RimWorld

RimWorld

Toddlers
585 Comments
Vercreek Oct 29 @ 11:58pm 
Would this have a patch for VE Tribal's tribalwear research prereq as well? If so, it would be awesome!
negimagi_10 Oct 29 @ 11:59am 
@cyanobot
About toddlers playing togeather Maybe my mod "more immersive children" will be able to fill the gap in the meantime.
Maux Oct 29 @ 6:58am 
Just reporting that when loaded with CE, the gear tab for baby does not show up.
2780566281 Oct 28 @ 7:20pm 
Is it possible to address the problem of the prisoner’s baby always sleeping, as well as the continuous rocking in the crib and the habit of constantly getting on and off the bed?:steamthumbsup:
Vel Oct 26 @ 3:07pm 
Hello again!

Out of curiosity, I've noticed some pawns interrupting toddlers from eating (even at confident manipulation) to feed them manually

Would there be a way to stop this?

Great mod as ever!
tenten Oct 21 @ 7:45am 
This mod isn't just about cute toddlers moving around—get this! Toddlers can even participate in rituals! This means you can appoint a colony leader without interrupting labor... by a toddler!
cyanobot  [author] Oct 13 @ 3:21am 
@Decreluous
You've probably tested this yourself by now, but in case you haven't and for the sake of others, here's the "official line" (as it were) on what will happen if you remove mid-save:

I don't know.

The toddler pawns ought to revert to being regular vanilla babies. HOWEVER, a lot of errors will be generated due to the game trying to load saved references to hediffs, thoughts, etc, that no longer exist. I'm not sure if these errors will be severe enough to break your save - it probably depends on the exact save.

Back up your save, try it out with caution.
cyanobot  [author] Oct 13 @ 3:16am 
@ゆきんこ
Made a note, thanks for the report.
cyanobot  [author] Oct 13 @ 3:13am 
@CrazyMonkeySquad
Thank you!
cyanobot  [author] Oct 13 @ 3:13am 
@SUNNY SIDE UP
Can you confirm if this issue happens with just Toddlers and vanilla? Are ghouls supposed to appear in the schedule tab? I'll look into it.
cyanobot  [author] Oct 13 @ 3:12am 
@Nameless
I believe the author of School and Learning is working on a patch.

Toddlers playing with each other is on the to do list but I have not been finding much time for modding lately, and bugs are higher priority, so might be a long while before I get to it.
Nameless Oct 12 @ 1:36pm 
There is a possibility to this mod have a compability patch with the mod 'School and learning"?
Nameless Oct 6 @ 3:44pm 
Incredible mod, love it. Can i give a suggestion? Would be really cool if toddlers could play between themselves. Thank you for making this amazing mod
SUNNY SIDE UP Oct 6 @ 1:44am 
The ghoul doesn't appear in the schedule tab
CrazyMonkeySquad Oct 3 @ 12:02pm 
Just wanted to say this mod is awesome and adorable. My little colonists are waddling around, eating baby food and making a mess, and the integration feels like it came straight from vanilla Rimworld.
I cant believe I went so long without this mod
ゆきんこ Sep 23 @ 7:58pm 
Seems to have a slight bug with Cinders of the Embergarden? The 1-year-old toddler's body proportions are off.
Decreluous Sep 22 @ 3:16am 
What would happen if i removed this in a save, what would happened to the toddlers?
BeaThePANcake Sep 8 @ 10:07am 
sweet! thank you for quick response, keep up the good work <3
cyanobot  [author] Sep 8 @ 6:14am 
@BeaThePANcake
I have not tested, but I would expect that they do not interact. Toddlers only affects babies (0-2), and it looks like Growth Moments Make Sense only affects children (3+).
BeaThePANcake Sep 8 @ 5:50am 
how does this work with "growth moment makes sense" mod?
llunak Sep 8 @ 12:10am 
@cyanobot You could at least remove the obj directory in Source/Toddlers before uploading. Not that I personally care that much, but now it contains also the publicized binaries, so it is relatively large.
cyanobot  [author] Sep 6 @ 10:49am 
@Max
Yes, that is what I am saying I will not be doing because it is too much extra hassle.
Max Sep 6 @ 6:43am 
I think Hoa means on upload. E.g. copying the folder, removing src & .git, and uploading that copy. Or excluding those folders in your upload scripts (if you use any).
cyanobot  [author] Sep 5 @ 9:53am 
@Họa Vũ
You can if you like. I will not be because it is much more convenient for me to have everything in the same folder.
Họa Vũ Sep 5 @ 8:42am 
Can you delete Source and .git?
❤Luna❤ Aug 25 @ 2:38pm 
@cyanobot sounds good :steamthumbsup:
cyanobot  [author] Aug 25 @ 2:20pm 
@❤Luna❤
Thank you for the detailed info, may be related to the issues others are having with certain other HAR races. I'm hoping to get to this issue pretty soon and all the info helps.
cyanobot  [author] Aug 25 @ 2:15pm 
@llunak
Thanks, I've been away from my computer but I'll take a look when I next settle in to code.
❤Luna❤ Aug 24 @ 8:16pm 
update: since HAR is optional for Cinders of the Embergarden, the cinder xenotype works like normal and has the correct body upon reaching 1 year old as soon as HAR is removed.
❤Luna❤ Aug 24 @ 7:55pm 
I've run into an issue with species that use humanoid alien races to have a mini version of the standard body type as soon as they become a toddler, they have the correct baby body before that point. Use of age and body editors fails to fix the issue and the body continues to change to a mini version of the adult body no matter what i do. it does go back to the correct child body after hitting 3 years old. I'm currently using the cinder species from the Cinders of the Embergarden and no other alien species, they are the only xenotype where this issue occurs.
llunak Aug 21 @ 4:02pm 
@cyanobot You have a github PR in case you do not watch those.
Kateye Aug 16 @ 1:38pm 
Now that toddlers are wandering giggle mood buffs, maybe they won't spend the first 3 years of their life in a growth vat. lol
cyanobot  [author] Aug 15 @ 12:48pm 
@Zairya
I haven't really thought about how to handle prisoners/slaves yet. I think maybe only let toddlers feed autonomously from adults of the same faction and social class, and need the intervention of another adult (or maybe even player intervention) to cross those boundaries?

As I said, needs some thought. I'll try not to make it too creepy haha.
cyanobot  [author] Aug 15 @ 12:42pm 
@1340815253
I can double check that the Toddlers code is working as intended, when I get the time.

But Toddlers gets the body textures from the ones defined by the race for babies, or failing that from the children, and some races don't have separate textures for babies or children, or are just kinda weirdly configured.

I advise testing whether infants (ie babies without Toddlers mod, or 0yo babies with Toddlers) have the correct graphic. It's usually hidden under the swaddling graphic when they're alive but visible when they're dead.

If the infants have the correct graphic, the problem is with the Toddlers code, and I'll need to fix it. (Let me know.) If the infants also have an incorrect graphic, you'll need to report it to the author of the race mod in question.
Zairya Aug 15 @ 11:44am 
"What I'd be considering adding is having older toddlers be able to effectively climb onto the lactating pawn to breastfeed rather than needing a second adult's help. Which I think should be doable."

Would this include prisoners or slaves? I rarely have prisoners but it would be... kind of funny. I'm just getting chills about this because having my mouselings "falling off" their cribs was horrible. You fixed this already, no worries.
1340815253 Aug 15 @ 9:44am 
Some alien races have incorrect body shape textures for one year old children. Is there any way to replace it? Or we need to wait for you to fix it.for example milira race,wolfein race
cyanobot  [author] Aug 15 @ 4:02am 
@Zairya
Theoretically, if you have a bath or washtub, they can bathe the babies which adds both Hygiene and Play. I'm gonna check if that's still working, if it's stopped happening.

Babies can be carried to downed or unconscious moms and breastfeed from them - this is vanilla Biotech behaviour (I believe?). Having an adult take them to the lactating pawn will still be necessary for infants whatever I add. Probably for younger toddlers as well.

What I'd be considering adding is having older toddlers be able to effectively climb onto the lactating pawn to breastfeed rather than needing a second adult's help. Which I think should be doable.

(All feature additions are on hold until I finish the 1.6 updates, but I'm _nearly_ there now.)
Zairya Aug 15 @ 3:03am 
Wait, you could really bath them? I only ever had them washed o.O

And techincally, a baby knows how to "hit" a breast to make milk flow. the problem here is, that babies who, still need milk, can't move on their own. I doubt, you can solve this realistically.
cyanobot  [author] Aug 15 @ 1:17am 
@Vel
That is both pretty weird and pretty technical but I see what you mean. I'll have a think about how I'd implement it.

I don't think I set bathing to require low Play. I'll double check that it's still working in 1.6 - thanks for bringing it to my attention.
Vel Aug 14 @ 6:18pm 
This is gonna sound very weird and a bit technical

But could a toddler, hypothetically, interact with a comatose pawn to breastfeed "by themselves" ? The question came up after my yttakin colony had to manually haul babies to the mother.

It certainly would be a feature I wouldn't mind seeing, as it would free up a bit of hauling toddlers around

And speaking of toddlers, perhaps it's just a perspective bias, but I haven't really seen babies/toddlers being bathed lately, only washed.

Is it because of needing BOTH hygiene low and recreation low ? I find it adorable anytime it happens.
KitBug Aug 5 @ 3:01pm 
The whitelist for vacsuit and it's helmet aren't tagged for Odyssey, it gives a (harmless?) red error when the DLC isn't loaded.
oh no Jul 30 @ 8:31am 
You're the best dude!
cyanobot  [author] Jul 30 @ 8:17am 
@oh no
I wasn't able to replicate your issue with just Toddlers. (Adults would keep playing with sleeping babies, but they wouldn't get stuck.)

I've added a check to force them to stop playing if the baby falls asleep, which hopefully will also eliminate your issue, but let me know.
oh no Jul 29 @ 4:47pm 
Next time I'm playing I'll check the log to see if anything seems out of the ordinary. Thanks for always being so quick to fix things!
cyanobot  [author] Jul 29 @ 1:23pm 
@oh no
Dang. I did not think I touched anything that would interact with that, but I'll take a look, thanks for reporting.
oh no Jul 29 @ 12:59pm 
I've had an issue since today's update where adult pawns will get stuck playing with a sleeping Toddler. They just stand in place and I only notice it happening when they begin starving.
cyanobot  [author] Jul 29 @ 10:06am 
I think I've fixed the animation issue.
cyanobot  [author] Jul 29 @ 8:51am 
@cyanobot
If you open the options menu there's a button to take you to the log file folder, where you'll find a file called Player.log. You can copy the contents of that into a site like Pastebin in order to get a link you can give to me (or another modder, for future reference).

I have managed to replicate your animation issue so I should be able to tackle it with or without log.

It doesn't throw an exception for me though, it just doesn't work. So the error you're getting at the toybox might be unrelated to the animation issue, and I won't be able to solve that error unless I can replicate that one too.

Thanks for reporting, as always.
1340815253 Jul 28 @ 8:51am 
@cyanobot I'm sorry, I don't know how to obtain the complete log. But I may have found the trigger for the problem, not playing with toys. It is normal before entering the crib, and when the baby rests at 100% or more, it will twist. After twisting, there will be no animation when getting off the crib. I've tried several times and it's like this. Maybe you can try to replicate it
cyanobot  [author] Jul 28 @ 3:34am 
@Vel @1340815253
Pushed a fix for the loneliness issues. If you're not seeing a change, try forcing Steam to redownload the mod to make sure you have the latest files. If you definitely have the latest files and it's still not fixed for you, let me know.