Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Workaround is to keep those tools in hands as default ones but still...
As I know,NewRatkinPlus and Miho use [SheathYourSword],
It's just a visual error, not displaying tools when colonizers are working with them.
There is no problem with switching functions.
"Can someone tell me the logic of how this mod selects tools? IE: I keep having pawns pull out mallets that up stone cutting speed to sew cloth fiber instead of using their "tool kits" that increase general labor speed. Mod does fine with some tools like using a mining pick for mining or scythe for plant cutting but anything where the general labor tool would be the best fit they never seem to want to use them."
Any idea if using this mod for tool use would solve this issue?
https://steamcommunity.com/sharedfiles/filedetails/?id=3165522424&searchtext=tools