RimWorld

RimWorld

608 ratings
Toddlers
13
7
8
2
14
5
2
2
2
3
2
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
112.169 MB
Dec 18, 2022 @ 1:34am
Nov 25 @ 8:21am
80 Change Notes ( view )
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Toddlers

In 3 collections by cyanobot
Cyanobot Plays 1.5 - Survival Realism
33 items
Original Mods by Cyanobot
16 items
Cyanobot Plays 1.6 - Survival Realism
35 items
Description
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

Full documentation is provided here[docs.google.com]

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will improve at walking and manipulation (but not as fast, proportionally to their accelerated growth, as they would outside the vat). This is in addition to the normal effects of the vat.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
  • CONFLICT with Realistic Human Sounds blocking the toddler life stage. Put Toddlers below RHS in the load order (may not fix all issues) or do not use them together at this time. Compatibility fix is planned.
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (5)
1
Nov 25 @ 8:27am
PINNED: (1.6) HAR Compatibility
cyanobot
135
Oct 24 @ 11:22am
PINNED: Bug Reports
cyanobot
10
Jan 23 @ 3:10am
(1.4) HAR Compatibility
cyanobot
601 Comments
This is happening even with new save data. I have installed nearly 350 mods, so there may be a conflict somewhere.
cyanobot  [author] 11 hours ago 
@サメはいいぞ🦈
Hmm, it was working with Wolfein for me. Is this on an existing save? Does the same happen on new saves?
サメはいいぞ🦈 14 hours ago 
Additional note: In the baby stage of Wolfein, the body remains as a baby, but when it moves to the toddler stage, the body changes to an adult.
サメはいいぞ🦈 18 hours ago 
Thank you for the update!
I just checked with the minimum configuration and Milira and Kiiro have been successfully upgraded to baby bodies, but Wolfein is still in an adult body. Is it possible to fix Wolfein?
VitaKaninen 18 hours ago 
I think you must have left the source files in there. 112 MB is a bit much.
Thank you so much for your work! Including with the HAR overhaul
cyanobot  [author] Nov 25 @ 8:22am 
Finally finished the HAR overhaul - hopefully this should fix the body texture issues.

Please let me know if it's working, and if I've broken anything else in the process.
cyanobot  [author] Nov 18 @ 7:28am 
@KomejiKoishi
Thank you! As one of my earliest mods, there are still bits of code in here that I wrote before I even knew what a null check was. I see the issue, fix will be in the next update.
KomejiKoishi Nov 18 @ 7:25am 
I am encountering a System.NullReferenceException in Toddlers.GetRest_Patch.Postfix during JobGiver_GetRest.TryGiveJob, which suggests the patch might be failing to null-check the job instance.

https://gist.github.com/HugsLibRecordKeeper/03121d77baab641a11f186e7f7c795ce

thanks!🙏
cyanobot  [author] Nov 18 @ 3:00am 
@若彗
Noted! Last time I checked I couldn't find any mods adding baby-specific clothes, so I didn't think it needed accounting for, but if those are out there now, I'll add adjusting the settings to the to do list.