RimWorld

RimWorld

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Grab Your Tool! (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5
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Updated
133.365 KB
Mar 14, 2023 @ 1:45pm
Mar 15, 2024 @ 2:56pm
3 Change Notes ( view )

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Grab Your Tool! (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Captain Muscles (Nathan Harbour)s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2355912467

Thanks to Donald for the fixed IL-code!



[dsc.gg]
[github.com]




Do your pawns always have the right tool for the job? Then why the hell don't they use them already?

With this mod, pawns carrying a tool relevant to their current job will equip them when starting the job. Does NOT activate when drafted or hunting.

Update:
This mod now also adds the ability to command colonists to pick up specific items to carry around in their inventory even when not part of a caravan.

Update again:
Pawns will now switch back to their previously equipped weapon when finished using a tool for a job

Useful mods


Easier manual switching of tools/weapons:
Pocket Sand

Mods with tools:
Vanilla Weapons Expanded
Primitive Tools
Toolmetrics Redux (Continued)
Medieval Madness: Tools of the Trade
Gimmicks (Continued)

tell me if you know some others and I will add them!



Github download link:
https://github.com/CaptainMuscles/CM_Grab_Your_Tool/releases


This mod was requested at the Rimworld Mod market.
[discord.com]
Mods by Captain Muscles










  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


76 Comments
Luneyl Mar 7 @ 11:42am 
Pawns don't switch to tools that have "General labour speed" or "Global work speed" when crafting something :(

Workaround is to keep those tools in hands as default ones but still...
zyzyhasl Feb 11 @ 12:55am 
There is soft incompatibility with [SheathYourSword],
As I know,NewRatkinPlus and Miho use [SheathYourSword],
It's just a visual error, not displaying tools when colonizers are working with them.
There is no problem with switching functions.
Rob Bobbert Nov 19, 2024 @ 2:55am 
Great mod, love it! May I also recommend compaibility between this and "Medieval tools"?
Eidolan Nov 13, 2024 @ 3:21pm 
So with Simple Sidearms I'm getting this issue I'll copy my question from there:

"Can someone tell me the logic of how this mod selects tools? IE: I keep having pawns pull out mallets that up stone cutting speed to sew cloth fiber instead of using their "tool kits" that increase general labor speed. Mod does fine with some tools like using a mining pick for mining or scythe for plant cutting but anything where the general labor tool would be the best fit they never seem to want to use them."

Any idea if using this mod for tool use would solve this issue?
Blotto Nov 10, 2024 @ 3:32pm 
Mlie  [author] Sep 26, 2024 @ 10:09pm 
@Eidolan I dont know if those mods auto switches between different tools
Eidolan Sep 26, 2024 @ 12:58pm 
If you already have a mod like simple side arms does this mod improve it's tool functions or is this for people who are not using side arm type mods?
gRaveyard Aug 12, 2024 @ 5:27am 
@halfman @Mlie, that mod specifically states that Grab Your Tool is *not* supported, you have to use Simple Sidearms instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=3165522424&searchtext=tools
Mlie  [author] Aug 11, 2024 @ 1:33am 
@Halfman Any tool should be supported, as long as it has a stat-boost of some kind
Halfman Aug 11, 2024 @ 1:30am 
Tools o' Plenty, is that mod supported?