 15 @ 4:13am 
Use mod options
filipfrantz Jul 15 @ 4:03am 
There is no option to install the animal enlarger implant on my crow, is this intended?
Amnaa Jul 14 @ 10:23am 
GOD BLESS YOU
Sarg Bjornson  [author] Jul 14 @ 9:18am 
v2.01:

- Fix for abilities not being shown on the animal
Sarg Bjornson  [author] Jul 14 @ 9:05am 
Confirmed broken, fuck this game....
Amnaa Jul 14 @ 9:00am 
What the... I've put it on my husky and my sparrow and don't see it. Sorry, that's why I'm so confused.
Sarg Bjornson  [author] Jul 14 @ 5:37am 
No, its an ability... If the animal is yours, the ability appear in its gizmo bar
Amnaa Jul 14 @ 12:06am 
How does it trigger? Just random chance?
Sarg Bjornson  [author] Jul 13 @ 10:33pm 
It adds an attack ability
Amnaa Jul 13 @ 2:26pm 
What does the bioelectric implant do? The animals seem to never use it, nor can I order them to attack using it.
Hades the King Jul 8 @ 11:30pm 
Ngl I dont either, im just asking since a dog said animal bionics has compatability with it. I think it makes it so whenever you have a bionic installed on a pawn, those sub parts like fingers and toes dont get discarded so it can be damaged and the total health is the same. So when it also get destroyed youd have to replace them (this is me paraphrasing from the mod page)
Sarg Bjornson  [author] Jul 8 @ 11:15pm 
No idea what that mod does