RimWorld

RimWorld

Alpha Implants
Showing 1-8 of 8 entries
Update: Jul 14 @ 9:18am

v2.01:

- Fix for abilities not being shown on the animal

Update: Jun 24 @ 7:09am

v2.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attack implants, instead swapping to base game AbilityDefs
- Added: content of the mod no longer requires Alpha Mythology or Alpha Animals, it is available for people without those mods too

Update: Sep 28, 2024 @ 10:31am

v1.104:

Removed a leftover code patch that might have been getting compiled without need, causing HAR incompatibilities

Update: Aug 21, 2024 @ 12:31am

v1.103:

- Fix: Animal enlarger and shrinker were replacing the body and popping out all the other implants
- Fix: same issue with bionic shells
- Fix: Body prosthetics were incorrectly looking for body sizes for bionic implants
- Fix: removed some leftover log spam
- Tweak: Bionic shells will now increase armor by 25% (up from 15%), while prosthetics ones increase it by 15% (up from 5%)
- Tweak: Shell implants will get rid of present scars on the shell when implanted
- Tweak: Shell implants no longer count as added parts or add/subtract part efficiency
- Tweak: Body implants are now installable on insect shells too
- Tweak: Wing implants are now installable on insect elytra

Update: Jul 24, 2024 @ 10:33pm

v1.102:

Fix: ShamblerSway animation defof was not marked as needing Anomaly

Update: Jul 21, 2024 @ 7:30am

v1.101:

Tweak: added a loadafter rule for Vanilla Races Expanded - Android to avoid a mod conflict

Update: Jul 20, 2024 @ 1:47am

v1.1:

Fix: Changed class of brain and torso implants so they don't remove the implants added by other mods

Update: Jun 25, 2024 @ 3:14am

[Auto-generated text]: Initial upload.