RimWorld

RimWorld

334 ratings
Mechs and Animals for NPC Factions
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Mod, 1.4, 1.5
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897.228 KB
Jan 14 @ 11:14pm
Apr 14 @ 12:41am
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Mechs and Animals for NPC Factions

In 1 collection by Samael Gray
Samael Gray's Mods
9 items
Description
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

If you've ever wondered why tribals are not taming animals to be used as combat fodder in their raids or industrial and higher factions don't have their own mechs and mechanitors, this mod might be the perfect fix for it.

The animals given to tribal factions range from timber wolves and wargs to rhinos and elephants, and the mechs added include militors and pikemen to different centipede variants.
Each animal and mech is added depending on the tech level and the theme of each faction to preserve the overall balance and immersion, so no centipede blasters for outlanders and so on.


Compatible with Combat Extended.



If you want modded factions to receive the same treatment, feel free to DM me on discord with the same ID as my username here, commissions are open.

Check out my other mods, you might find something of your interest among them.

91 Comments
Samael Gray  [author] 11 hours ago 
Mechanitors rarely show up in raids and the mechs are part of the faction and not attached to a mechanitor.
Huehuecóyotl 11 hours ago 
I'm thinking about adding this, but I worry I'll end up drowning in Mechlinks. Do the raider mechs require a mechanator, or do they 'cheat' and just make the mechs part of the faction they fight for?
Samael Gray  [author] Apr 29 @ 3:24am 
It's as you assumed, the added mechs and animals take away their own portion of the raid points and are not added on top. But as mechs are, they can be more difficult that normal humans.
fyodord Apr 28 @ 5:17pm 
I assume that militor/wargs also use available raid points, right? Which means that they replace extra Raiders which should be there instead. I'm asking because when I play this, raider seems harder than expected from available raid points as if the mechanoid/animal are just added without replacing anything.
Vicidsmart Apr 24 @ 8:46am 
Poop. Good mod. It helped my bowls empty.
Samael Gray  [author] Apr 23 @ 7:22am 
As mentioned in the description too, I've only added the extra pawns to base game and DLC factions.
renjinale Apr 23 @ 6:47am 
this is exactly what I needed!!! can you tell me if this works with the Yuran and MoeLotl factions (mod) ?
Samael Gray  [author] Apr 23 @ 3:52am 
Yes it does.
Haperski Apr 23 @ 12:35am 
Does this work with any storytellers ?
Indigo Cactus Apr 14 @ 5:21am 
Woo! No militors left behind ^.^