RimWorld

RimWorld

1,298 ratings
Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.227 MB
Apr 25, 2024 @ 5:33pm
Jul 13 @ 5:51pm
24 Change Notes ( view )

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Search and Destroy (Continued)

Description
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
458 Comments
Meme Goddess  [author] 5 hours ago 
I use both mods, as their implementation for mechs is way better than how this mod does it. That mod for mechs, and this mod for pawns, animals, mod creatures, etc ^.^ I don't have any plans currently to improve how mechs are handled because of that, and because I have a lot to do with other mods. However, if you know C#, feel free to submit any PRs to the repo and I'll take a look at them
[×MERCY] 5 hours ago 
There is a other mod called WVC, it has a "search and destroy" work type for mech, that one work fine, it use short and long range atk both, but only for mech, not pawn or animal. So im still looking forward to the update of this mod.
Meme Goddess  [author] 5 hours ago 
@[×MERCY] Mechs don't work too well with S&D, you're probably better off using "WVC - Work Modes" mod, it has Find and Destroy mode for mech groups that is pretty similar in function
[×MERCY] 5 hours ago 
When a mech has short range and long range atk both, this mod will only shows the "search and destory short range".Chenk this, mech will find a target and try long range atk, but it stuck, it never atk, it just keep trying...
Meme Goddess  [author] 9 hours ago 
@Smidge That sounds like a mod conflict, do you happen to have any mods that affect the base game enemy AI? Perhaps something you installed recently if it's suddenly not working ^.^
Smidge 18 hours ago 
No longer working on 1.6 walks to the enemy but then doesn't attack
CtrlAltFunk Jul 31 @ 7:26pm 
Just saw the Github link. Have posted there also
CtrlAltFunk Jul 31 @ 7:24pm 
Hey @Meme Goddess do you have a preferred way for us to post bug reports?

I keep having this issue where a melee pawn swaps to a new target before they reach the current one, with no real attempt to attack/kill.
If I disable S&D with the F key, manually attack and enemy, then re-enable - the pawn seems to target enemies further away than one right next to it.
B flat Jul 30 @ 2:58am 
Ah, so I was tripping. It's from Allow Tool. Thanks! :D
Meme Goddess  [author] Jul 29 @ 7:50pm 
@B flat Drafted hunt? It's another mod ^.^