RimWorld

RimWorld

335 ratings
Before the Crash: Backstories
6
3
7
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
931.057 KB
Apr 2 @ 8:06pm
Apr 18 @ 10:08am
21 Change Notes ( view )

Subscribe to download
Before the Crash: Backstories

Description


You know what I used to love the most about RimWorld back when I still had traces of childhood fascination? Modding the game and making factions interact with each other. It was wild watching Chicken Plucker's UAC go up against Jecrell’s Star Wars Empire—and then having some unexpected third-party chaos thrown into the mix.

Let me get this clear: this is one of the few (personally, I’d say the only) games, or even places, where different universes are allowed to interact without it turning into some Fortnite-style battle royale. That’s the spirit I want to capture with this mod.

If you check the descriptions, you’ll see that a lot of them are original stories I wrote from scratch, grounded in the RimWorld universe (or when that wasn’t enough, in a similarly sci-fi setting) But whenever I can, I’ll always include a well-written description I remember, whether it’s from Space Warlord Organ Trading Simulator or the aforementioned Star Wars. I'm not aiming for anything less than a “kitchen sink” of stories—challenging myself to make each one fit into this world. It’s a quantity project, yes, but even more than that, it’s about QUALITY.

Imagine Black Mirror or Love, Death & Robots but in Rimworld backstories, without any fear of copyright.



Finally, Ancients have their own unique backstories! As someone who always plays Ancient starts, it always felt like a shame they shared generic vanilla stories despite all that deep lore and mystery surrounding them. This mod fixes that—I’ve added roughly 40 new backstories focused on their lives in the vaults (and a bit before that too).

The goal was to preserve their eerie, cryptic vibe while fleshing out their history. These stories hint at their struggles, experiments, and the slow collapse of their society. And, since the Vanilla Expanded series sets Ancients as permanent enemies of the Empire, I leaned into that for my headcanon:

The Lore:
The Ancients lost their ancient war against the Empire’s precursors. Why? Psychic dominance. Outgunned, they desperately rushed a Super Soldier program during total war, but it wasn’t enough. Now, survivors wake up centuries later to a world where their civilization is gone, their enemies won, and all that’s left are crumbling vaults.


- 33+ new backstories focused on vault life, genetic experiments, and wartime trauma.

- No spoon-fed lore—just eerie hints of propaganda, failed tech, and paranoia from a dying society.

- Backstories for every role: disillusioned supersoldiers, vault engineers, exiled leaders, and more.



- 141 Adulthood Imperial, Pirate, Outlander and Offworld (colonists) new backstories.
- 15 Childhood Imperial, Pirate, Outlander and Offworld (colonists) new backstories.
- 5 Medieval exclusive backstories.

I plan to create 5 to 10 new backstories per week. Ideally, each week I’ll release a themed “expansion.” For example, the first themed expansion was the “oceanic” one, which added 5 sea-related backstories.
This feature is meant to give the mod a sense of unique identity, and I’m not committing to delivering on a strict weekly schedule. If I feel the quality of the work isn’t up to the standard I want for the mod, I may end up delaying releases.
Individual backstories will be added periodically, if I really like them.



- 33 Ancient exclusive backstories.
- 3 Obsidia Expansion exclusive backstories. You'll see that I invented some terms and refer to them as the "Ascendancy." It's part of the extended lore I created during my playthroughs. I designed an ideology for them inspired by the "Chiss Ascendancy" from SW Legends.

- And more planned! Check out last screenshots!

The backstories were carefully designed and balanced checking vanilla standards, but atmosphere and realism were the main focus. Some backstories are stronger than others—certain ones lean harder into flaws than benefits, but there should be no game breaking balance content.



You can safely add it midgame, so it is SAVEGAME COMPATIBLE. (I don't think you can remove it without consecuences tho) UPDATES WILL NOT BREAK SAVEGAMES.
Special thanks to @Ravinglegend for sharing some of his backstories! I included content of his mod with little changes in the writing, balance and some than other trait modification. You can see his original work here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2977649532

YOU NO LONGER NEED VFE - ANCIENTS for it to work, now it searches for it. thanks to @Smxrez, previously needed a separated version.
also, you now can safely use it without Vanilla Traits Expanded, built in compatibility thanks to @Halicade (see suggestions)
Designed with compatibility in mind, it shouldn't conflict with other mods, even if they add backstories.
Changes are ony by one listed in "Change Notes", up right below file size.
Popular Discussions View All (5)
5
Apr 10 @ 10:58am
Naturalist
Szczygiel
6
Apr 27 @ 3:11pm
Suggestions
Ostrich-Hungry
4
Apr 8 @ 6:59am
PINNED: MY Desired Features:
Ostrich-Hungry
97 Comments
Ostrich-Hungry  [author] Apr 30 @ 2:39pm 
@Ravinglegend: Hey! No worries, they have the same in-game title, but different internal defNames: "Deathworlder01" and "Deathworlder02".
there are many vanilla backstories using that style. I think it's cool because it adds diversity without forcing different titles.
Ravinglegend Apr 30 @ 8:00am 
You have two versions of the deathworlder backstory. One is longer and the other is shorter. I'm not sure if there are other duplicate backstories. I would advise changing one of them to something else while keeping the defname the same over deleting one and breaking saves.
ангелина 4mo Apr 29 @ 4:18am 
Can anyone translate it into russian language?
Ostrich-Hungry  [author] Apr 24 @ 4:29pm 
@majik: thank you!
majik Apr 24 @ 1:54pm 
super cool mod, was just checking out some backstories on a randomly generated pawn and really liked them lol
Realm Imp Apr 18 @ 9:54pm 
Looks like you have updated it. Thanks man
Ostrich-Hungry  [author] Apr 18 @ 9:49am 
perfect, cleared up an important doubt with this. gonna fix it now!
Realm Imp Apr 18 @ 9:46am 
Not at the moment, I'm cleaning up my mod list and order from scratch so it is mostly retexture and performance mods
Ostrich-Hungry  [author] Apr 18 @ 9:44am 
@Realm Imp: for the record, were you playing with the Ancients? or which scenario?
Ostrich-Hungry  [author] Apr 18 @ 9:40am 
@Realm Imp: thank you, I know what it is. I'm on it right now.